
Epimetheus |
4 people marked this as a favorite. |

I stumbled upon this last night while looking through the PRD.
Quarterstaff of Vaulting
This +1/+1 darkwood quarterstaff grants superior balance and acrobatic skill. It glows with a faint green-yellow radiance when in use and can extend to nearly double its length, though only when being used to perform acrobatic feats. The wielder gains a +5 competence bonus on Acrobatics checks and can move at full speed without penalty when using Acrobatics to move on narrow surfaces or uneven ground. When making a high jump while wielding the quarterstaff of vaulting, the Acrobatics DC is equal to 3 times the height to be reached instead of 4.
In addition, with a successful DC 25 Acrobatics check, the wielder can use the staff to vault over an opponent's head in place of taking a 5-foot step. She can only use this ability on creatures no more than one size category larger than her, and must end her movement in the nearest adjacent square on the opposite side of the creature. If this square is unavailable, she cannot use this ability. This movement does not provoke attacks of opportunity.
Construction Requirements
Cost 9,850 gp
Craft Magic Arms and Armor, jump
It appears to be an homage to Diana's staff from the '80 D&D cartoon. Thus it hit my nostalgia button just right at 3am.

SlimGauge |

Tre J'dhar
A cautious and calculating monk who wishes to exhibit the marital virtues, yet also a skilled healer. Devoted reader of "The Thousand Correct Actions of the Upright Soldier".
The following is generated from HeroLab
Male Human Monk (Maneuver Master, Weapon Adept) 2
LN Medium Humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 16, touch 15, flat-footed 13 (+1 armor, +3 Dex)
hp 19 (2d8+4)
Fort +5, Ref +6, Will +5
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Quarterstaff +4 (1d6+3/x2) and
. . Temple sword +3 (1d8+2/19-20/x2) and
. . Unarmed strike +3 (1d6+2/x2)
Ranged Sling +4 (1d4+2/x2)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3 (+5 Tricking, +5 Tripping); CMD 18 (20 vs. Dirty Trick, 20 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Improved Dirty Trick, Improved Trip, Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (2/day), Vicious Stomp, Weapon Focus (Quarterstaff)
Traits Bullied, Caretaker
Skills Acrobatics +8 (+10 to jump), Climb +6, Heal +8, Perception +7, Ride +7, Stealth +7, Swim +6
Languages Common
SQ AC Bonus +2, Flurry of Maneuvers (1 maneuver, -2), Temple (empty) (1/session), Unarmed Strike (1d6)
Combat Gear Dagger, Quarterstaff, Sling, Temple sword; Other Gear Bell, Bracers of armor +1, Chalkboard, Healer's kit (10 uses), Holy water (2), Pathfinder's kit, Silk rope, Temple (empty) (1/session)
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Special Abilities
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bullied +1 to hit with unarmed AoEs.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Flurry of Maneuvers (1 maneuver, -2) (Ex) At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in pl
Improved Dirty Trick Dirty Trick at +2, without an attack of opportunity.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (2/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Temple (empty) (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you
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This article was a major influence.

Arbane the Terrible |
Tre J'dhar
A cautious and calculating monk who wishes to exhibit the marital virtues, yet also a skilled healer. Devoted reader of "The Thousand Correct Actions of the Upright Soldier".
No elemental kung-fu? I'm disappointed he couldn't follow the Immaculate Philosophy to that extent. :D

deuxhero |
3.5 also stated it out at one point. It was pretty popular despite the odd source because it fixed a lot of problems archery had.