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Hello!
I've encountered a few hickups trying to grapple my way to victory. Maybe somebody can clear things up for me?
1) On the turn when I initiated a grapple, do I get to perfom one of the actions (Move, Damage, Pin) already or do I have to spend one turn initiating the grapple, give my opponent one chance of breaking free, and then confirm the grapple with +5 before I finally get to pick one of those options?
2) Multiple grapplers. If an opponent is grappling an ally, can I grapple that opponent or do I have to first help my ally escape/turn around the grapple via aid another before I can become the active grappler?
In other words: can a creature ever be part of more than one grapple at a time?
3) Moving the active grappler. A is grappling B. C (not grappled) now pushes A away from B via Magic, a Bull Rush or whatever. Does the Grapple between A and B break? Does B get moved along with A? Can A not be moved while grappling?
Thanks a lot in advance!

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1) You would have to the next check to have any options.
You have to spend one standard action to initiate the grapple (giving the grappled condition to both of you). Unless you have Greater Grapple (and possibly Rapid Grappler), you can only make one check a round. This means your opponent will have a chance to break free on their turn before you get to maintain the grapple. If they fail to break free, you get the +5 to another check. If you maintain, you get the options of move/damage/pin.
2) You can grapple a monster that is grappling your buddy.
Round 1:
Monster grapples Buddy. Both gained grappled condition.
Buddy fails to break free.
TerrorTigr roars and grapples monster. You get grappled condition. (Monster gains it as well, but already has it, so moot point.)
Round 2:
A) Monster can try to do maintain check on Buddy damage/pin (cannot choose move option because you have it grappled). B) If monster decides to break free from you or become controlling grappler in your grapple, Buddy is freed because monster did not use action to maintain grapple against Buddy.
If monster chose option A and when your turn comes, you pin monster. GM could adjudicate that Buddy is freed immediately on your pin of monster (because pinning condition does not allow for grappling another creature) or that Buddy has to wait until monsters turn when monster fails to maintain grapple (because does not have option to do so, automatically freeing Buddy).
3) It would take a combination of common sense and creative use of the rules depending on the specific situation as RAW, grappling is not very clear on outside forces acting on those in grapple (controller or victim).
To use your example:
Monster grapples Buddy.
Buddy fails to break free.
You bull rush Monster.
The GM could allow Monster bonus to CMD because it is "anchored" by dint of grappling another creature. If you succeed, only Monster moves and grapple is broken (or maybe GM gives Monster grapple check to bring along Buddy, albeit at penalty). Again, all of this is GM's call.

yeti1069 |

For your last question, I'd probably do something like...
1) If you are trying to move both grappler and grapplee, you must beat the higher CMD of the two, but that CMD gains a +2 circumstance bonus due to being somewhat anchored.
2) If you are trying to push the grappler off of your buddy, you must beat their CMD with a +2 circumstance bonus to their defense due to their grip on your buddy, which would allow the grappling creature to attempt a free Grapple immediately to maintain their grapple (maybe at a -1 penalty for every 5 points you beat their CMD by with your CMB roll). If they fail, they get bull rushed as normal.
If they succeed in maintaining their grapple, refer back to #1 above.
Grappling sucks.