How best to capture and keep an army of thralls


Advice


Back in the days of 3.5, there was a Prestige Class in the Complete Arcane called the Mindbender, which essentially could create thralls to serve him. I became fascinated with playing a Warlock Mindbender, but before I got a chance, 4th edition was released, and my hopes were dashed forever. Enter Pathfinder. Sure, no warlocks, but there's a wizard school of enchantment that has the same basic synergy....

So, I'm playing a wizard in a Jade Regent campaign, specializes in Enchantment magic with Necromancy and Evocation being opposed schools. So far so good. About to hit level 9, and with it Dominate Person.

How do I go about creating my own army of thralls to serve me, so I don't actually have to do anything but direct them in combat, and how do I do this in such a way so the DM doesn't kill off my character in frustration?

Honestly, this is my character's calling. I've been building up to this moment since I rolled him up. And I haven't made it a secret. The second session we attacked a goblin village, and I took a goblin hostage and charmed him. That goblin now serves as my cohort via the Leadership feat. Useful little lady, she is.

I think I covered all my bases. I've got Spell Focus and Greater Spell Focus in Enchantment, and a 23 Int, so the DCs are high. I've got 4 ranks in Linguistics, and speak Goblin, Infernal, and Giant, with plans on learning Draconic, Aklo, and Abyssal upon leveling again, if I can find some source to learn Aklo from, so communication isn't an issue. And I've got maxed out ranks in both Bluff and Dimplomacy (with a +2 Cha mod and a +3 from Enchantment school), so I can roleplay away any hesitation my thralls might have (mainly those created from Charm Monster, where they're less of a thrall, and more of a friend coerced into serving me).

I'm considering picking up Mind Fog. Even if it won't be useful in some situations, when I've got a thrall via either Dominate Person or Charm Monster, I'll have him sit in a Mind Fog and purposefully fail his save (using my +17 Bluff check) so it'll be easier to re-up these Days/Level duration spells. I've got a bonded ring that I'm saving up to enchant as a ring of Invisibility so I can stay close to my thralls without drawing attacks from my enemies.

Any other tips or tricks I should be aware of? Has anyone seen a good build for characters like this, or seen someone else pull off a character similar? Synergy that I haven't thought of?


Essentially don't slow down combat by having to check what their abilities are and how they work. Figure out what they're going to do and be ready when your turn rolls around. If it's a friendly trustworthy game see if your DM will let you roll while you're waiting on other people. If not at least know what numbers you add to the dice without having to re-check.

Make sure you have character sheets for them.

Just to stress again know what you need to know for combat without having to constantly check the sheet.


I am a fantastic manager of resources. I'm quick at math, and know how to roll multiple d20's at a time. I'm also going to concentrate on easily captured thralls without lots of crazy combat mechanics, and I won't bother with taking more than I need with me on my adventures. One or two, at most, with the rest doing thrall work, like guarding the dungeon entrance, watching the horses, cooking delicious thrall food for the party, or digging holes and then filling them back in again. I want to play my concept, but I don't want to bog down the table and game and make the other players and DM upset with me.


This sounds like a fun character! What else has be done as an enchanter?


We can call you Mesmero, from the XMEN, LOL!


Quote:
This sounds like a fun character! What else has be done as an enchanter?

Not sure what is being asked here.


How does he enslave them? What does the party think?


How many does he have right now?


Have your thrall build a village and when bad people show up have them detain them till you arrive to thrall them as well, as your thrall population grows so shall the town giving you access to new resources depending on what skills the bad guys you thrall have to offer, thus you don't have to kill the enemy when you can give them a better purpose.


I like that idea, Hoku!


Thank you, i believe that you should always have a nother choice besides killing the bad guys like give back to the community that they terrorize by using up there resources they gathered for evil purposes and help the community till its all gone so if they some how become unthrallled it would make it harder for them to rise back to power.

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