
Captain Sir Hexen Ineptus |

This item: Runner's Shirt, Quick
This item just came to my attention, and it needs to clearly state you need to have already made a move action to move to be able to use the shirt that round. Otherwise this could be game breaking giving players at low levels something a-kin to pounce for 1k gold. I know this is probably the RAI, as per the use of the word "additional", but I can see this coming up in question.
Thank you,
-Hexen

Captain Sir Hexen Ineptus |

Pounce 1/day at low levels only matters at around level 6+. Doing it only 1/day is lackluster. Doing it 1/day for 1000 gp and using a swift action on an item that has a slot so you can't easily stack it seems perfectly fair.
Except if you change shirts after combat. 1k at higher levels are not that much, especially if you can make it yourself.

Trinam |
2 people marked this as a favorite. |

Trinam wrote:Pounce 1/day at low levels only matters at around level 6+. Doing it only 1/day is lackluster. Doing it 1/day for 1000 gp and using a swift action on an item that has a slot so you can't easily stack it seems perfectly fair.Except if you change shirts after combat. 1k at higher levels are not that much, especially if you can make it yourself.
And by that point you're level 10 and a Barbarian can do it every turn. I still don't see the problem.
Edit: And while we're on the subject who would make one for themselves? A pouncing wizard?

Roberta Yang |

Otherwise this could be game breaking giving players at low levels something a-kin to pounce for 1k gold.
Yeah, gotta watch out for those third-level full-attacking fighters. Being able to full-attack is really game-breaking at low levels.
Except if you change shirts after combat.
Not so easy if you're wearing platemail.

Captain Sir Hexen Ineptus |

Captain Sir Hexen Ineptus wrote:And by that point you're level 10 and a Barbarian can do it every turn. I still don't see the problem.Trinam wrote:Pounce 1/day at low levels only matters at around level 6+. Doing it only 1/day is lackluster. Doing it 1/day for 1000 gp and using a swift action on an item that has a slot so you can't easily stack it seems perfectly fair.Except if you change shirts after combat. 1k at higher levels are not that much, especially if you can make it yourself.
But that is the thing, your spending 10 levels getting the ability, not just 1k per use you want a day, but once per combat. I remember when I first saw the barbarian pounce ability, and I was fearful of it, but the fact that it took 10 levels to get made okay. This is pounce at level 1 once per combat at 1k per us a day.

Captain Sir Hexen Ineptus |

Captain Sir Hexen Ineptus wrote:Otherwise this could be game breaking giving players at low levels something a-kin to pounce for 1k gold.Yeah, gotta watch out for those third-level full-attacking fighters. Being able to full-attack is really game-breaking at low levels.
Captain Sir Hexen Ineptus wrote:Except if you change shirts after combat.Not so easy if you're wearing platemail.
with the common bonuses from items with platemail's low dex bonus, I don't see this armor used all that often honestly, especially around level 10, unless your going at 15 pt buy.

Roberta Yang |

This is pounce at level 1 once per combat at 1k per us a day.
Who benefits from pounce at level 1? Monks, TWFers, and, uh, I guess natural attack builds?
with the common bonuses from items with platemail's low dex bonus, I don't see this armor used all that often honestly, especially around level 10, unless your going at 15 pt buy.
Full plate doesn't need a high dex bonus because its base AC is already high. Especially at level 10, when you probably have mithral but probably don't have a +6 dex belt.

AM BARBARIAN |
11 people marked this as a favorite. |

Trinam wrote:But that is the thing, your spending 10 levels getting the ability, not just 1k per use you want a day, but once per combat. I remember when I first saw the barbarian pounce ability, and I was fearful of it, but the fact that it took 10 levels to get made okay. This is pounce at level 1 once per combat at 1k per us a day.Captain Sir Hexen Ineptus wrote:And by that point you're level 10 and a Barbarian can do it every turn. I still don't see the problem.Trinam wrote:Pounce 1/day at low levels only matters at around level 6+. Doing it only 1/day is lackluster. Doing it 1/day for 1000 gp and using a swift action on an item that has a slot so you can't easily stack it seems perfectly fair.Except if you change shirts after combat. 1k at higher levels are not that much, especially if you can make it yourself.
OH GOD. AM END OF WORLD. STOP PRESSES. THAT ALMOST FRIGHTENING AS POWER PEARL LEVEL 1, AM GETTING NEW SPELL ONCE COMBAT ONCE DAY PER 1000 GOLD.
WHICH AM TO SAY, NOT FRIGHTENING AT ALL, AS ANYTHING MAKING CASTY BETTER AM USELESS.
AM SIMPLY WAY FOR NON-BARBARIAN GET CLOSER TO BARBARIAN, CLOSE BARBARIAN NOT-BARBARIAN DESTRUCITY. AM SOMETHING CELEBRATE, NOT SOMETHING DISPARAGE.
NATURALLY, STILL NOT NEARLY GOOD AS BARBARIAN, BUT TAKE WHAT CAN GET.
BARBARIAN HEARTILY RECCOMEND ALL FIGHTYS CONSIDER WEARING FIVE OF SHIRT, TAKE OFF ONE AFTER NOTHER AFTER NOTHER.
MAYBE THEN BE 20% AS GOOD AS BARBARIAN.

Captain Sir Hexen Ineptus |

Captain Sir Hexen Ineptus wrote:This is pounce at level 1 once per combat at 1k per us a day.Who benefits from pounce at level 1? Monks, TWFers, and, uh, I guess natural attack builds?
Captain Sir Hexen Ineptus wrote:with the common bonuses from items with platemail's low dex bonus, I don't see this armor used all that often honestly, especially around level 10, unless your going at 15 pt buy.Full plate doesn't need a high dex bonus because its base AC is already high. Especially at level 10, when you probably have mithral but probably don't have a +6 dex belt.
At +1 dex bonus usually fighters would start with any dex item will go past max dex, and +2 being maxing it out with mithral, but yes +6 dex item would be needed to surpass a mithral full plate.

![]() |

But that is the thing, your spending 10 levels getting the ability, not just 1k per use you want a day, but once per combat. I remember when I first saw the barbarian pounce ability, and I was fearful of it, but the fact that it took 10 levels to get made okay. This is pounce at level 1 once per combat at 1k per us a day.
Pounce at level 1 is called charge. In fact, Pounce at levels 2-5 is still called... Charge.
That's only untrue for... Hmmm... Monks and Two-weapon fighters, traditionally the weakest class and combat style in the game at dealing damage and the ones most reliant on Full Attacks to stay competitive in damage. I'm really not seeing a problem here. If a 3rd level monk or TWF wants to spend his entire WBL on three full attacks a day instead of magic armor, weapons, consumables, or really anything else.... I just don't see the world ending. Or even being noticeably impacted.The only class I can see getting a noticeable bump out of this is the Synthesist (most other Summoners are going to be stretched thin on gear already accomodating themselves and their Eidolon), and he has access to Pounce earlier than the Barbarian, not to mention already being fairly OP and banned from organized play and many home groups.

AM BARBARIAN |

Synthesist has pounce available at level 1 (or never ever ever if he chooses one of the inferior base forms ;) ), barbarian has it at 10. That is hardly "about the same time."
BARBARIAN POINT OUT THAT BARBARIAN GET GOOD POUNCE AT LEVEL 10 AND SYNTHESIST GET GOOD POUNCE NEVER BECAUSE AM NOT BARBARIAN.
BARBARIAN AM IN AGREEMENT ABOUT SYNTHESIST FORMS HOWEVER, NONPOUNCE AM CRAPPY SYNTHESIST.

StreamOfTheSky |

I feel that using a Synthesist in any argument about "how something else is not Op/umbalanced" is just wrong. Incidentallyin this case I do not see the shirt that powerful.
Ok.... the vanilla Summoner's class feature gets Pounce at level 1, then. Better? You realize normal summoner is stronger than Synthesist because the eidolon still mauls stuff hard *and* while it's doing so you can still cast, right?
EDIT: And I agree with you that the shirt is not that powerful and everything else Ssalarn said. I just felt like being nit-picky because summoners get the toys that melee should get right from the start, and it peeves me off.

Nicos |
Nicos wrote:I feel that using a Synthesist in any argument about "how something else is not Op/umbalanced" is just wrong. Incidentallyin this case I do not see the shirt that powerful.Ok.... the vanilla Summoner's class feature gets Pounce at level 1, then. Better? You realize normal summoner is stronger than Synthesist because the eidolon still mauls stuff hard *and* while it's doing so you can still cast, right?
EDIT: And I agree with you that the shirt is not that powerful and everything else Ssalarn said. I just felt like being nit-picky because summoners get the toys that melee should get right from the start, and it peeves me off.
It is not about you, just just states a fact about the game, A fact that I do not like but still just a fact.

StreamOfTheSky |

StreamOfTheSky wrote:Synthesist has pounce available at level 1 (or never ever ever if he chooses one of the inferior base forms ;) ), barbarian has it at 10. That is hardly "about the same time."BARBARIAN POINT OUT THAT BARBARIAN GET GOOD POUNCE AT LEVEL 10 AND SYNTHESIST GET GOOD POUNCE NEVER BECAUSE AM NOT BARBARIAN.
BARBARIAN AM IN AGREEMENT ABOUT SYNTHESIST FORMS HOWEVER, NONPOUNCE AM CRAPPY SYNTHESIST.
I'm actually curious on AM BARBARIAN's opinion on this idea....
Someone pointed out to me that if all of your natural weapons are the same kind, they are primary by default, even if they'd normally be secondary. So, the pincers evolution, while normally crap b/c it's 2ndary weapons, can be primary if you get rid of any other kind of nat weapon the eidolon has. Sadly, you can't get rid of a bite attack, so the only viable option is biped base form, to swap out the claws. But then you can get a massive reach, higher damage than w/ claws, and Grab on all of your pincer attacks with a significant bonus on the grapple checks from grab and the pincers. And it looks like a badass eldritch horror.
Would AM BARBARIAN say such an eidolon is still crap, or no? On the one hand, no pounce. On the other, it can give out lots and lots of hugs!

![]() |
1 person marked this as a favorite. |

Captain Sir Hexen Ineptus wrote:This is pounce at level 1 once per combat at 1k per us a day.Who benefits from pounce at level 1? Monks, TWFers, and, uh, I guess natural attack builds?
Wrong question. The right question is:
Who benefit for a free move at level 1 (or any level)?Wizard wishing to escape
Rogues wishing to get in range to sneak attack
Flanking buddies wanting to help the rogue
Flanked guys wanting to escape
People wishing to pursue the escaping enemy
Melee guys wishing to make a full attack
Melee guys wishing to reach the damned archer and sundering his weapon
Archers wishing to keep distance from the melee guys
Maguses wishing to deliver their spell combat attacks
....
the list encompass almost any character, that is the problem. As a mean of escape or as a mean to close the range almost all classes will benefit from it and that will make it a must. The standard six items will become the standard seven.
And, as written, the chest slot isn't necessarily under the armor:
Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest.
Jackets and mantels are generally worn over other garments. Even assuming the shirt is under a full plate, changing it would require 1d4+1 minutes to remove the armor and 4 minute to don it.
Not something you will do in combat but something that you can do if you stop a few minutes to heal, rest and get your bearing.It is a strong item with a extremely low cost. If your GM allow custom crafting you can do it in a mantle or jacket form (still using the chest slot) and with multiple uses in one day.
5.000 gp for 5 uses/unlimited uses? Most characters will pay for that on the spot.
The only group that will lose from this item are the monsters that can't use it.

![]() |

Ok.... the vanilla Summoner's class feature gets Pounce at level 1, then. Better? You realize normal summoner is stronger than Synthesist because the eidolon still mauls stuff hard *and* while it's doing so you can still cast, right?EDIT: And I agree with you that the shirt is not that powerful and everything else Ssalarn said. I just felt like being nit-picky because summoners get the toys that melee should get right from the start, and it peeves me off.
The downside to standard Summoner over Synthesist is that a Summoner and his Eidolon share slots, so anything the summoner has (Cloak of Resistance), the Eidolon doesn't, and vice versa. Given the Eidolon's low will saves and the summoner's (comparative) squishiness, it means the Synthesist ends up with a greater overall survivability, if a decreased action economy.

AM BARBARIAN |
1 person marked this as a favorite. |

I'm actually curious on AM BARBARIAN's opinion on this idea....
Someone pointed out to me that if all of your natural weapons are the same kind, they are primary by default, even if they'd normally be secondary. So, the pincers evolution, while normally crap b/c it's 2ndary weapons, can be primary if you get rid of any other kind of nat weapon the eidolon has. Sadly, you can't get rid of a bite attack, so the only viable option is biped base form, to swap out the claws. But then you can get a massive reach, higher damage than w/ claws, and Grab on all of your pincer attacks with a significant bonus on the grapple checks from grab and the pincers. And it looks like a badass eldritch horror.
Would AM BARBARIAN say such an eidolon is still crap, or no? On the one hand, no pounce. On the other, it can give out lots and lots of hugs!
BARBARIAN ONCE HAVE OLD FRIEND WHO AM CRAZY GRAPPLETHING. PROBLEM WITH GRAPPLETHINGS AM THAT THERE AM LITTLE WAY TO KEEP HOLD OF THING THAT AM GRABBED ONTO, BETWEEN GREASE AND ESCAPE ARTIST AND TELEPORTY STUFF. GENERALLY, BARBARIAN HOLD TO TETORI BEING PROPER MEANS OF BEING CRAZY GRAPPLETHING. HOWEVER, PINCER SYNTHESIST SEEM PLAUSABLE ALTERNATIVE IF CONSESSIONS AM MADE AT HIGH LEVEL PLAY FOR THINGS LIKE TELEPORTYNESS AND OTHER SUCH METHODS COMMONLY USED FOR GRAPPLE ESCAPE.
STILL NOT LIKELY EVER GRAPPLE BARBARIAN WITH STRENGTH SURGE, THOUGH.

Trinam |

The item is good, Diego... but to argue that it's suddenly a 'standard seven' item up there with the ones that give straight up bonuses that never ever quit being there seems like a stretch... especially if it's being done based on the idea that people will go for making it unlimited uses.
An unlimited use shirt of True Strike would also sell like hotcakes, but I don't foresee that ever being made either.

![]() |

The item is good, Diego... but to argue that it's suddenly a 'standard seven' item up there with the ones that give straight up bonuses that never ever quit being there seems like a stretch... especially if it's being done based on the idea that people will go for making it unlimited uses.
An unlimited use shirt of True Strike would also sell like hotcakes, but I don't foresee that ever being made either.
Please, give me the link to the shirt of 1/day True strike.
AFAIK it don't exist, while this item exists.It is independently from it having unlimited uses or not. It is about it allowing a noticeable bonus to the action economy for anyone that can use it and it having an extremely low price, a price that will allow a low to middle character to own several of them.
A 6th level character had 16.000 gp of WBL.
With a 6th level rogue you wouldn't invest 3.000 gp to get into sneak attack range during the surprise round of 3 encounters every day? With a light armor recharging the ability would require 2 minutes.
Or with a 6th level wizard you wouldn't invest 1.000 gp in a item that would allow you to make a withdraw maneuver in which you get 3 times your base movement and not 2 times? Bye, bye enemy, I am now outside your charging range. I would buy multiples copies of that.
A magus wanting to get into spell combat range? Brought in multiple exemplars.
It only cost 1.000 gp so most characters would want multiple shirts.
- * -
Just to show that I am not the only one with that opinion:
Quickrunner's Shirt is added to the list of items banned from PFS. It will be added to the next update of Additional Resources in September.

Captain Sir Hexen Ineptus |

Trinam wrote:The item is good, Diego... but to argue that it's suddenly a 'standard seven' item up there with the ones that give straight up bonuses that never ever quit being there seems like a stretch... especially if it's being done based on the idea that people will go for making it unlimited uses.
An unlimited use shirt of True Strike would also sell like hotcakes, but I don't foresee that ever being made either.
Please, give me the link to the shirt of 1/day True strike.
AFAIK it don't exist, while this item exists.It is independently from it having unlimited uses or not. It is about it allowing a noticeable bonus to the action economy for anyone that can use it and it having an extremely low price, a price that will allow a low to middle character to own several of them.
A 6th level character had 16.000 gp of WBL.
With a 6th level rogue you wouldn't invest 3.000 gp to get into sneak attack range during the surprise round of 3 encounters every day? With a light armor recharging the ability would require 2 minutes.Or with a 6th level wizard you wouldn't invest 1.000 gp in a item that would allow you to make a withdraw maneuver in which you get 3 times your base movement and not 2 times? Bye, bye enemy, I am now outside your charging range. I would buy multiples copies of that.
A magus wanting to get into spell combat range? Brought in multiple exemplars.
It only cost 1.000 gp so most characters would want multiple shirts.
- * -
Just to show that I am not the only one with that opinion:
Michael Brock wrote:Quickrunner's Shirt is added to the list of items banned from PFS. It will be added to the next update of Additional Resources in September.
Thank you! It is too cheep for such a bonus, that is why I am sure it has to be a 2nd move action after you have already used one RAI. That makes more sense for a simple 1k gold item.

Rynjin |
2 people marked this as FAQ candidate. 1 person marked this as a favorite. |

I think people are missing the point. It has absolutely nothing to do with "But martials suck and they need the help ZOMG DUN NERF IT!", but it has everything to do with "This item is pretty unclear about what exactly it does and what it was intended to do so we should probably ask and make sure."
It says ADDITIONAL move action, which says to me that you make a Move action and then spend a Swift to move again. I don't see where the "you can spend a Swift to move and still full attack" interpretation comes from, but whatever, we'll say that's a valid interpretation too.
So which is it? That's something I think we'd all like to know.

Nicos |
I think people are missing the point. It has absolutely nothing to do with "But martials suck and they need the help ZOMG DUN NERF IT!", but it has everything to do with "This item is pretty unclear about what exactly it does and what it was intended to do so we should probably ask and make sure."
It says ADDITIONAL move action, which says to me that you make a Move action and then spend a Swift to move again. I don't see where the "you can spend a Swift to move and still full attack" interpretation comes from, but whatever, we'll say that's a valid interpretation too.
So which is it? That's something I think we'd all like to know.
The item allow the wearer to do an aditional action that falls under the cateory of move action, like move for example.
You may not like the item, maybe is underpriced, but it is not unclear IMHO.

Trinam |
1 person marked this as a favorite. |

You're making an odd argument here, though if you'd like I would be happy to show you a sword that can cast true strike 3/day without it even being an action for your character. Before you point out that this is an artifact, I'll also state that intelligent item creation rules allow for that at a mere cost of +1400 gp on any item in any slot (+200 to make one of its mental stats an 11, and another +1200 for the spell itself). If we made that spell Expeditious Retreat, we could even easily have the enemy back in your charging range, or otherwise negate the entire shebang 3/day, at a net cost of just shy of 500 gp a cast, which is over 100% more efficient than the shirt (at 1000 gp/use) and doesn't require us to change shirts to recharge it, while also choosing the slot to put it in and not actually using any action.
I say this to point out that your earlier argument, here:
If your GM allow custom crafting you can do it in a mantle or jacket form (still using the chest slot) and with multiple uses in one day.
is in fact kind of silly considering we can do worse for cheaper under the exact same custom crafting rules set forth in core. I think we can reasonably assume now that this statement regarding things we could do should we craft the item is not a reason we should think the item itself is broken. One is apples, the other is AM SHIRT.
Now, onto the second point. I will gladly agree that this item buffs rogues. However, it does not buff rogues during the surprise round.
The Surprise Round
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
I've checked the rules regarding Combat, and it does not appear anywhere that you can take a Swift action in the surprise round at all, which is a requirement to use this shirt.
And as a 6th level wizard, I would make this investment only in the unlikely event that I was never planning to get to 9th level. The Wizard's swift action tends to be used in the later game on Quickened spells, and the nebulous advantage of moving one extra time to withdraw from an enemy tends to be far less advantageous than the fact that you are generally able to fly, especially after gaining access to Overland Flight. This makes it a very short term investment, and one that at the end of the day will come back to bite you for 1500gp that just goes down the drain if you bought three shirts and later sold them. That is the equivalent of two CLW wands, and the shirts won't save you two CLW wands of advantage over the time at which you're using them. It's bad economics. The Magus example is the only one where I feel we can really agree on as a good use for the ability, and a 1/day gimped pounce (You lose out on attack bonus and can only move up to your move speed instead of double it) seems a fair trade for this, especially considering Magi use their Swift actions for so many other things.
And on the subject of economics, let's talk action economy. This isn't just gaining an extra move out of nowhere, it's trading one type of action for another 1/day. Yes, I'll agree that move actions are worth more than swift actions--swift actions are generally harder to come by. However, this is because those move actions allow you to do things other than move. This one doesn't, effectively just letting you reposition yourself in a way that's advantageous to you 1/day as a swift action. This seems on par with an item that lets you cast Vanish a second time that day, and it's priced accordingly.
And I'm... not sure what you're trying to say with that last thing there. Woo-hoo, someone important agrees with your perspective, I guess? Good for you, and I imagine it's based largely on the 1-12 nature of PFS meaning the sweet spot for the item being a good portion of the PFS experience... but that doesn't bring anything to the discussion on a rational standpoint. I don't think you were trying to make a broad base appeal on purpose there but it confuses me nonetheless.

Cheapy |

You can also take free actions during the surprise round.
You can take a swift action anytime you would normally be allowed to take a free action.
---
I'm looking forward to the day when this shirt is fixed. Maybe it'll even be allowed in PFS again, after the ample play experience with a very similar item got it banned in the first place after the uproar that it was allowed.

![]() |

Roberta Yang wrote:Synthesists too, but grant it, things get worse once haste is available.Captain Sir Hexen Ineptus wrote:This is pounce at level 1 once per combat at 1k per us a day.Who benefits from pounce at level 1? Monks, TWFers, and, uh, I guess natural attack builds?
Feral Alchemists
Natural RangersMagus
Anybody that has bite as a racial trait

Trinam |

Belt of Battle. Horror stories from RPGA abound about the move-action giving ability it had.
...but that's completely different. It gives you a general purpose move action that works for anything 3/day, letting you do two move-based move actions in a turn...
If this being banned is a backlash from that item... oogh, my head.

Cheapy |

The last time I asked about suggestions to Paizo, I recall that the answer I received was that Suggestions/House Rules/Homebrew was predominately for house rules and homebrew and that Paizo Products, this thread's original place, was the correct place for such threads. As such, I think the move was incorrect and I request the thread be moved back or at the very least a clear stance on where suggestions to Paizo go.

Trinam |

Many of the horror stories revolved around using it to full attack and move, as well as having multiple that were swapped out (at higher levels).
This I find interesting, solely because 'full attack and move' is the main issue with the shirt as well.
The main difference in this case, being that there is huge existing precedent for the single most absurdly damaging melee class in the game already having that.
I don't see Fighters being able to catch up to Barbarians as a bad thing, and the small area between 6-9 where there is an actual difference (outside of synthesists) doesn't seem a huge problem.

Trinam |

I think people are missing the point. It has absolutely nothing to do with "But martials suck and they need the help ZOMG DUN NERF IT!", but it has everything to do with "This item is pretty unclear about what exactly it does and what it was intended to do so we should probably ask and make sure."
It says ADDITIONAL move action, which says to me that you make a Move action and then spend a Swift to move again. I don't see where the "you can spend a Swift to move and still full attack" interpretation comes from, but whatever, we'll say that's a valid interpretation too.
So which is it? That's something I think we'd all like to know.
I can help with this! From the way the item reads, it works like this:
You use your swift action to get a move action, which can only be used to move. (In effect, you get to move your move speed as a swift action 1/day.)
You then still have both your normal Move and Standard action, which will allow you to take a full round action. This can be used to full attack.

Lumiere Dawnbringer |

this item isn't really too broken. Barbarians, Quadraped Eidolons, Big Cat Animal Companions and Synthesists already have this ability. if you count 3rd party, some of the psionic manifesting classes can get a power that grants a similar benefit. whether the actual 'Hustle' power, or lion's pounce.
3.5. offered this power for a 1 level dip into barbarian as an alternate class feature, and as both a tiger claw manuever, and a magic item in the form of the belt of battle. the binder offered a vestige that granted this power. the incarnate could get it through a freaking soulmeld.
PF Fighters have 2 archetypes that grant this power, a feat could grant this power to cavaliers and other mounted characters.
the battle oracle can gain this power a limited number of times per day.

mdt |

Note that at higher levels, this is cheaper than boots of speed or speed enhancements on weapons, given you can spend 5K and have it work once per battle (average) by buying 5 shirts and changing between fights.
Beyond that though, as long as you interpret it as a only activating AFTER your turn, to give you an additional move action afterwards, it's not broken in any way at any level.

mdt |

Two paragraphs, responding to two arguments up thread. At low levels, pounce is basically haste (IE: One extra attack if you TWF or Flurry). So by the time you get to where you can get boots, the shirt becomes MUCH better than them. I was responding to the idea that it's broken at higher levels, which it is kind of since you can get multiple shirts and get a free pounce per encounter at mid/high levels for very cheap, as opposed to the MUCH more expensive item that only adds one attack onto a full attack. Thus the second paragraph about how if you treat it as activating after you're done with your turn to give you another move action, then you're fine.
Clearer now?

Trinam |

Yeah kind of, though really you might as well get both to get your pounce on a full attack and get the extra attack too... so at high levels, ideally you'd just want both.
Or you could roll a Barbarian or something that gets it naturally and just spend the 5000 or so extra gp on hookers and blow or other items or whatever.
Or another 5 shirts to move and then charge, and then you put them on your mount. Heck if I know.

Roberta Yang |
4 people marked this as a favorite. |

Wrong question. The right question is:
Who benefit for a free move at level 1 (or any level)?
Wizard wishing to escape
Rogues wishing to get in range to sneak attack
Flanking buddies wanting to help the rogue
Flanked guys wanting to escape
People wishing to pursue the escaping enemy
Melee guys wishing to make a full attack
Melee guys wishing to reach the damned archer and sundering his weapon
Archers wishing to keep distance from the melee guys
Maguses wishing to deliver their spell combat attacks
....
the list encompass almost any character, that is the problem. As a mean of escape or as a mean to close the range almost all classes will benefit from it and that will make it a must. The standard six items will become the standard seven.
And that's why Fleet is a staple overpowered feat: everyone can benefit from it.
And, as written, the chest slot isn't necessarily under the armor:
Ultimate equipment wrote:Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest.Jackets and mantels are generally worn over other garments.
If only we had some sort of hint as to whether the Quick Runner's Shirt is a shirt or a mantel.
Even assuming the shirt is under a full plate, changing it would require 1d4+1 minutes to remove the armor and 4 minute to don it.
Not something you will do in combat but something that you can do if you stop a few minutes to heal, rest and get your bearing.
If you want to stand still for 6-9 minutes after each combat and lose your entire armor bonus to AC if trouble comes along during that time - which, as a full plate user, means even the lowliest mooks will be autohitting you - then have fun.
You also won't be able to carry minutes/level spells over from one combat to the next if you do this.

Lumiere Dawnbringer |

the shirts are one round per shirt per day. and take time to change. only usable once per encounter at most.
the boots of speed, grant an extra attack per round, for like 10 rounds per day, broken up as desired. boots of speed were hardly king anyway, and useless in a party with a caster who provides regular haste.
this item is likely to be used for one purpose. to allow the melee oriented martial to move up and get his full attack action. which is of less importance if your foes aren't clustered in one area. which doesn't always happen.
withdrawing caster?
there is this spell called grace. it's a swift action, and is much better than withdrawing. i'd rather cast grace, move, and cast, then withdraw triple my speed. archers can also use 5 foot steps or the step up line to keep out of reach. wasting the full attack of a nonbelt using melee.
Flanking?
Flanking requires 2 people to move into a predetermined position, avoiding it requires a well timed movement. for 2 feats, i can negate most flanks as an immediate action and still move or take a 5 foot step. and most people neglect those 2 feats. and i doubt 2 will take it at once.