Hobbit / Middle Earth Style Adventure


Conversions

51 to 71 of 71 << first < prev | 1 | 2 | next > last >>

The first one I can't help but think of Avatar: The Last Airbender.

The last one I really love...


1 person marked this as a favorite.

Avatar? I was thinking it would probably get overlapped by the up coming AP, even tho I had something planned like this for a few years and havent gotten around to it.

Of course you could always just start off In a Turok Dino world, make metal and mining uncommon and more expensive. Dinos are "normal" animals. You could still use stats for dogs and such, but it's really some kind of dino skinned dog. maybe even bipedal like a mini raptor.

Kinda like the Savage Land of Xmen Fame.

Edit: you can always get full plate and such, just that it would always be magic (no mundane versions) and it would have the requirement of automatically having to have endure heat as a feature and Glammer as well. (stylized as a metal bikini, or shoulder pieces and greaves for a guy)...the "magic" is what give you the protection.

This makes the metal armors rare and expensive, like incredibly so (a goal in this type of world) and you could get things like Agile breastplate but at triple the cost.

bring down the cost slightly of things like bracers of armor (they'd be more common)

maybe even allow helmets or headbands that did the bracers job, or even harnesses (that would take up the torso slot)

Weapons of less metal would be more common (daggers, spears, bows) not like you couldnt have a sword or a scimitar, but when you are going to use that much metal, you can ONLY find masterwork ones.... so those types of weapons wouldnt be things pcs start with.

Things like cestus would be really common, and bucklers.

make it easier for druids/rangers/cavaliers to get animals like dinos, pteradactyls etc, to off set things that are less attainable like metal and magic.

T'rex hide armor would be pretty cool.

I like dino world, you dont?


Turok-based Stone/Bronze Age campaign would be fun as Heck!

Also I was thinking of the Water Tribe's Clothing. Especially Korra's from the New Series.

Piecemeal Armour. Absolutely necessary.


umm i wasnt thinking stone/bronze weapons per se... just that the metal was rare and more valuable.

You can make things even harder, by going silver standard. Meaning everything that costs gold in the book costs gold, but PCs starting money is silver, common items, like food, clothing, a night at the inn, all silver standard. but magic, metal stuff like that, costs gold.


Bronze with Iron/Steel being Rare.

The Silver basis would work. Or they can simply roll the dice and not multiply by 10 for their starting gold.

Maybe make them have to start out with Bone/Stone and be able to upgrade to Bronze and then maybe find Iron/Steel Weapons.

Dark Archive

The second one is really interesting, however I think I'm really loving this dino spinoof world.


Also I really wanna run a Bronze Age-Esque game maybe a Bronze-to-Iron Age transition game.

Dark Archive

I just like the idea of a really low magic campaign or one where you cherish that longsword you find in the bottom of a lake only to find out its something more but nothing overpoweringly good. I feel like at times I'm spoiled when I have the gold and just go into town and throw down whatever I need to pimp out my character.


Yea Dino world is growing on me, but I wouldnt go bone/stone.

Characters could always get 'rich parents' to start off the with sword or chainmail or whatever.

The world might be overgrown, and thrown back to a less civilized era, recovering from a time where there was a HUGE battle, maybe something like the wish war in Legacy of Fire...

the result is a world with much a more primal existence. Those magical treasures from a by gone era are out there, covered up with 100s of years of vegetation, smack dab in the middle of lands teeming with raptor, Trex, Lizardfolk....and worse.

The plot would be simple, plain straight up adventure/questing , find relic of a lost culture. Become Wealthy, get the magic power before someone else beats the party to it!

There is no magic vendors, because there is not magic items to buy and sell. Yet.
If there is a market for magic items, the party could create it, and set prices, hauling loot from the savage lands, uniting tribes, brokering deals, creating a new civilization.

Kingmaker with Dinos!

Dude... im liking this set up.


Hmm, maybe base it on the second planet in Golarion's solar system.

Might check back on this and think about running it as a PbP when I get my hands on Ultimate Campaign.


does it matter what planet, just hand wave and say it is that way.

Established landscapes (IMO) ar a pain in the butt, because you always have some player who says something should or shouldnt be a certain way, or the people of pumpkin land would never behave that way because in the year 68 zillion they swore to kill all orcs, BLAH blah blah blah blah...

Part of the fun of adventuring is discovering something you DONT know is there an NOT metagaming the crap outta something.


Pendagast wrote:

Part of the fun of adventuring is discovering something you DONT know is there an NOT metagaming the crap outta something.

True


wow guys (and gals) this conversation got off topic but in a cool way. Another question, what would a Balrog be? It might sound like a stupid question but I cant put my finger on it.


I think traditionally the balor has been thought of as a version of a balrog.


Matt_Scudder wrote:
I think traditionally the balor has been thought of as a version of a balrog.

This.


Ruyan, thanks for the link to those adventures. It's interesting as that location, the Angle, is where Tolkien intended to place the home of the remaining Dunedain of Eriador, or so he noted in a letter.


Glad to be of service, Matt. I really like that mini campaign, but actually never got to play it as intended (with MERP/Rolemaster), but was able to snag locations, NPCs and stuff for my PF games.

A balrog is a also called a demon of might, thus a Balor fits nicely (and just look at the Bestiary entry how nicely weaponry and the Flaming Body special ability mimic Tolkien's description).

Ruyan.


If you guys are not married to D20, I play in a GURPS ME campaign that seems to work perfectly. Magic is handle in much of the same way it is handle in the Lord of the Rings Online game (less power than the game of course than that, but the idea that magic is based off of nature manipulation and more esoteric things: rune stones, singing, etc)but magic is very subtle and very rare in the game itself.


It's would probably be worth your time to get a hold of the old M.E.R.P.'s rulebook, and mabye some of the Lords of Middle Earth accessories. In the base book there's some great race info, spell lists (to help give it a ME feel), an outstanding herbalism list, and one of the most brutal crit/fumble lists you will ever see.

The lords of middle earth include all the characters you know, most of them you won't unless you memorized the similarran (sp), all stated out, which notation as to their every appearance in the books, and what pages they were on, though some books may be different due to all the recent republications.

Plus it will give you an idea about how much magic there is in the world (a lot). Some of the things you don't think of, like the elven gifts, etc.


Do you mean Hobbit style or Lord of the Rings style? There's quite a difference.

The Hobbit is surprisingly monty haul. The first encounter has a dagger that is at least +2 equivalent and a couple high end possibly artifact swords (Turgon should have had a prestige sword of the same vintage as Ringil but Orcrist had to be forged after contact with orcs or its name makes no sense, which in turn means that if Glamdring is its mate it must be an upgrade on a sword forged in Valinor. Turgon's Valinorean sword should have been from the same source as his father's sword unless Ringil was part of Feanor's restitution. Ringil is probably an artifact. If anything should have DR Epic it's Morgoth and Ringil cuts off his foot.), as well as a huge cache of other swords that, judging by the daggers from Fellowship and Sting the formerly generic dagger from the same place as the possibly artifact swords, likely also include some magic weapons. There's also too much gold for 13 dwarves to carry. Then there's an artifact ring in first dungeon even though they don't get to loot while running away. The orcish pursuit also goes unlooted as the party flees. We don't see what loot the spiders would have had either, but they eat people while not eating metal so there's probably some loot missed there. Then there's Erebor itself, which is chock full of stuff like mithril armor and at least masterwork weapons. At least first age dwarven armor has fire resistance so the armor may be magic as well. Oh, and at least one more artifact.

The Lord of the Rings on the other hand is, as Shamus Young noted, very loot sparse with loot consisting of 3 or 4 magic daggers (I forget if Frodo had one from the barrow before he was given Sting), a book full of exposition, and some crappy equipment Sam and Frodo used to disguise themselves as orcs. Everything else is starting equipment or a gift from an NPC.

Even using the Hobbit standard for magic your characters should only have one or two magic items, but they'd be really good magic items. And more gold than you know what to do with. The idea of getting a bunch of magic items to fill slots just wasn't a thing. You generally got yourself a weapon, armor, maybe a cloak of stealth and a magic rope, and if you were really special a piece of jewelry. I'd therefore dramatically reduce the number of magic item slots for a Hobbit style game.

The common theme is absurd numbers of enemies and running away


Middle Earth is more of Mob Fights. Less small skirmishes.

51 to 71 of 71 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Hobbit / Middle Earth Style Adventure All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions