I was a Forgotten Realms fan back in the day. I remember being disappointed when Eric Boyd and others really felt the need to fill out this turgid history of the Realms instead of providing playable material. I mean, I liked the lore, but I didn't really feel the need to know that Volo met a drow who may or may not have been Drizzt while stopping off for a ham sandwich at an inn someplace. And the level of magic did get a little out of hand at times, especially for older gamers raised on Greyhawk...that said, The Realms are like a great salad bar; take what you want, and leave the rest.
This makes me wish Whedon had had a crack at doing the X-Men flicks - maybe adapting the arc he did for Astonishing X-Men. As others have noted in the thread, both Whedon and Morrison had a good handle on Cyclops' character. Not a perfect dude but certainly under the gun like few others in the Marvel Universe have been.
One of the reasons I was fond of the books written by those ex-SAS guys, like Andy McNab; they tended to have a more Pogo-esque view of the world. For folks who want something similar to Clancy, I suggest the following: Devil's Keep by Philip Finch
I think Clive Cussler was the first fella who I noticed did the co-authorship thing, but I now think there are authors who simply have their books ghostwritten. I've been reading John Sandford's Davenport series for 25 years, and there's no way someone else hasn't written the last two or three while Sandford (or Camp) writes the Flowers series.
Reading a few things: Booky Wook 2 by Russell Brand - never thought much of the dude, but I read a piece he wrote on the passing of Margaret Thatcher, and was pretty impressed. The book itself is enjoyable fluff. A classic hard-boiled murder mystery by Lawrence Block - Eight Million Ways to Die. A Joe Lansdale short novel, Hyenas.
Ilja wrote:
The Book Depository looks better and better.
More sci-fi than fantasy, but I highly recommend Snowfall by Mitchell Smith. Catania is the doctor to the Trappers, a group of humans who survive near the Wall, the glacier which has cut across North America since a shift in Jupiter's orbit brought on a new ice age 700 years ago. Catania is an extremely well-written character, a believable heroine.
Doodlebug Anklebiter wrote:
It's actually pretty good. The main character is a retired New York cop, and it's his daughter held hostage, not his wife. And it's much darker than the movie, all the great action though.
phantom1592 wrote:
The Last of the Mohicans sets the mood for me.
Grand Magus wrote:
Yeah, this book was pretty good. McCarthy's The Road. A few Lovecraft stories. Red Dragon by Thomas Harris.
Again, really appreciate all the info and advice. Gauss, I appreciate the tip on the specific dividing line in the Pathfinder paths. I'm not sure which adventure path he's planning on starting on but I'll make him aware of the split. I think the issue may simply be one of time. Our DM may not be crazy about the thought of learning new rules, and hopes to roll with 3.5. From what I've read here it seems like it would be easier and better in the long term if we simply make the jump to the Pathfinder core rules. I've been quite impressed with the Pathfinder material and I'm sure he will, as well.
Our DM, at the moment, intends to only use the Pathfinder adventure paths with the 3.5 PHB and DMG. However, he isn't fully aware of the significant differences in the rules. I really appreciate the advice, information and clarifications! I will give him the link to the conversion guide and, since it appears Pathfinder will be our game of choice from here on, the sooner we all switch over to the appropriate rule system, the better. Again, many thanks. We have a pretty tight group going back to the start of 2nd edition so we'll be able to resolve this without much drama.
Hey, folks. Our DM has decided to make the jump to Pathfinder, but after I purchased the core rulebook and became somewhat familiar with it, I was surprised to find the DM intends to just use the adventure paths but not the core rulebook. Haven't quite clarified the reason for this yet, but I'm a little worried because I see the differences in character creation/development between 3.5 and Pathfinder - changes in hit dice, class abilities, etc. A fellow on another board suggested folks chip in for the beginner set to ease the DM in. Anyone have any thoughts? Fears founded or unfounded?
About DrakeTroyBackstory::
Drake Troy's tell starts with sadness. He grew up in a small little village where everyone knew and cared for each other. With the village being located in the thick of the woods Drake developed excellent survival and hunting skills from his Father who was considered one of the village's heads. He felt at home in the wilderness and never wished to leave. Growing up he had a deep connection with nature, respecting the lives of every living creature in it. Even the animals he killed to feed his village he respected and appreciated their sacrifice. He had a good life by many standards, he married his childhood sweetheart and had a baby girl with her which he named Laura after his wife. One day a band of orcs showed up and attacked the village without warning. The capable fighters did their best to fight the orcs, but their strength of numbers was too much and the village fell to the raiders and they celebrated their victory the way orcs always have. The next day the couple of survivors of were left to coup with the realization of what had happen and the devastation of burying their loved one. Filled with anger and revenge Drake armed himself the with his father's longbow and set out after the band. He sworn he wouldn't stop til all the orcs payed for what they've done. He began painting his arrows black to represent his heart and to send a message to the remaining orcs. After completing his goal Drake was still very angry inside. The only relief he had was one he was on the hunt; tracking and stalking his prey. No longer having a village or family to go back to Drake became a bounty hunter and sworn to bring down those who target the weak and defenseless. Soon the stories spread of the "Hunter with Arrows of Black" and criminals who knew he was tracking them lived in fear waiting for the day he catches up to them. Now Drake Troy has traveled to a small town called Freedom on the request from one of his old acquaintances, Erwin the druid, about the problem they're having with the local orcs. Erwin and Drake have had a few run ins in the past where they teamed up for a common goal. While not quite friends the two shared a mutual respect for each other.
Feats:
Armor Proficiency (medium)
Point Blank Shot Precise Shot Rapid Shot Traits:
Reactionary (+2 initiative)
Nomadic (+1 on Knowledge geography and Survival checks) Skills:
+3 Acrobatics
+6 Climb +5 Handle Animal +5 Heal +5 Intimidate +6 Knowledge (geography) +3 Knowledge (Local) +6 Knowledge (Nature) +6 Perception +6 Stealth +7 Survival +1 Swim Equipment:
Masterwork Comp. Longbow, Shortsword, Studded Leather Armor, 40 arrows painted black, Backpack, Bedroll <in backpack>, Blanket, winter <in backpack, Bread 3x <in backpack>, Flint and steel 2x <in backpack, Potion of cure light 2x <in backpack>, Oil of magic weapon 2x, Signal Whistle, Silk Rope <in backpack>, Torch 3x <in backpack>, Trail Rations 4x <in backpack>, Waterskin <in backpack>
Money:
145 gold |