Single-Shield Fighter: Is It Viable?


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What game are you guys referring to in relation to the superheroes?

Grand Lodge

None in particular, OP is the latest of a long series of folks wanting to do the Captain America schtick in Pathfinder.


Marvel super Heroes

It stats the characters 'officially' sanctioned by marvel to do so. DC has a game too but it really sucked.

The problem with the game is depending on what supplement and edition, they change the stats some what.

for example: IIRC

Wolverine

Fighting In (40)
Agility Rm (30)
Strength GD (10)
Endurance Rm (30)

he had a shift X (350?) healing factor.

but latter, in Children of the Atom a supplement specifically for mutants, they stat him with a higher strength and endurance (because otherwise they would have had psylocke stronger than wolverine, which wasnt plausible) and by the rules, wolverine would not have been able to cut through things with his claws very well due to his compartively low STR.

What I recall for Thor was:

Fighting Rm (30)
Agility Ex (20)
Strength UN (100)
Endurance Am (50)

giving him a health of 200

For Cap I recall:

Fighting In (40)
Agility In (40)
Strength Ex (20)
Endurance Rm (30)

Giving him a health of 130

Hulk, by the rules for the game, got stronger as he fought;

So :
Fighting Rm (30)
Agility Ex (20)
Strength Un (100) This was Mn (75 for the gray version)
Endurance Mn (75)

giving him a health of 225

But he kept getting stronger, and I have personally seen him at shift Z (500) during a session we were playing on battle planet.

With shift Z strength he would have a health of 625. So even compared to thor, whose stats don't move, 100, 100, 100 and 30, would only give that version of Thor 330 health.

Hulk usually doesn't start out his fights being better than his opponents, if you read the comics, he finishes them being way better....

Giving Thor Un (100) fighting is silly, he would never miss, and he does repeatedly in the comics, this sounds like it was stated by a Thor fan boy who was allowed to get away with his tamper tantrum by the editors.

Any who.

If I was going to Make Cap, He'd be a fighter and I'd try to gobble up as many fighting styles as a good, and grab the feat allowing me to swap back and forth between the feats at will.

Maybe mobile fighter, with things like shield focus, ray shield and all that, with style feats. Would make for a fun build I think.

Cap would make an excellent example of a fighter who was LG and NOT a paladin ( I know right how often do you see one of those??)


Marvel Super Heroes RPG, the TSR game of 1984 (and later revision editions)

It's sistem (known widely as FASERIP, acronym of Fighting Agility Strength Endurance Reasoning Intuition Psiche) is the best superhero system ever created, for my tastes. It's elegant and simple, using a single Universal Table to resolve anything you can think about.

The best part of the game is that abilities and attributes are modeled through a descriptive method. You go from 1 to 100 in stats, but those stats are divided in groups which have a descriptor. So, for example, you have Hulk's reasoning, which is Feeble (2), like Aunt May Endurance. This makes a very simple and visual way to explain the stats. Saying that Thor has an Unearthly strength fighting skill, and Captain American has Incredible Agility and Remarkable endurance make the game much more involved than saying they have 100 str and 30 endurance or whatever.

The use of Karma (experience points) to add to rolls make it very superhero-like. You WILL succeed at any power stunt you need, if it is reachable for your power level. Bad die rolls only imply you have to spend more karma, but you'll never see Cap throwing his shield and fumbling.


I have never understood why people actually liked FASERIP. I'm especially surprised to see someone describe the clunky, unhelpful descriptive terms as the best part of the game. I guess to each their own.


Is FASERIP actually different than SDCICCH?

It's essentially the same, no?

I liked it's ability/ method up upgrading the stats and how you could spend experience, it made more sense than the static level up of D20.

It's funny tho, the "remarkable..amazing etc" were originally incorporated because of words like that to explain the various heroes in the comics.

The amazing spider man referred to his Agility. The Incredible Iron Man was the original rating for his armor.

Incredible hulk? what was that the strength of his bad breath?


Pendagast wrote:

Marvel super Heroes

It stats the characters 'officially' sanctioned by marvel to do so. DC has a game too but it really sucked.

The problem with the game is depending on what supplement and edition, they change the stats some what.

Giving Thor Un (100) fighting is silly, he would never miss, and he does repeatedly in the comics, this sounds like it was stated by a Thor fan boy who was allowed to get away with his tamper tantrum by the editors.

Thor has several versions in MSH. Some of them rate him so low as RM fighting and AM Str, for a lowered version of Thor, fell in disgrace in earth and under curses from Hela or whatever.

Fighting UN is reserved, in both 1984 book and 1986 second edition, to creatures with superhuman ability to fight, extensive training, and long veteran experience. Both Hercules and Thor fall under those assumptions, being prime examples of alien races (asgardians and olympians) with superhuman fighting skills, which they have honed through centuries of combat training against high powered opponents. The *average* asgardian starts as Remarkable fighting skill ("superior talent", such as Spiderman), and warriors should have Fighting Incredible at least ("superior talent with training", like Wolverine). Thor is a warrior GOD among the already combat gifted asgardians.

The first version published of Hulk was able to increase STR and Fighting to Shift X only. Thor couldn't increase STR, but Mjolnir increased his damage to Shift X as well, and his high Fighting allow him to attack more than once per round (making 3 was an Amazing feat, which Thor did trivially). That Thor could KO Hulk in one round was upsetting for most of us, as we liked Hulk better. Hulk has much better body armor (monstruous), though, as Thor had only Excellent.

So maybe you are right and the official stats of Thor are inflated, but he had UN Fighting skill by the core books.

Anyway, I think we have hijacked the thread quite a lot already :)

Grand Lodge

mplindustries wrote:
I have never understood why people actually liked FASERIP. I'm especially surprised to see someone describe the clunky, unhelpful descriptive terms as the best part of the game. I guess to each their own.

It's got that camp comicbooky feel to it. And it's appropriately logarithmic the way Marvel characters are.


Pendagast wrote:

Incredible hulk? what was that the strength of his bad breath?

Or his Incredible Rage.

I wonder how hard it would be to get a good copy of the game... or at least the system.

Grand Lodge

Azaelas Fayth wrote:
Pendagast wrote:

Incredible hulk? what was that the strength of his bad breath?

Or his Incredible Rage.

I wonder how hard it would be to get a good copy of the game... or at least the system.

You should be able to kit yourself out via Ebay.


LazarX wrote:
Azaelas Fayth wrote:
Pendagast wrote:

Incredible hulk? what was that the strength of his bad breath?

Or his Incredible Rage.

I wonder how hard it would be to get a good copy of the game... or at least the system.

You should be able to kit yourself out via Ebay.

Holy Crap on a Cracker...

The Best condition books I could find are $100...


The Advanced rules all seem to be here Classic Marvel Forever in pdf format.

From personal experience however i would suggest restricted use of the ultimate powers book :D


Bertious wrote:

The Advanced rules all seem to be here Classic Marvel Forever in pdf format.

From personal experience however i would suggest restricted use of the ultimate powers book :D

You are my hero... Now I just need access to Shadowrun...

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