
| John Mangrum | 
 
	
 
                
                
              
            
            Necro: Recently I asked the kaymos' creator (who has since moved on from Starfinder) if he'd had any further plans for the species and he didn't; they and corpsicum were just one-liner creative seeds for GMs. And when I asked current developers about kaymos and corpsicum, they had to look them up to remember what they were.
So I'm guessing we won't see either of them featured anytime soon. :)
With that in mind I wrote them up myself as a PC race (for Starfinder): Kaymos.

|  zimmerwald1915 | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Asking devs about them over and over is good way to see them eventually though ;D
How's that going WRT Second Darkness Anniversary Edition?
(I kid, I kid. Obviously slotting a monster into an upcoming product is easier that clearing space in the schedule for, and devoting staff to, an additional product.)

|  James Jacobs 
                
                
                  
                    Creative Director | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            I mean that is the thing with obscure setting details: Its much more likely to see content related to them if writers remember they exist
Or alternately, we're interested in writing more about them. Remember that we have interests too, and don't have time to write about everything.
What customers want us to do is one of the metrics by which we decide what books to create, but it's not the only metric.

| Zapp | 
| 1 person marked this as a favorite. | 
Castrovel always reminded me of pulp notions of Venus. Before it turned out to be essentially the opposite: jungly, female-dominated, green.
Opposite?
I find it exactly on spot.
The opposite of jungly female-dominated green is barren male-dominated and orange, and what planet is that?

| Zapp | 
It's not so much about how exteme the dimorphism is, rather, it's about it being established as an absolute. There are strong,ugly men and pretty, delicate women. That's it. I'd like options for Lashuntas having strong women and pretty men, or for the existence of androgynous Lashuntas to allow for characters to exist beyond the stereotypes the race is based on.
If every single race in every single role-playing game gets the "you could do this, but you could also do that" treatment there's nothing left regarding interesting racial/ancestrial or gender differences.
Sometimes taking a stand and sticking to your limitations is the creatively interesting decision.
I love pulp settings that remain true to the tropes of sword & sorcery even when these tropes are crude and distasteful to the modern mind.
Having a Castrovel setting for Pathfinder 2 that dares impose, just spitballin' here, +4 Strength -4 Charisma to males and -4 Strength +4 Charisma to females (with the option to, well, not do that, remain just that: an optional variant) would be GREAT. :)
In my personal opinion, of course.
 
	
 
     
     
     
 
                
                 
	
 