8 Red Wizards |
Long Campaign running for planescaping, and the group is a Githyanki Ranger with a Large Red Dragon, a Zodar fighter type, a goliath barbarian and an intelligent magical item with Sorcerer levels.
We captured an airship and we are wanting to keep it, but we want to plane shift it. So we came up with the bright idea to have the dragon try to carry it as equipment with the ant haul spell, but we need to find away to reduce the size of the ship so the dragon can actually carry it because it's bulky and it'll tip over. Right now we can get the dragon to carry up to 16,800 pounds, but we need to reduce the size any ideas or input would help thank you very much.
Nearyn |
Off the top of my head: Shrink item. If you could easily disassemble the ship and put it back together it should not be a problem carrying it as bits of cloth.
Depending on your air-ships size, you could use Gate, but when picturing your air-ship in my mind's eye, I cannot see the gate being big enough.
you could also get creative with the magic item creation rules :)
Talk to the GM and create some sort of crystal-focussed/steampower/relic-powered setup, and then line the ship's hull with lines of magic runes. Have it work so that when someone casts planeshineshift within 5 ft of this device, the device expands and empowers the effect, allowing it to take the airship and its passengers through the shift.
Hope it helps.
Cheers.
-Nearyn
sunbeam |
Why make it so convoluted? Unless you are playing in a Pathfinder Society game I think the regular Planeshift spell should work.
Keep in mind that this shouldn't be something that is too casual (like the Teleport spells turn out to be). I'd require an expensive focus or material component to shift such a massive object.
5000 gold in some kind of component seems right to me. As for a focus item (something like a Helm from Spelljammer?) I'd make it cost like 25,000 to 50,000 and be very rare. Something from the elder days or such I guess.
Pizza Lord |
Find a large portal or planar rift? Perhaps an Astral Plane color pool?
Find a planar navigational map? Following the chart should lead to areas where openings appear during certain constellations or times like how tides rise and fall. Only instead of charting water direction, wind speeds, and course tacking... it's navigating across 2d4 different planes to certain points and waiting for the right time or performing certain actions to open a rift. You can have encounters against local creatures or monsters as you travel or even stop and interact with them or explore the area if you have a few days before a portal opens.
You know, like an adventure.
meabolex |