
MiniGM |

I think you would just have to make it an artifact and just GM Fiat. When cut by said sword you r automatically Teleported into a plane inside the sword.
Then you can give it whatever other abilities you want. Make it like, once you escape from the sword you cannot be sucked back in. Something like that

Gallyck |

BBEG = Big bad evil guy.
and Dragnipur is a sword from the Malazan series. Its basically an evil black greatsword that instantly slays foes and puts them in a plane of sorts that has each soul dragging a wagon away from an unknown chaos. If you are slain by the sword you go to the plane and drag the wagon.
For gameplay purposes ide remove the Insta-Kill effect and just have it put people in a demi plane created by the sword possibly? i havent thought that far ahead yet.

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Give it a soul bind spell effect for every creature it is used to kill. Since it's Dragnipur, make it and epic soul bind that even trumps gods form resurrecting the person. Make it become heavier and move up in a damage die for every 100 or so souls. So only super strong people can weild it. And then cry you gave it to your players (you might ot need to since they'll probably have to break it to free the souls).

Rynjin |

Give it the power of GM Fiat.
Whenever one of your players really pisses you off have "Salamander Drake" show up and smack their guy with it.
Guy gets killed and transported to an inescapable pocket dimension where he toils in agony for all eternity.
All jokes aside, that's probably the only way to make the sword that can cut through GODS like they're made of cream cheese work in Pathfinder.

LostWormOnItsWayHome |

If I were making a Dragnipur inspired item (which I've noted down as something I may do for a game one of these days)...
Okay I was about to write a ton of stuff and then I realised that I pretty much had similar thoughts as Kiinyan.
1) No instant kill
2) Sword brings creature down to HP=-con then character goes to demiplane
3) Some sort of quest possible to get out
4) Have the sword get heavier and do more damage with the strength of the soul captured (probably represented best by HD.)
5) 'Normal' magical weapon properties left to DM discretion.
Only read this if you've read Toll the Hounds:

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If I were making a Dragnipur inspired item (which I've noted down as something I may do for a game one of these days)...
Okay I was about to write a ton of stuff and then I realised that I pretty much had similar thoughts as Kiinyan.
1) No instant kill
2) Sword brings creature down to HP=-con then character goes to demiplane
3) Some sort of quest possible to get out
4) Have the sword get heavier and do more damage with the strength of the soul captured (probably represented best by HD.)
5) 'Normal' magical weapon properties left to DM discretion.Only read this if you've read Toll the Hounds:
** spoiler omitted **
I agree that instead of just amount of souls, HD would be the better call.
In response to your spoiler...

LostWormOnItsWayHome |

LostWormOnItsWayHome wrote:If I were making a Dragnipur inspired item (which I've noted down as something I may do for a game one of these days)...
Okay I was about to write a ton of stuff and then I realised that I pretty much had similar thoughts as Kiinyan.
1) No instant kill
2) Sword brings creature down to HP=-con then character goes to demiplane
3) Some sort of quest possible to get out
4) Have the sword get heavier and do more damage with the strength of the soul captured (probably represented best by HD.)
5) 'Normal' magical weapon properties left to DM discretion.Only read this if you've read Toll the Hounds:
** spoiler omitted **I agree that instead of just amount of souls, HD would be the better call.
In response to your spoiler...
** spoiler omitted **
This is true. I hadn't considered that.

JUSTaGUY95 |
Kiinyan wrote:This is true. I hadn't considered that.LostWormOnItsWayHome wrote:If I were making a Dragnipur inspired item (which I've noted down as something I may do for a game one of these days)...
Okay I was about to write a ton of stuff and then I realised that I pretty much had similar thoughts as Kiinyan.
1) No instant kill
2) Sword brings creature down to HP=-con then character goes to demiplane
3) Some sort of quest possible to get out
4) Have the sword get heavier and do more damage with the strength of the soul captured (probably represented best by HD.)
5) 'Normal' magical weapon properties left to DM discretion.Only read this if you've read Toll the Hounds:
** spoiler omitted **I agree that instead of just amount of souls, HD would be the better call.
In response to your spoiler...
** spoiler omitted **
I do agree with the HD part because if you remember when hood was slain by it the sword got exponentially heavier.