| JUSTaGUY95 |
Kiinyan wrote:This is true. I hadn't considered that.LostWormOnItsWayHome wrote:If I were making a Dragnipur inspired item (which I've noted down as something I may do for a game one of these days)...
Okay I was about to write a ton of stuff and then I realised that I pretty much had similar thoughts as Kiinyan.
1) No instant kill
2) Sword brings creature down to HP=-con then character goes to demiplane
3) Some sort of quest possible to get out
4) Have the sword get heavier and do more damage with the strength of the soul captured (probably represented best by HD.)
5) 'Normal' magical weapon properties left to DM discretion.Only read this if you've read Toll the Hounds:
** spoiler omitted **I agree that instead of just amount of souls, HD would be the better call.
In response to your spoiler...
** spoiler omitted **
I do agree with the HD part because if you remember when hood was slain by it the sword got exponentially heavier.