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Welcome to the insanity of my first Mythic Boss fight.
In this case the group has made their way to a hidden clockwork rail system underneath the massive Pyramid Clockwork Undead Factory. (Long story)
And they thought they were for the most part home free. Until the tunnel fills with light and theya re being chased by a MECHA SPHINX!
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It's basically a massive 3 rail wide machine with clockwork zombies on board piloting it. And the PC's are in a bad position. They are all piled on one mine cart running their springs down trying to get away...
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What followed was a crazy game of the "Priest" of Ramzir trying to keep their cart moving fast enough to avoid being run over...the whole while the Sphinx is launching small carts full of zombies that attack them when they get close. Not that the PC's were making it easy on them.
Mythic highlights early on -
Muscle Wizard removing a use of Summon Monster 2 to drop an Air Elemental to pick up and throw zombies around.
The 2-handed Fighter using Mythic Arcane Strike to smash the control panel of one of the enemy carts causing it to short and fly out of control down the rail line.
The PC's used electricity to destroy 2 of the enemy carts early on. And they dumped a box of alchemical reagents causing a huge crystal mass to start growing on the front of the Sphinx. It was getting pretty insane...
Then the Sphnix dropped a new FLYING clockwork. One problem, I drew it badly and it...well, look for yourself.
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Ya. It was to have ducted fans and a 3 man crew compartment. But it was dubbed the "Helicocktur" the rest of the night. Loads of jokes about it.
It started flying around unloading steam power chain guns on the group. Evasion and loads of mythic points being dumped for saves was key.
The fight go interesting with the Lancer did an AoO on the giant drill and Sundered it! Then the group finally started making their way onto the new carts being deployed by the Sphix and more summons were being dropped out.
The final scene had a PC trying to make a jump and falling to his death. Even though he had "To The Death" after being pelted with gun fire and getting mashed in the undercarriage I did -95 HPs to the Champion. Just over 1 point to killing him.
Highlights:
Loads of MP used to recover spells. (Chill touch and Summons being key)
Loads of MP used on saves against AoE burst fire from the copter.
Me actually dropping a PC to dead with "To the Death" but having to run a multi-ton Mecha Sphinx over him to do it.
Mythic Arcane Strike being used to damage enemy clockworks.
A need for more Mythic Skill feats was found.
And so ended the night, the group down 1 player, and the Sphinx's driver bailing out when the crystal and exploding bits of the Sphinx from all the damaged carts they threw at it did it in.
Tada!