Help me build a non-confrontational halfling rogue?


Advice


So, as a intro for my gf into pathfinder, I need a easy-to-play halfling rogue.

I don't want to bog her down with too many details, but after a fairly brief conversation, I found out she wants to play heavily into the 'trickster' stereotype, and play a thief for the stealth, evasion, and acrobatics rather than sneak attack damage. Also a focus on ranged/thrown as far as I know, but still only kill when its necessary.
(neutral good perhaps?)

I also think she wants the childlike trait.

So, she's probably going to wait until dark, climb a tree, and silently and invisibly run way over all of the combat. If she's confronted, simply running (with a high ac and cmd to avoid being 'grabbed'/grappled)
I think she wants to be an orphan/aladdin type character...

Her intro delve will probably be some sort of suspense/whodunit type of adventure, but as far as I know she's not big on bluffing or intimidate, so..

Any advice on her build (Is there a better class? Which talent and feats?)?
What about tips on making her character feel important?


Halfling Rogue, Sniper, Burglar, Investigator, or Spy Archetypes

To feel important, all she needs is utility. In and out of combat. If she's hiding and sniping or tripping and sneak-attacking, or even just flanking and moving with Spring Attack to provide bonuses and then vanishing, it's all useful combat tactics without being a frontline fighter.

If she's the one that sorts out the treasure, identifies it, and finds the hidden traps/secret doors, she'll be very VERY important.

In a whodunit campaign, rogues are useful for Bluff/Sense Motive. She could be the interrogator of captives.


Ninja, maybe?


City. Corrupt city, corrupt enough a childlike halfling might witness a murder, and be pursued, a villain shouting, 'seize that child!' the first time she escapes, 'kill that child!', the second time. :) And 'KILL! THAT! HALFLING!' the third time.

A city un-corrupt enough that a honest cop/soldier/sailor/barmaid can be found, and know where to take her to make witness.

A city big enough that it's far enough travel for a two-hour movie. :)

If she tries just to hide, they find her, or they come so stupidly CLOSE to finding her, that you have a scene like the leader pacing in a room past the table under which she's hiding, while he rants of his plans...

The cop/barmaid has to be tough-ish. Tough enough to help, and to rescue the halfling. Weak enough to get overwhelmed themselves, and need rescuing in turn.

Because you said important. And all that, that's important. Not the kind of important the villain thinks HE is. But the 'hero of the narrative' kind of important.


Wow, I like that XD....

Instead of halfling rogue, I may consider halfling bard/archeologist... Seems to fit the wanting to adventure without having to stab anyone...

I already have the perfect city... I might let her make a level 4 since the city was designed for a flock of level 1's... (Or maybe Ill just remove the yellow musk flowers, attic whisperers, chokers, and what not... Well I love attic whisperers, its staying haha)

There's a couple evil high-ish npcs already in the town, so thanks for the tip...


If you're going to suggest bard instead of rogue, I believe along with the Archaeologist, there's also a Detective archetype. Might fit your whodunit campaign.

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