
Johonoknat |

So, last weekend, my friend and I (both of whom swap DMing around) decided to playtest mythic a bit before our usual Sunday night game got started. I decided that I actually wanted to play, so he ended up GMing.
To begin with, I made a level 5 Magus, tier 2 Archmage, 25 point buy build. With Mythic Weapon Finesse being an option, I decided to dump both Strength and Charisma. The only house rule we used were my friends equipment, and action points, which we never stopped using after Ebberon.
As far as my character options went,
Feats: Weapon Finesse (Mythic), Piranah Strike, Arcane Strike, Dodge
Magus Options: Poolstrike
Archmage Opt: Arcane Surge, Competent Caster, Enduring Armor
Spells: 1- Magic Weapon, Chill Touch, Burning Hands, 2- Blur, Cat's Grace, Defensive Shock M- Magic Missile. I had a few others prepped, but the weren't terribly important.
I am not going to lie, I am not particularly great at the number crunching specifics of the game, but I can give my opinion on how it felt.
My DM decided to pit me against several waves of enemies, all at CRs that were not significantly below my level. The first wave he threw three CR 4's against me, which felt very easy, but gave me time to get buffed up, and I killed them with little real difficulty or damage to myself.
He continued to throw enemies at me, slowly ramping up the CR every encounter, and every three or four waves handwaving a full rest + level up or tier up my way.
Due to the combination of the Arcane and Mythic pools, both of which were powering my spells, I was able to cast spells almost ever round of combat, mitigating one of the biggest difficulties of the Magus class, burnout. Due to the fact that in play the fights took place one after the other, I only had to buff up the once, and thanks to Competent Caster, I was never endanger of losing a concentration check.
While I dont feel that mythic gave my character a lot of power, persay, I did feel that it gave him longevity that I would have not otherwise had. My character was capable of taking out encounters that were of his CR and higher alone due to it. Im not sure how a different class would have fared, because Maguses can be short term damage powerhouses, but next time I will try something else.

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While I dont feel that mythic gave my character a lot of power, persay, I did feel that it gave him longevity that I would have not otherwise had. My character was capable of taking out encounters that were of his CR and higher alone due to it. Im not sure how a different class would have fared, because Maguses can be short term damage powerhouses, but next time I will try something else.
Very cool. Thanks for sharing your experience with the Magus!
Cheers!
Landon

Jack Rift |

One side note for future testing, officially one the mythic weapon finesse board, James or Jason stated only with finesse weapons. Not that that really will change much. Also glad you enjoyed your Magus. I have made a variant of the Kensi which was spontaneous Cha caster. The point of that is that while he can do some crazy stuff, burn out be it through spells or pool points is the biggest issue for him.

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Just finished playing the Mythic play test adventure and I understand the concept but did not like it. It was a table of very experienced gamers and a very experienced GM and we tested all of the mythic paths. Some of the concepts were very cool, and some of the individual path abilities were interesting. The bottom line, however, was one of increased math, paperwork, accounting, for limited game play advantage. I would rather play a higher level campaign and deal with the increased accounting, but get the added class advantages that make the accounting worthwhile. I did not find enough in the play test to compel me to play a mythic adventure, but I did find enough to make me not want to play in one.

Johonoknat |

@ Jack Rift; Ah. Well, that would have decreased my character's damage output a little. He was essentially using a bastard sword gunblade, so that not being a finessable weapon would have cut his average damage a good bit. D10 down to... d6 for a rapier/scimitar? That sounds cool. I think there should be some sort of Sorcer-esque Magus variant, but thats neither here nor there. :)
@ Serisan; Yeah, not having to take two or three turns buffing every fight certainly helped out, but in actual non-arena play, unless the party is taken by surprise its rare for them not to be ready for a fight when it breaks out. As for what I generally spent my Mythic points on... I would say at least 70% of them were spent on damaging spells, either to get an extra spellstrike Burning Hands or to toss Mythic Magic Missiles. I only think I used it once or twice to go a second time in a single round, and then the added d6 onto attack rolls made up the majority of the rest of my spending.
@ Johnathan; I'm sorry you feel that way. I hardly think the devs are going to scratch the project though, best one can do is try to give some real input and see if you can't shape things for the better.
I'll be play test DMing this weekend, so I will be sure to post about it after.

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I also played one session of Mythic last weekend. Granted one game is not much of a play test but it at least gave me an idea. Perhaps as more material becomes available, I'll try it again but the initial experience was not to my liking, so if I'm honest, I think I'll stick to standard Pathfinder.
Our group is more about the roleplaying and the test scenario was all about combat. Those that took combat characters stole the show.
I can see that if you were planning a game that pitted god like people against god like foes then there is a place for the system, but a party of characters with god like powers generally adventuring and dealing with normal foes will not be challenged.
I think the major critisism I have is the ability to use Mythic Points to gain an extra turn in a round. Combine that with a Haste spell and you don't really need to worry about how many mythic points you have as one should be enough.
This is just my opinion and experience and if I come across anything more that I think may prove useful for the developement, I shall post it.