Feats for a tempest of light and iron [Cleric of Gorum]


Advice


So I'm a few sessions (4?) in to the Rise of the Runelords campaign with my chaotic good Cleric who worships Gorum. Currently his compatriots are a bow-using rogue (going shadowdancer) and two alchemists, one of whom is a tiefling who loves fire-bombs and the other a cryptbreaker. Everyone is either CG or CN.

Anyway, before our next session I get to level up to 3 (woohoo). But I realized I was little iffy on what feat to take next, or really what feats to take later as well. So I thought I'd ask you all what feats might best fit my character idea and when to take them. Spell advice is also welcome, though less crucial since I can always just change what spells I prepare each day.

Here are some of the basics of my character so far (don't have character sheet in front of me, so sorry for the lack of completeness)

Character:

Name: Clarence "Clang" VonHelm
Races: Human (+2 WIS)
Class: Cleric
Stats:
STR 14
DEX 12
CON 14
INT 8
WIS 20
CHA 8

Feats:
1. Channel Smite
1b. Guided Hand

Domains:
Chaos
Strength/Fercoity

Typically Prepared Spells
0: Create Water, Purify Food and Drink, Light, Detect Magic
1: Gorum's Armor, Magic Weapon, Sun Metal, Divine Favor, Enlarge Person (strength domain)

Equipment:
Nothing Magical. Some Armor I can't remember. Greatsword. I think that might be all I don't remember.

Skills:
Sense Motive
Heal

Where I envision my character going. I want him to be a bit of a pinball. Running in the midst of the fray and hitting things as hard as he can (all "For the Glory of Gorum!"). Every so often he should be able to help his buddies out of a jam (I'm thinking of taking more status-removing spells like remove sickness because those alchemists seem to like to put themselves in dangerous situations. They drink like everything they find). He doesn't always remember which hand is his left, but he knows he's doing the right thing for a good cause. Seeing as he's the only melee character in the group, he's going to have to take a hit (though with the recently DM-allowed 'bomb-punch' the alchemists may be doing more melee than you'd expect).

Right now I'm debating between Toughness and Power Attack for my next feat. Of course, with my pathetic CHA, extra channel might almost be worth it. And there's probably some other feats that I haven't even looked into that would be worth it. What do you guys think?

Thanks for the help.

Oh also, pretty much anything Paizo PF is allowed. No third party or 3.X stuff.


Weapon focus would probably help. Combat reflexes before power attack, furious focus. Definitely craft rod, you'll never have enough quickens. I would think divine favor over sun metal would usually be more useful.

You'll have to decide if you're a hitter with some spells, or a caster with some meat.


If it weren't for the crippling lack of skills, I'd say scribe scroll. However, without tons of spellcraft, you can't make anything.

You'd need 5 ranks of knowledge: religion, but Holy Vindicator might be good for you as a PRC.

Combat reflexes is nearly useless to you


Hmm... Holy Vindicator would be an interesting path. The only thing I'm not so fond of is that it gives me channel smite as a bonus feat, which I already have, and has several features which revolve around using channels, which I don't have a lot of. Also, the knowledge religion requirement would be tough, though not insurmountable, especially if I get some +INT items soon (doubtful though with two alchemists in the group).

Yeah, I wish I had more skills to use. I want Perception, and I want some crafting ability. Especially rods or scrolls. Though I think I can craft scrolls using a profession: scribe which would use my wisdom rather than intelligence score.

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