Your Favorite Complicated Build(s): Bait for mousetraps!


Advice

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

In response to the magus I posted earlier, I was going Cross blooded orc and Blue Dragon, just forgot to post it, and yeah hero lab allowed the tatooed in addition, but if that doesnt work, the varisian tatoo is actually a minor part of the build, almost inconsequential really to dmg output.

1. Magus: Precocious Spellcaster (Shocking Grasp), Magical Linage (Shocking Grasp), Weapon Finesse, Spell focus (Evocation)
2. Cross Blooded Sorceror, take touch of rage (Orc Blooded, Blue Dragon)
3. Magus: Feat: Spell Specialization (Shocking Grasp) Magus Shocking Grasps are now at CL 5, doing 5d6+10, + 1d6 rapier.
4. Magus: Arcane Accuracy
5. Magus: Intense Spells
6. Magus: Bonus Feat <Fill in the blank>
7. Magus: Varisian Tatoo?

--Point is that once you get that spellstoring rapier, you can remove the Armor, and store a Sor Shock in it. Then trigger it while unleashing a magus Shocking grasp. Total result @ lvl 7 should look like 15d6 + 30 electric Damage +1d6 Piercing damage, and if you cast Keen Edge first it could crit on 15-20. so 1/4 chance of doing effectively 32d6+60 dmg. I think it qualifies as a dmg cheese build. It may be capable of defeating most PFS villans on the 7-8 tier in one shot. A 9th lvl fighter has 112 hp.(Assuming 18 con and toughness) Avg Dmg of this magus on the opening shot would be 76 on hit, 152 on crit. I'm sure there are exceptions to the rule, but generally speaking I think the build has possibilities.


Altus Lucrim wrote:

**stuff**

--Point is that once you get that spellstoring rapier, you can remove the Armor, and store a Sor Shock in it. Then trigger it while unleashing a magus Shocking grasp. Total result @ lvl 7 should look like 15d6 + 30 electric Damage +1d6 Piercing damage, and if you cast Keen Edge first it could crit on 15-20. so 1/4 chance of doing effectively 32d6+60 dmg. I think it qualifies as a dmg cheese build. It may be capable of defeating most PFS villans on the 7-8 tier in one shot. A 9th lvl fighter has 112 hp.(Assuming 18 con and toughness) Avg Dmg of this magus on the opening shot would be 76 on hit, 152 on crit. I'm sure there are exceptions to the rule, but generally speaking I think the build has possibilities.

Is your character's name

Is this really a spoiler to anyone who reads these forums anymore?:
Dalsine?

Sczarni RPG Superstar 2014 Top 16

My tengu rogue always draws two Elven Curve Blades out of his spring-loaded wrist sheaths as a free action, wielding each of them one-handed.

When a DM asks how I do it, I say "It's a Sczarni trait, don't worry about it."

When pressed for the specific power, I say "through the Powwwwer of Imagination" in my best Willy Wonka impression.

After the GM is done glaring, I return to my normal, boring turn.

Grand Lodge

Odea wrote:

Is your character's name

** spoiler omitted **

Spoiler:
But Chalfon doesn't use Keen, except in high tier, where he wastes a spell slot for it.

Crandall:

Male Human (Taldan) Magus (Bladebound, Kensai) 3
CN Medium Humanoid (human)
Init +3; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 21 (3d8+3)
Fort +5, Ref +4, Will +5
Defensive Abilities canny defense +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Higgs, Black Blade (scimitar) +7 (1d6+4/18-20/x2) or
Backup - Dagger +5 (1d4+3/19-20/x2) pr
Scimitar +6 (1d6+3/18-20/x2) or
Touch Attack +5 (As Spell/x2)
Ranged Sling +4 (1d4+3/x2) or
Ranged Touch Attack +4 (As Spell/x2)
Special Attacks spellstrike
Spell-Like Abilities Light (At will)
Magus (Bladebound, Kensai) Spells Prepared (CL 3, Concentration +6):
1 (3/day) Shocking Grasp (x3)
0 (at will) Arcane Mark, Ray of Frost, Detect Magic
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 16, Wis 12, Cha 7
Base Atk +2; CMB +5; CMD 20
Feats Combat Casting, Combat Reflexes (3 AoO/round), Extra Arcane Pool, Weapon Focus (Scimitar)
Traits Magical Lineage (Shocking Grasp), Precocious Spellcaster (Arcane Mark, Shocking Grasp)
Skills Climb +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (planes) +9, Linguistics +4, Perception +3, Sense Motive +3, Spellcraft +9, Survival +1 (+3 to avoid becoming lost), Swim +7, Use Magic Device +5
Languages Common, Draconic, Thassilonian, Tien, Varisian
SQ arcane pool (+1) (6/day), black blade, black blade: arcane pool (1/day), black blade: strike +1, black blade: telepathy, black blade: unbreakable, chosen weapon: scimitar, spell combat

Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.

Precocious Spellcaster (Arcane Mark, Shocking Grasp) Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.

Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Spellstrike (Su) Deliver touch spells as part of a melee attack.


5th level feat will be Intensify Metamagic, as it is not of any use before then.

Magical Lineage will mean that Intensified Shocking Grasps will still go in first level spell slots.

Precocious Spellcaster is why he'll need it for Shocking Grasp at 5th level.

Plan at 5th level is to do most combats with a +3 Keen scimitar, with the use of an Arcane Pool point.

Yes, he is wearing armor, +1 armor, actually. Butiot is Ceremonial Silk Armor, which has no ACP or ASF, so it pretty much doesn't mater that h is neither proficient with it, nor gets the normal Magus boon to ignore ASF from light armor.


dot

51 to 55 of 55 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Your Favorite Complicated Build(s): Bait for mousetraps! All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Creating Gods