Group Diversity


Rise of the Runelords


I'm GMing Rise of the Runelords and the party is working to create their characters. So far I have a player wanting to play a Stonelord Paladin and an Urban Ranger. I've suggested the Ranger try a Trapper Ranger instead since communities doesn't have a big impact outside of Magnimar and Sandpoint. Given the nature of the campaign, is it okay to suggest a player play a Wizard? That would leave a final role to fill. Would any class work? I was thinking a Cleric, Druid, or Oracle would fit -- I want there to be a Divine spellcaster to round out the party. My friend suggested a Witch being a viable option as well. I just want to as a GM try to make sure the group dynamic is there and we are not missing any vital roles since the Ranger wants to essentially be a Rogue.


Any of the three casters you named would work well, actually.


Hey there Kyle,

From my experience RoRL can be run for a wide variety of groups. My belief is that it's really important (especially given the length of an AP) to let your players create a hero they feel like playing. You are more than welcome to make suggestions, though!

As far as the witch is concerned, I'm currently running RotRL with a witch (hedge witch archetype) as a healer (no cleric/oracle/paladin). We have a druid, but he's never had to cast a single heal. The witch works like a charm! We are finishing the third installment of the AP next month, and so far so good. I'm confident the group can handle what the AP has in store for them.

Good luck with your group!

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