About Druid


Advice

Grand Lodge

I guess I know why Druids is so weak in PF

1. NO class with 3/4 bab doing better in melee than class with full Bab. Even they use all things they have to reach that

SO WILDSHAPE GET A GREAT NERF AND NEVER GET BUFF

2. Druid's Healing cant do better than cleric
3. Druid's dmg spell cant do better than arcane class
4. Druid's power is from Nature so their spell should Only work in the outside with weeds and Wood, and only work on animals or plants

For those reason above Druid get the worst spell list in full caster

still, druid is the full caster...but cleric is always the better chose if there were no weed, even with weeds, cleric is still the better healer, buffer and debuff remover.

5. druid's "PET" is powerful in low level
So we get summoner, and Leadership still work well

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Druid's Archetype is the most boring things in PF
There are only two druid archetype in APG, terrain druid and shaman
In UC, nothing new
In UM, something new finally......wait,why I get NERF in 9~12 level If I chose Serpent Domain? This is my first time seeing a domain that can Nerf class feature.

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when druid get nerf in many things, he/she still have something strong

Summon nature's ally is strong with in shaman Archetype

I suggest nerfing Summon nature's ally. it's too strong and I don't like lots aminals on my battlefield if Im DM, it let me Headache.

In addtion, remove animal companion in some Archetype.In contrast, give druid better spell list or better melee ability

druid's spell list should differ form cleric's but not just limit

Magic Weapon can work on all weapon teammate wearing(including Monk)But Magic Fang only work on druid in wildshape(WEAK, worse in melee) or animal companion(Lower bab)

Calm Emotions can work on anything with mind, good for teamwork
Calm Animal can work on animal only , work nothing for teamwork

hold person/animal :Same, humanoid is more common than animal

....etc

Those spell should be modified, maybe no limit maybe other effect, maybe just give druid more useful and powerful spells that Cleric and Wizard haven't or have similar spells

why not? DRUID IS A FULL CASTER, TOO

about the wildshape Archetype , maybe work like Totem Transformation in Shaman Archetype but only work when wildshape add addition bonuses when the level increase. Natural armor bonus is good idea, wildshape let druid more weak because he/she lose armor and shell he/she wearing, and get only +2 Natural armor bonus.

otherwise remove wildshape and get more stronger one. In fact, its bad thing that one core class's core class ability is from Wizard's spell list (and a useless one for Wizard)

This shaping should strong and be more featured when class level up.
This shaping isn't wildshape ,so some feat work on wildshape do not work on this shaping, so you cant cast spell even you have Natural Spell Feat in those form ,as balance.
Druid still can cast spell, but must in humanoid form

If druid lose animal companion and spell list still worse than cleric
then druid should more good at melee than cleric even cleric cast Divine Favor spell. not better than fighter but cleric in melee.
I guess this is fair

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cleric is a core class, lots player love this class
Druid is a core class, lots player love this class,too even the "lots" just a small group

I like PF, because it's more interesting than 3E
But my favor class get BIG NERF and more boring in PF
I have wait druid get buff since PF came and I'm tried now...

thanks for reading


Welcome to the boards! People might be jerks at you for your post, but try to ignore that. It's a defensive reaction, and you've kinda opened a big can of worms here :)

More to follow.


The Wildshape of 3.5 was widely considered one of the most broken aspects of the game, in many ways due to the way Polymorph was handled. One of the key aspects of PF was fixing polymorph, and with it wildshape. Plus, the way natural attacks are handled was changed too, which is a nice buff. I think before the first attack was always the primary one and the rest secondary, but now attacks are primary or secondary based on their type. Depending on the critter you turn into, you can get a lot of primary natural attacks, and those are pretty nice.

The druid's healing is still better than the arcane classes, their blasting is better than the cleric's blasting (I think at least), and they have a ton of spells that aren't restricted to weeds, wood, animals plants, or outside. They certainly have a lot of those spells, but they're still in the minority.

While the spell list isn't as strong as others, you still get a very nice bonus: every single spell you prepare is both the prepared spell and summon nature's ally. That's actually a pretty huge thing, and it's a pity it is so hidden away.

I've seen people still think the animal companion is stronger than the eidolon. I don't believe them, but really, the eidolon is the summoner's main class feature. I would certainly hope that it's better than the animal companion. The animal companion is only a small part of the druid's class.

Regarding archetypes...well, each of the terrain and shaman things are archetypes, so they don't just get two :) I do agree somewhat that the archetypes aren't the most interesting. UM took some nice steps towards this though with their archetypes that weren't focused on animals or terrain.

I think the serpent domain is in error though. Domains don't replace class abilities...

Wildshape is pretty different than the wizard's beast shape...It's much longer and it rolls all those spells into one, without using any of their spells up...

A lot of people still see druids as one of the best classes in the game though. You get an animal companion that's actually pretty good, full casting, and the highly useful wildshape. It's true that they aren't as strong as the 3.5 druid, but that's more an issue with just how strong the 3.5 druid was. :)

Hopefully people in this thread will be able to help you see the strong points of the class.


Druids with domains don't take the animal companion, and I rather think the Menhir Savant is a cool archetype. Powerful and with an interesting flavor.


Druid in PF is a slow starter, but by level 6 or so, a force to be reckoned with. It is still one of my favorite classes.


dnlas wrote:
stuff

LOL,your writing style reminds me of a certain AM BARBARIAN...

But more on topic Druids are still strong as s$&!,and they have the best Spell List after Sorc/Wiz.In fact the Druid list might very possibly be the best in the game. Only Wildshape got nerfed and it was time that that happened.

Sovereign Court

Druids who focus on casting may have a difficult time, but they're certainly not lacking utility. Wildshape-based Druids, however, can still easily outstrip other melee combatants, even without magical aid. Add in the massive buffs they can give themselves, and it becomes readily apparent that Druids deserve their reputation as a powerful class.


Heyh... You think Druid archetypes are boring? Look at the poor Rogue. Most (if not all) of its archetypes could be made into a feat or two.

But, seriously, I think druids are quite powerful in PF, maybe not as much as they were in 3.5, but that's a GOOD thing, as the old wild shape was way too good.

They are a fun, versatile class with lots of cool abilities and full-casting. I don't see them as weaker than Clerics, just different.

Lantern Lodge

All i have to say is druid level 1 spell Shillelagh.

Sovereign Court

Shillelagh is great. A Druid 1 with the Plant (Growth) Domain can enlarge himself as a swift action. An 18 Str Druid with power attack would deal 3d6 + 10 at level 1.


Trollolololol?

Reincarnate is a 4th level spell and 1/5th the cost of raise dead, so access to resurrection two levels early, and if there's a cleric the negative levels aren't a huge issue as Restoration is a 4th level spell as well.

Wild-shape only giving a +1 to hit and damage is less than epic, sure, but Druids get to mimic the wizard spell at 4th level as opposed to the wizard that gets it a level early with a huge duration. It's a nice buff that grants animal's abilities like scent, pounce and rake.

8th level wildshaping into a large tiger gives 5 attacks at + 8+str and 3 grapple attempts due to Grab ability. While fighter has BAB +8 too, she has to use iterative attacks.

They blast almost on par with Arcanists, heal adequately and can use wands, and spells like Call Lightning function indoors, and they gets lots of control spells like stone-call frost-fall, etc.

It's a very strong class with massive versatility, and a competent player can handle summoned creatures without too much trouble if they prepare for it.

As an aside:
Oh man, I had an Animal Domain Wolf Shaman in a game (there was an area wiht lots of wolves and having a character that could communicate wiht them was useful) It has a domain, and then an animal companion at 4. Boon companion, and all the sudden it's a full companion in addition to a domain, for a single feat-slot.


I don't play PF, but I do play a druid, and played the same druid in 3.5 and Pathfinder, after converting to Pathfinder rules.

Pathfinder druids are weaker in two areas compared to 3.5, Wildshape and Blast spells, particularly ray type spells.

But even with those nerfs druids are still among the most powerful classes in the game, plus druids have unique abilities that make them one of the, if not the, most versatile class in the game. There is literally no role the druid cannot play given the opportunity to build and prepare for it. Tank, healer, blaster, striker, scout, skill monkey... they are all possible.

Right now, of my active characters, the only class I enjoy as much as the druid from a pure game and role play perspective is my witch. And I love my witch for many of the same reasons.

My druid is currently level 9. She is an archer druid and so has focused on archery feats, but doing so has given her the ability to make three attacks and fire four arrows per round, BEFORE being buffed by haste or using boots of speed. With "Cat's Grace" she gains a +2 to her attacks which in addition to her feat and item bonuses gives her a solid chance to hit her level appropriate targets.

Since using her bow does not use up her spells, she is able to contribute meaningfully to combat all day long while still bringing massive hurt when the need arises.

Although she is not a PFS build, there is nothing in her build that would not be allowed in PFS. I would not hesitate to play a character like her in Pathfinder Society.

Grand Lodge

Cheapy wrote:

The Wildshape of 3.5 was widely considered one of the most broken aspects of the game, in many ways due to the way Polymorph was handled. One of the key aspects of PF was fixing polymorph, and with it wildshape. Plus, the way natural attacks are handled was changed too, which is a nice buff. I think before the first attack was always the primary one and the rest secondary, but now attacks are primary or secondary based on their type. Depending on the critter you turn into, you can get a lot of primary natural attacks, and those are pretty nice.

In 3.5 wildshape is a broken aspects because it can get free str con dex by one action. But even in 3.5 druid is not a op class in melee.

Why? because str30 for druid means +10ab/+10dmg, but for two-handed weapon character +10dmg is easy to achieve---> str22 with +1 weapon ( and overcome with PA)

Druid's ab is higher, but what about give the divine favor to other class?

Once the levels up, Druid's str is still 30 but other character's str and magic weapon can grow up

Druid's AC is very Low in wildshape because he lose all items wearing
In addition, nature weapons have no way to overcome DR in 3.5
It's let druid have low dpr in high level
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In PF, wildshape's goods get Nerf but wildshape's bads have no fix
this let wildshape like a rage---wast standard action, gain str,lose dex lose all AC from armors, +2 natural armor bound ( more NAB more dex lose and size bound lose)
and some special attack.

And Now, Nature weapon is not the feature that druid only has
Ranger barbarian and summoner can use nature weapon, too
Other class with high cha can also chose Eldritch Heritage feat to gain nature weapon.

(I had read a post in Enworld, someone want to be a beast fighter, he only consider summoner and barbarian, one reply below mention Alchemist but no one mention Druid. why not druid?)
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Cheapy wrote:


The druid's healing is still better than the arcane classes, their blasting is better than the cleric's blasting (I think at least), and they have a ton of spells that aren't restricted to weeds, wood, animals plants, or outside. They certainly have a lot of those spells, but they're still in the minority.

While the spell list isn't as strong as others, you still get a very nice bonus: every single spell you prepare is both the prepared spell and summon nature's ally. That's actually a pretty huge thing, and it's a pity it is so hidden away.

I agree, summon nature's allys are only spells that better than cleric's and Wizard's

But the question is, why I chose druid not cleric to be a healer?
Cleric can AOE heal even without spells, and cleric has better spell list than druid to help teammate.
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Cheapy wrote:


I've seen people still think the animal companion is stronger than the eidolon. I don't believe them, but really, the eidolon is the summoner's main class feature. I would certainly hope that it's better than the animal companion. The animal companion is only a small part of the druid's class.

My only question is WHAT the main class feature that druid has?

Wildshape? Nerf, just nerf, no fix
spell list? Worse than cleric
animal companion? Worse than summoner

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Cheapy wrote:


Regarding archetypes...well, each of the terrain and shaman things are archetypes, so they don't just get two :) I do agree somewhat that the archetypes aren't the most interesting. UM took some nice steps towards this though with their archetypes that weren't focused on animals or terrain.

I think the serpent domain is in error though. Domains don't replace class abilities...

Wildshape is pretty different than the wizard's beast shape...It's much longer and it rolls all those spells into one, without using any of their spells up...

A lot of people still see druids as one of the best classes in the game though. You...

I am glad to hear this. In China and Taiwan lots of people love druid, too

When PF came, more and more interesting classes appear. They all more interesting and buff than 3.5.

What do the druid change in PF? Get buff? More interesting?We discussed and guessed happily. And then, we all knew the answer....

Grand Lodge

I know Power is not the only things in D&D. I don't like druid in 4E even they are strong then other weak class.
And I guess give druid some buff had no Harm.

I know paizo try to make things fun. But why not druid?
I feel not love from paizo designing the new druid in PF
Just no change and Nerf wildshape.
Compare to other class, it mad me sad.

Silver Crusade

Pathfinder Adventure Path Subscriber

Dude, the 3.5 druid could wildshape and be just marginally worse in melee than a Fighter while retaining full spellcasting. The only question there was "why play a Fighter".


Gorbacz, I speculated in 3.5 days that the most powerful possible four person party was:

druid
druid
druid
wizard


I agree with Adamantine Dragon
What exactly is it you want the Druid to get lol.

1. Its a Full 9th level Caster. Not only that it has a VERY strong list of spells. Some of the Best CC, and large Area spells in the game are on the druid list.

2. It has one of the best (if not the best)pets in the game. At low levels in completely dominates and at higher levels stays competative.

3. Wildshaping while nerfed is still really strong, and adds additional versatility with all the abilities you can gain (sent, darkvision, ect). The buffs give you stat adjust and new movement forms... like flight... at low levels... its still crazy good.

4. 3/4 BAB as a full caster.

5. D8 HP as a full caster.

6. Can wear Armor... as a full caster.

7. Can heal (almost as well as a cleric)

The closest comparable class is Summoner. Most call it out as being completely broken but lets compare.

1. Only gets 6th level spells, but has Summons (If it ignores #2)
2. Pets are on par (Summoner might have a slight edge)
3. No Wildshape
4. Same
5. Same
6. Same
7. No healing

So the closest class in versatilty... is a worse caster, cant have a pet out and use his best class ability, cant wildshape, and cant heal. Yet it is considered broken... Trust me. Druids are fine.


Dragon, my level 9 druid is still by far the most powerful character in our party, which includes a cleric, barbarian, rogue and sorcerer.


Adamantine Dragon wrote:
Dragon, my level 9 druid is still by far the most powerful character in our party, which includes a cleric, barbarian, rogue and sorcerer.

Yeah I am not surprised. Druids are solid as all get out. There really isn't anything they are BAD at. And they have solid strong niches if you want to go that route too. Great class imo.

Silver Crusade

Your basic point is that a druid isn't as good a fighter as a fighter, isn't as good a summoner as a summoner, isn't as good a blaster as a wizard, and isn't as good a healer as a cleric.

Therefore he is useless.

Even if we accept your premise (many don't) it doesn't mean that the conclusion is correct.

One of the huge values of the Druid is versatility. Need that group blasted? Well, the druid can help the wizard do that. Need somebody to hold the line and do some damage? Well, the druid can help the fighter do that. Need to keep the group up when taking lots of damage and weird effects? Well, the druid can help the cleric do that. All while the Druids animal companion is off there beating the snot out of the bad guys minions or spell casters or whatever.

I play a druid in PFS. For PFS, it makes huge sense to maximize that flexiblity so she is both a decent melee character, has a decent animal companion, is a decent spell caster and can summon fairly tough monsters. In some adventures she is the tank, in some the healer, in some the spellcaster/controller, in some the dealer of damage. While she fills none of those rolls as well as a specialist she fills ANY of those roles quite adequately with just a change of memorized spells.

In a regular campaign the druid probably specializes a little more depending on the group. But even specialized she still has a fair bit of versatility. And if she REALLY specializes she'll likely be giving the character that she is trying to replace a REALLY good run for their money (arguably beating the fighter or wizard or summoner at their own game)


My level 9 archer druid is deliberately designed to be as versatile as possible. Here is the bottom line on her usefulness to the party:

1. She is not as good at dealing melee damage as the barbarian. But she's almost as good and better than anyone else in the party. Plus she (and her AC and summoned creatures) can deal with the mooks and minions while the barbarian ties up the biggest threat.

2. She is not as good at blasting as the sorcerer. But she's almost as good and better than anyone else in the party. Plus she has invested heavily in UMD and makes liberal use of wands and scrolls to increase her spellcasting beyond just druid spells.

3. She is not as good at tanking as the cleric or the barbarian, but she's almost as good, and by buffing her AC she can tank long enough to deal with most threats if the melee situation requires multiple tanks. Plus, by engaging in melee she provides the party rogue with more opportunities for gaining sneak attack, and since sneak attack is the rogue's main threat, that's a big, big deal.

4. She is not as good at healing as the cleric, but she's almost as good, and that means if the CLERIC goes down, she can get him back up and restore our healing needs for the rest of the fight. (Although we don't really do that much healing in combat, she is still CAPABLE of it.)

5. She is by far the best battlefield or crowd control caster in the party. When the situation calls for it she can isolate and focus the party's attention on key threats while holding off mooks and minions for several rounds.

6. She is not as good a skill-monkey as the rogue, but she's almost as good, plus she has the ability to wildshape into forms that provide scouting and maneuverability options that even the rogue finds difficult to accomplish. Other than dealing with magical traps, there is very little the rogue can do that my druid can't accomplish nearly as well as, or sometimes even better than, the rogue.

7. She is by far the best ranged combatant in the party. As a 3/4 BAB archer with specific archery boosting spells (such as "cat's grace") she provides solid, steady ranged damage, allowing her to stay out of melee range while she either targets key enemies or else decides it is time to become a blaster, crowd controller or healer.

I could go on.

Frankly it is hard to imagine a more powerful character. She is almost as good as every other party member in their PRIMARY ROLE and she is the best by far at some of the most important things the party has to do.

What's not to like about that? Sure she was EVEN BETTER in 3.5, but frankly I sometimes just got embarrassed by her sheer awesomeness in 3.5.


Build one of Trentmonks aspect of the beast Melee druids then tell me their underpowered. I'm running one in rise of the runelords in a party with 3 other full melee chars and my tiger and I put them to shame. Plus the druid has a lot of versatility if your clever with how you use their spells and abilities.

Silver Crusade

Adamantine Dragon wrote:


What's not to like about that? Sure she was EVEN BETTER in 3.5, but frankly I sometimes just got embarrassed by her sheer awesomeness in 3.5.

It sounds like you're almost embarrassed by her sheer awesomeness in Pathfinder :-).

I'm on the border of being embarrassed by my Lion Shaman druid in PFS. I quite deliberately under play her much of the time so as to not totally dominate play. Its nice to have an augmented summons of D3+1 young tigers in the pocket in case things go south :-)


paul, yeah, my druid is a lion shaman too (although flavored as a tiger shaman). Since I have developed her as an archer, I haven't got any of the myriad feats that would make her an even better summoner, but she's still a pretty dang good summoner. Summoning big cats as a standard action, which can then pounce on the enemy is pure awesomeness all by itself...

Yeah, druids rock. I suppose at the very highest levels clerics and wizards have slightly better cosmic reality altering spells, but man is she fun to play at level nine...

The Exchange

The druid only loses his Dex after they gain the abaility to change into the larger stuff. And by that point you should have anough money saved up that you could afford the Wild enchantment for your armor so you do not lose your armor bonus when wild shaping. Then you gain the natural armor bonus on top of that.

Quote:

Druid's AC is very Low in wildshape because he lose all items wearing

In PF, wildshape's goods get Nerf but wildshape's bads have no fix
this let wildshape like a rage---wastes standard action, gain str,lose dex lose all AC from armors, +2 natural armor bound ( more NAB more dex lose and size bound lose)
and some special attack.

From what it seems your dislike on the druid class is the fact that it does not fill a role. It is not THE tank or THE damage caster but it is still all of those things rolled into one and can still fill their role almost as good if not better than they can while keeping the versitility to jump from one thing to another and that is what makes it one of the most fun to play as well.

Grand Lodge

Versatility means you can do everything you have

you can't get everything A, but should get everything B at least

So that talk about druid's Versatility.

1.He can melee with wildshape:

Druid's AC is low while wildshape, he can use Wild enchantment to make up
this.

The question is WHY the class must Rely on a enchantment which is very Expensive (16000+, other class only use 1000+ to gain the same effect. regardless druid cant wearing metal armor )

Does any other class's main class feature need to cast so much money to gain the same effect corresponding to another class?

In 3.5 druid's AC is OK because animal has the same AC, so when he get Wild enchantment his AC would higher than other class's.

That's why wild enchantment is so expensive in 3.5

With NERF wildshape, same price in PF, just let druid's AC same as other class (or +2....if you regardless 15000+ gp less) without this enchantment, your druid is so squishy that even Rogue wearing Hide shirt his AC is higher than you(same dex)

Don't forget that you wast a standard action to get this buff.

So I don't think druid's tankly can get B, if Rogue get C and wizard get E(no wast a standard action to get a buff) then druid just D with no wild enchantment. with wild enchantment, druid's tankly can get...D~C because other class can use 15000+ gp to get better AC

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Let's talk about dmg.

druid's dmg is really high in low level in fact.
In lv4, druid can attack three times with Natural weapons
That's why some people think druid is good at dmg

but when it comes to lv6 lv8 lv11 and more, other class get higher dpr and more attack times but druid has no change.

For example, In lv9 most class get the second attack with -5ab and druid still has three attacks with no penalty, sounds good.

Druid's natural weapons just work like one-hand weapon, it means one druid's attack is more lower than two-hand weappon(dice, str bound PA)
and two-weapon has one more attack but has AB penalty, so it's hard to compare.

Monk's Unarmed Strike is also work like one-hand weapon, Flurry of Blows
give Monk four or five attacks(with ki) that more than druid and deal more dmg for each hit.

If Monk get A in dpr then druid should get B in dpr
when the level is higher, Monk get more dmg/hit and more attack, and druid's dmg/hit and attacks has no change, so druid get C or less in more higher level

So we know
level 1~3 unrank
level 4~6 A
level 7~10 B
level 11~more C~less

regardless the problem to bypass DR,bound feat and wast one turn to wildshape. I guss this dmg is OK
(Although my Favorite is snake, but that's my chose not druid's fault:D )

According above, druid has the OK dmg with wildshape as a Versatility class but his AC is so poor.

You can't just dpr without being attacked, SO Druid is not a Qualified Versatility class in melee.

next post talk about spell list


Axolotl wrote:
Druids with domains don't take the animal companion, and I rather think the Menhir Savant is a cool archetype. Powerful and with an interesting flavor.

I wish the Menhir Savant didn't lose Wild Empathy, since it'd otherwise be perfect for my Changeling Druid.


Not sure what your problem with the Druid is Dnlas.
If you don't like them, don't play them! Simples.

I played a pathfinder druid in one particularly difficult campaign from lvl 1 to 20 and was the only character that did not die at all. And this was with only the core rule book. Not because he was the best at any one thing but more because of he was almost as good as the best in almost all aspects.

Druids are not the easiest character to play because of the variety. To get the most out of them, even after Paizo "fixed" them, requires an understanding of their role as a secondary Tank, Dps, Caster and Healer all rolled into one.

They are still awesome IMHO.


You used Monk as a good "dpr class". Um... no. The rest your argument is moot.


dnlas,

my level 9 druid does not have the wild enchantment on her armor. Instead she has the party barbarian carry her +1 barding. When she plans on entering melee she will wildshape and then the barbarian will help her put the barding on. She will also usually buff her AC with spells that she and the party cleric cast. Given time she will also buff her HP with constitution boosts. Her AC also wears barding.

You make the assertion that "versatility means you can do everything". I don't agree with that statement on the face of it. Versatility means you can do a lot of things well, not that you can do everything nor that you do the things you do better than anyone else.

When my level 9 druid is in melee that is almost always a situation where we have scouted ahead, recognized a threat, determined that melee is the best way to address the threat and have prepared and buffed the party. That's primarily because my low strength, low constitution druid is not designed for quick wildshaping into melee. But in those situations where we do plan for a large melee encounter and she can prepare and buff, she is a competent melee combatant.

While she cannot match the barbarian in damage, nor can she match the cleric in AC, she matches the barbarian in AC and matches the cleric in damage. Combined with her AC she provides additional flanking opportunities which is essentially a +2 buff to attack rolls in the fight. She and her AC typically engage the same target and use pounce and grapple liberally, especially against spellcasters.

It is true that in melee my druid does not do as much damage as the barbarian, and she is easier to hit than the cleric, but that does not mean she does not contribute significantly to the battle. We employ tactics that are designed to make the entire party more effective in melee, including focusing our attacks on the most dangerous opponent, grappling spellcasters, disrupting ranged attacks and whatever else comes to mind as being effective during the fight.

The idea that if the druid does not do as much damage as the barbarian then the druid is not a useful melee combatant is, in my opinion, short sighted and simplistic. It's like saying that the infantry is useless because you have a tank.

Grand Lodge

2. Druid is a full caster that's better than most of class

In this point, I have to say two things
(1) Full caster doesn't mean having a good spell in list
(2) Full caster should compare to Full caster, or the result would not be so correct.

About (2) here is a easy example

Adept is a half-caster that's better than paladin, ranger and all no-spell class , so Adept's spell is good. or Adept's heal is better than ranger.

when it talk about spell list, full-caster should compare to full-caster
; half-caster should compare to half-caster and so is 1/4 caster
As a half caster why should I chose Adept not Bard? Because Adept's spell is better than ranger?

SO we compare Druid to Cleric not Adept, paladin or ranger.
when compare to cleric ,many druid's spells, no matter buff or debuff, are same as cleric but limit at, animal plant and natural weapon.

Someone say druid has blast dmg spell, BUT cleric has blast dmg spell, too (Flame Strike).

I don't think cleric is a spell-dmg dealer even though he has Flame Strike. And so,I don't think druid is a spell-dmg dealer.

==================================================================

Versatility is not a class feature, AND NO CLASS HAS THE REAL Versatility.

Because all your Ability Score Point, Your Feat and Your spell slot is limit. You can do only one thing at one time and for the team you need to do the best.

Like a ball game, you do anything 70% well and you have no place in the field. even a alternate player should perfect one thing 90% well not all thing 70%.

FOR DRUID, even druid use all resources he has to perfect one thing( up str, buy wild armor, chose combat feat. ) He can do only 70~80% in melee
At the same time, his can do only 70% cleric could ( low wis, spell list is worse then cleric's, use some spell slot to cast buff )

IF the druid use all resources to perfect his healing-ability. His melee would be very bad. and he can do only 75% cleric can do( spell list is still bad )

======================================================================
======================================================================
Arguing about balance would never end up

I know druid still keep some feature in PF
And I am glad to see so much people Love druid and find the interesting
things to play druid.

And I know, all of you play a druid not because he/she is powerful but his/her style, his/her fantasy and his/her class Description.

BUT it not change the fact that druid get Nerf in PF when all of other class get buff.

EVEN in 3.5 Druid is not a overpower class that Wizard and Cleric are

I just don't know why paizo Nerf druid only and NOT FIX druid's weakness

For balance? for interesting?

DO all of you who love druid think druid is very nice now and should never change in PF?

Haven't you though why Druid get Nerf when Barbarian gain rage power, bard gain Versatile performance,Cleric gain Channel Energy, Fighter gain Weapon and Armor Training, Monk gain Ki, Paladin gain new Smite Evil and lay on hand, Rogue gain Rogue talent, Sorcerer gain Bloodline power,and Wizard gain Arcane School power.

Don't you want druid be more interesting,too?
Don't you want to talk to paizo that druid need to change?

Are my suggestions on the top would mad druid too powerful?
If Yes. any suggestions to fix or add ?

Grand Lodge

2. Druid is a full caster that's better than most of class

In this point, I have to say two things
(1) Full caster doesn't mean having a good spell in list
(2) Full caster should compare to Full caster, or the result would not be so correct.

About (2) here is a easy example

Adept is a half-caster that's better than paladin, ranger and all no-spell class , so Adept's spell is good. or Adept's heal is better than ranger.

when it talk about spell list, full-caster should compare to full-caster
; half-caster should compare to half-caster and so is 1/4 caster
As a half caster why should I chose Adept not Bard? Because Adept's spell is better than ranger?

SO we compare Druid to Cleric not Adept, paladin or ranger.
when compare to cleric ,many druid's spells, no matter buff or debuff, are same as cleric but limit at, animal plant and natural weapon.

Someone say druid has blast dmg spell, BUT cleric has blast dmg spell, too (Flame Strike).

I don't think cleric is a spell-dmg dealer even though he has Flame Strike. And so,I don't think druid is a spell-dmg dealer.

==================================================================

Versatility is not a class feature, AND NO CLASS HAS THE REAL Versatility.

Because all your Ability Score Point, Your Feat and Your spell slot is limit. You can do only one thing at one time and for the team you need to do the best.

Like a ball game, you do anything 70% well and you have no place in the field. even a alternate player should perfect one thing 90% well not all thing 70%.

FOR DRUID, even druid use all resources he has to perfect one thing( up str, buy wild armor, chose combat feat. ) He can do only 70~80% in melee
At the same time, his can do only 70% cleric could ( low wis, spell list is worse then cleric's, use some spell slot to cast buff )

IF the druid use all resources to perfect his healing-ability. His melee would be very bad. and he can do only 75% cleric can do( spell list is still bad )

======================================================================
======================================================================
Arguing about balance would never end up

I know druid still keep some feature in PF
And I am glad to see so much people Love druid and find the interesting
things to play druid.

And I know, all of you play a druid not because he/she is powerful but his/her style, his/her fantasy and his/her class Description.

BUT it not change the fact that druid get Nerf in PF when all of other class get buff.

EVEN in 3.5 Druid is not a overpower class that Wizard and Cleric are

I just don't know why paizo Nerf druid only and NOT FIX druid's weakness

For balance? for interesting?

DO all of you who love druid think druid is very nice now and should never change in PF?

Haven't you though why Druid get Nerf when Barbarian gain rage power, bard gain Versatile performance,Cleric gain Channel Energy, Fighter gain Weapon and Armor Training, Monk gain Ki, Paladin gain new Smite Evil and lay on hand, Rogue gain Rogue talent, Sorcerer gain Bloodline power,and Wizard gain Arcane School power.

Don't you want druid be more interesting,too?

Are my suggestions on the top would mad druid too powerful?
If Yes. any suggestions to fix or add ?

Dark Archive

Druids didn't NEED fancy new toys coming into Pathfinder. They already had everything they needed to be awesome. They received a powering-down because they could literally do everything better than anyone else in 3.5. They are still very strong, right now, without a single change needing to be made to them.

Pick an aspect, focus on it, and use the other abilities when you need to. You don't need to be the best or even second best at all of your tasks if you can do/help out with all of them.

Really, this whole thread is people telling you that you're wrong. What exactly do you want?


I read this far:

dnlas wrote:
I guess I know why Druids is so weak in PF

..and then quit.

dnlas, hate to break it to you, but druids are arguably the most powerful class in Pathfinder.

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