Khadoran Vodka Bonfire - Iron Kingdoms OOC Thread


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Male Aasimar Paladin/7

My character, for example, is actually active military but on personal leave. What happens after the adventure and how this affects his service will work themselves out in play, but initially at least I am active military on allowed leave.


M Humanborn
DM - Voice of the Voiceless wrote:

Tenro - it is correct that military service for Khards is compulsory, but it is similar to the real world where military service does not have to be continuous.

You could have done your service and returned home; you could still be in active service and been sent to assist, or you could be a tad young. Or you could even be a draft dodger.

Alternatively - you could just not be a native Khard, and therefore you would not need to serve. Up to you how you want to setup initially.

ok that gives me a few options. i was wondering where i should be from, since Khards don't seem very technologically advanced. i was looking in what references i do have access to in order to find where the steamwork/clockwork revolution began and planned to make my character from that place, but i was unable to find such a place.

another question - are there rules for (magical) steamwork/clockwork appendages? i was just wondering in case my character was actually in the war, i was thinking being sent home a partial amputee could be an explanation for him being home despite his young age.


Minor Crab-beast

Tenro:
Rather than the back and forth - how about you just keep your character relatively vague as far as backstory goes until you get the book. Once you've got the book, then you can build it up however you think it works best. Then I can review at that point and we can smooth out any issues.


M Humanborn

ok


Male Trollkin Mighty Fell Caller/Pugilist

Tenro

I've pulled alot of my basic profile from this character generator;

IK CHARACTER GEN

Admittedly I relied heavily on Drayen and DMVoV to ping me details on extras and once I (finally) get the book will flesh things out good and proper.

With DundjinnMasta dropping out, will we filling his slot - know Zachman08 was interested...

At present we have (I think)

Drayen - Havelock Wroughthammer [Dwarf Skilled Duelist/Pistoleer]
Daniel Stewart - Milo Dresden [Human (Cygnarian) Skilled Investigator/Thief]
Balodek - Sasha Petravik [Human (Khadoran) Mighty Iron Fang/Military Officer]
Tenro - Prof. Dr. Cephas Warren Mulheer [Human (???????) Gifted? Arcane Mechanik/Field Mechanik]
Scranford - Magehunter/Alchemist
Black Dow - Óengus"Gus" Mac Gairm [Trollkin Skilled Fell Caller/Ranger]


Minor Crab-beast

I'm happy to start with 6 unless there is a reason that seven would be better?

I'll have the opening post up tonight once the bairns are asleep.


M Humanborn

It's nice to see no one picked either of the classes I am playing

Dark Archive

I think we are good at 6 unless DMVoV thinks we need a 7th. I also like how there is no overlap in any of the classes between characters. In my opinion, that is quite a feat.


Minor Crab-beast

Heh - and for all the concern over being Arcane heavy... we'll only have a single Gifted and with a secondary casting career only ;)


M Humanborn

yes my character must be gifted since arcane mechanik requires it. if it didnt, i'd play a gobber!!! hahaha


Male Iosan Cutthroat / Alchemist

I've been diligently reading the rules, and have come to the conclusion, that the MageHunter might be a little too radical for this type of campaign. I've got him put together if you think he is critical to the game, but I'm also putting together this character as both a Spy, and a Thief to go along with Alchemist, to see which one evokes the best background feel. Any input as to which might work out best??? If either is fine I might just go with the Thief, to give us a character with some shady connections and past. Let me know your thoughts...both players and Mark.


Minor Crab-beast

Kassilus:
Spy and Thief would both work well - especially with the back-up of the Alchemist career for combat and general all round ability.

Mage-hunter could always be worked in later if you felt it was appropriate.


Male Human Investigator

Well I am already playing a thief, but there is no reason we cannot have 2, but this does now leave us under powered in the arcane field.


Male Iosan Cutthroat / Alchemist
Milo Dresden wrote:
Well I am already playing a thief, but there is no reason we cannot have 2, but this does now leave us under powered in the arcane field.

Whoops. Sorry I missed that. I thought we were going to be arcane heavy, but I guess not. I'll give the arcane classes a quick look, since I haven't built the character yet.


Male Human Investigator

I originally was looking at a arcanist/sorcerer. Thought it would make a very powerful magic-based character with some nice spell selection, but I never delved that deep into it, as the thief/investigator seemed a good skill monkey, and it looked like we would need someone with those skills....if you want to change, I have no preference, if DmVoV is fine with it.


Priest of Nyssor/Sorcerer - Initiative 13/DEF 12/ARM 10/Willpower 10/Command 5

Drayen, here. I went with the priest/sorcerer after talking to DMVoV. It was my alternate idea and helps to cover both the arcane and healing. Besides, I was really intrigued by the Nyss.


Minor Crab-beast

Alcyr - will have a look over it tonight. The profile still said Priest / Military Officer when I checked it though?

Kassilus - I'm happy with whatever you choose at the end of the day.


M Humanborn

just got my book. i will read it and should have a character finished by tomorrow night


Priest of Nyssor/Sorcerer - Initiative 13/DEF 12/ARM 10/Willpower 10/Command 5
DM - Voice of the Voiceless wrote:

Alcyr - will have a look over it tonight. The profile still said Priest / Military Officer when I checked it though?

Whoops! I'll fix that and add in sorcerer.


Minor Crab-beast

Sasha feeling lonely at bar, no one comes to talk with Sasha. That get Sasha thinking... maybe best if Sasha drinks all the wodka and eats all the cheese. That will show them!

Just a reminder that I've got no problems with the final nit-picking of characters to occur while we're RPing through the initial meet and greet... especially if you don't want Sasha polishing off all the good stuff :P


Priest of Nyssor/Sorcerer - Initiative 13/DEF 12/ARM 10/Willpower 10/Command 5

Fixed the classes. Added in Init/DEF/ARM/WILL/Command. Do not have my book with me. I need to add the sorcerer class skills and abilities. The spells currently listed are for the priest class. DMVoV any suggestions for element? Any prohibitions?

I do not currently have a class with the Archery skill. Is it possible to add Archery through experience? I figure if the Nyss are such well known archers that they have a bow named after them, I should learn to use it.


M Humanborn

i assume if i were in the tavern that laborjacks would get left outside? or are they so accepted in culture that they are allowed inside like people


Minor Crab-beast

tenro - laborjack is definitely an outside pet... very smoky coal burning furnace. Also, keep in mind your coal requirements for having it running.

Alcyr - when I get a chance I'll offer some comments on weapon skills and potential changes for a priest of nyssor vs morrow/menoth.
Ice would be the usual element, though I'm open to any of them.


M Humanborn

am i correct in reading that a light laborjack uses 300 lbs of coal operate for 7 hrs?

between my two professions, i get 75 gc, so i can afford (at 5gc/lb).... 15 lbs of coal.

should i pick a different profession?


Minor Crab-beast

You are technically correct.

As far as cost, I'm reasonably happy to handwave it away. 'Jacks are an integral part of the setting, so I'm not going to hamstring you that way. The Soviet of Pokhva can provide.

However you will need to get a means of carrying refueling amounts with you (by way of cart or the like) if you want to operate for an extended period of time.


M Humanborn

ah ok i was getting worried there.

another question, and forgive me if this is in the rules somewhere as i havent finished the entire book, but can any class wear any type of armor? i am not seeing a proficiency listing or prohibitions.


Minor Crab-beast

As far as I can recall, yes - any class can wear any armor.


M Humanborn

ah ok. i am considering switching out Field Mechanik for Warcaster. Since the whole action system is new to me, i am thinking "pet" management might be a bit much for me just starting off. if i understand correctly i can pick up the Field Mechanik profession later once i have more experience (both actual points and play experience).

plus laborjack is looking more and more like a wizard's familiar to me. if it gets bushwhacked, there goes half of one of my classes worth of potential. and this familiar also requires extra worry about the logistics of coal management.

EDIT: oh my gosh so the warcaster's armor runs for 12 hours on 1gc of coal, and 5gc will get you one lb of coal. so for one fifth of a pound of coal this armor runs 5 hours longer than a steamjack with 1500 times the coal. that is interesting to say the least. i suppose those suits really ARE as technologically advanced as it gets. i will be switching to warcaster, and i will probably pick up Field Mechanik at higher experience points.


Male Aasimar Paladin/7

There is a very very long forum discussion on PP's site about the coal issue. What they've basically said is there are many grades of coal and the coal listed in the book is to run Warcaster armor. Also keep in mind that a 'jack doesn't need 600 pounds of coal, but 600 pounds of fuel, about 500 pounds of which is water.

Their ultimate suggestion is to do as Mark has done. "It's a game, play to have fun. If you enjoy tracking coal go ahead." You'll note characters have a carry capacity but nothing in the book has a weight. It's really a narrative game with a strong combat system in place.

Any class can wear armor but there are Stealth penalties if your armor has a negative SPD modifier is my understanding as well.


M Humanborn

ah i see. I saw that there was no cart listed in equipment, which makes sense now that i read what you wrote.

ultimately i wanted a character that was decent in combat and could also enjoy some of the mechanik side of the setting. i think the big thing i liked about the field mechanik was starting with a 'jack, but i think i would be better served learning how various actions in rounds work first before controlling pets. i can still make some cool armors and weapons with my arcane mechanik abilities, and later when i get the hang of combat i will probably try to make/get a hold of a warjack.


Minor Crab-beast

Aye - in general the fuel exists, but is free for you at any friendly port of resupply (unless plot dictates otherwise). So if your go off solo into the forest, you'll run out soonish - but if you've got your laborjack pulling a loaded cart you'll survive a bit longer.

Y'all are going to want at least one 'Jack Marshal among you...


DM - Voice of the Voiceless wrote:
Y'all are going to want at least one 'Jack Marshal among you...

It's alright! I'm here now! Everything's going to be okay!


Male Human Investigator

LOL...the day is saved hehehe


Male Iosan Cutthroat / Alchemist

I guess I was procrastinating waiting for everyone else to pick their careers, before I picked my second one, but I think I'm just going to make Kassilus a bit of a nasty character. Profile up soon :-)


M Humanborn

i will pick up jack marshalling later but for now i will focus on the basics. creating cool gear and bashing stuff with it


Male Trollkin Mighty Fell Caller/Pugilist

Jeez-oh, take my eyes aff the thread fer a wee while and it explodes!

Wee work related threadjack lads apologies ahead o' time: Mark you done much business with either Vermillion or ACC??


Minor Crab-beast

Haven't had the pleasure Oengus - is that a good or bad thing?


Male Trollkin Mighty Fell Caller/Pugilist

Nae biggie - we've some job ops coming up in Perth, China (via Roc Oil) and are looking at ACC as a certified agent for our VR Tool and artifical lift valves/kit... Wanted to pick your brains as my contact in the Far East/West Coast lol


Minor Crab-beast

Who are you dealing with at ROC? - I've had some work with them before and know some of the guys.


Male Trollkin Mighty Fell Caller/Pugilist

Keith Dove at ROC...


Minor Crab-beast

Strike of the small world ;) - I know Dovey reasonably well and he's worked (or might still be working) for the same consultancy that I do (AWT) in the past.

Heh - a few tales could be told as well... though that would be less than couth :P


Male Iosan Cutthroat / Alchemist

You'd think I'd learn the first time. I just typed all my characters info in again, and the post monster ate it AGAIN!!!!

I'm going to type it in word next time and copy paste. I don't have time for this BS :-(.

I was just going to copy the info, when it ripped me kicking and screaming from the website, and back to the main page. grrrrrrr!


Minor Crab-beast
Mulheer wrote:
It is the color of graphite and prominently displays the symbol of Cygnar on the pauldrons.

Having not seen much of the rest of your character's background... I can state with certainty that if you are an open Cygnarite... you'd likely not make it out of the bar alive. Khador is at war with Cygnar...

Can you explain a bit more as to the hows and whys and where the Cygnarite background comes in?

Kassilus - I hear you on that point. I'm mostly lucky but sometimes the boards decide to lack mercy.


M Humanborn

Oh I must have misunderstood I thought they were in a cold war. Ill switch to a mercenary company connection instead of cygnar


Male Trollkin Mighty Fell Caller/Pugilist

Still no book. Here in Scotland "express delivery" is still my highland cattle courier... Baws.


Minor Crab-beast

You mean they don't still deliver via kilted men running o'er moor and hill Rob Roy style?


M Humanborn

would Ord be a good connection for me or should i stick with a mercenary company?


Male Human Gifted Warcaster / Arcane Mechanik

ok well i am most of the way done with my character but i cannot edit this profile for some reason.


Male Trollkin Mighty Fell Caller/Pugilist
DM - Voice of the Voiceless wrote:
You mean they don't still deliver via kilted men running o'er moor and hill Rob Roy style?

Heh. That's the lowland express - up here in Pictland it's the Heelan' Coos for sure lol.

Telegram fer MacMongo!


Minor Crab-beast

Tenro - Ord is possible, but don't feel a need to overthink it.

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