DeusTerran |
I think I finally found the maximum full attacks someone can do.
Level 16 barbarian with the wild rager archtype, 19 dex so he can have all 3 tiers of two weapon fighting, using a sword and pistol loadout he also has rapid shot and haste has been cast upon him.
that makes for 10 total attacks (4 base with 16 BAB, 3 from Two Weapon Fighting feats, 1 from rapid shot, 1 from wild rager archtype and 1 from haste)
My Rules question is does this all actually work? And are there ways to get more attacks in a full attack round? (without devolving into ballofarmsman cheese)
DeusTerran |
How is he going to reload the gun if he has a sword in the other hand?
An eidolon might also be able to get more attacks.
As long as the wild rager does not say it does not stack with another extra attack, then it should work.
Edit: If you had a PC with a bite attack it would get more attacks.
Wild Rager doesn't say it doesn't stack so it should work, and with older firearms the pepperbox holds 6 rounds, and the advance firearm revolver also holds 6, so he'd be reloading between full attacks or stocking up on a lot of fully loaded pepperboxes/revolvers and dropping the empty ones
lantzkev |
Do you now? Apparently when you add natural attacks, you can substitute them for your full attack action attacks, or you ignore your iterative attacks for having a high BAB...
I wouldn't let a fighter make claw/claw/bite plus knees and kicks any more than I'd let a fighter make rapier/dagger plus knees and kicks, or punch/punch plus knees and kicks.
The rules don't let you keep on adding attacks as you think up appropriate body parts to attack with, and it doesn't let you use those extra attacks just because your hands are full. The rules say you can make one attack per round, or two with TWF, and iterative attacks according to your BAB. The rules don't care if your unarmed strike is a punch, kick, or headbutt, it just cares that you get only one additional attack if you're using TWF.
If the fighter can normally use lefthand/righthand, and is instead using leftclaw/rightclaw, he can't start making kicks, knees, and headbutts in addition to those claw attacks "just because he's not using unarmed strikes."
You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).
mplindustries |
Do you now? Apparently when you add natural attacks, you can substitute them for your full attack action attacks, or you ignore your iterative attacks for having a high BAB...
That means you can't take iterative attacks with natural weapons--you only get one per weapon. But you still get one per weapon, and you can add them on as secondary natural weapons on top as part of a full attack action.
For example, if you had the same set-up mentioned in the original post, but also had a bite attack, you'd get 11 attacks. The Bite would be at (Full BAB - 5) and deal whatever your bite does plus half your strength modifier.
Now, you couldn't take claw attacks since you're using you hands already, but you could do a bite, a gore, a tail sweep, a sting, talons/rake, maybe a slam...
Knight Magenta |
Gunslinger, 2 double pistols, rapid shot, twf, Trait (mothers teeth), race with a tail attack:
8 main hand attacks, 6 off hand attacks, 2 nat attack.
That's 16 attack.
Further, If you dip 2 levels of alchemist for 2 extra arms, you can replace those double pistols with double hackbuts. Forget the natural attack. If everything hits I am rolling 28 d12s.