
Rynjin |

What do you mean?
Like yanking an arrow out of yourself or an injured teammate, or pulling them out of an enemy after you've shot them for re-use?
If the latter, I believe it's covered in the rules.
Hold up, I looked it up on ye olde wiki:
Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.
So no, doesn't seem so. Though that "generally speaking" part suggests it's solely up to GM discretion or maybe for special ammo types.

Adamantine Dragon |

goldomark, the rules do not cover the disposition of successful ammunition hits, other than the hit point damage.
In other words, strictly according to the rules, there is no arrow or bolt stuck in you to pull out.
Anything you want to do in that regard is purely GM discretion using whatever rules you feel apply most closely, or else just making it up yourself.

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Ammunition that hits a creature is destroyed per RAW.
Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.
--School of Vrock

Twisteminds |

Could you use a Heal check that way to damage a prone enemy?
And if not, I'd go with bbt's original quoting of the RAW - move action, provoke AoO's.
If the enemy was helpless, not just prone, and you had the time, I would say yes. It would be a slower kind of damage than just stabbing them with a dagger, but if you can use Heal to fix wounds it makes sense that you could do just the opposite.

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Per RAW, yes, the ammunition is destroyed or rendered useless. The question wasn't about pulling the arrow / bolt out and re-firing it, just pulling it out.
I'm with BBT on this one. Move action to manipulate an object and provoking an attack. BltzKrg has a point which could open up an interesting point for houserulings. Taking the arrow out would be part of a heal check or a cure spell. If all you did was use a move action to remove the arrow, you could inflict a point of bleed damage per round until healed with a cure spell or heal check.
*Shrug* Might need a little fine tuning but there are possibilities there.

Big Yeti Cane |

The rules that govern recovering spent projectile weapon ammunition can be found on page 141 of the CRB. Also, here is a handy link to the applicable section of the d20PFSRD:
http://www.d20pfsrd.com/equipment---final/weapons#simple-ammo
(scroll down past the tables to find the "ammunition" entry under 'Melee and Ranged Weapons')
Also, I do not believe that there is any place in the current ruleset or in any official eratta that governs what action recovering said ammunition is supposed to be. This is most-likely an action that depends upon where the [arrow] is, if it is lodged in something solid, etc.
Typically, I'd relegate the action to "manipulate an item" (CRB, pg. 187), but we are told to reference table 8-2 to find out what sort of action we are attempting. Table 8-2 does not specifically list recovering spent ammunition anywhere, so I'd say that this part at least remains a gray area (i.e. TBD by your GM).

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I agree with blackbloodtroll house rule time
But i am quite surprised that a couple of post are quoting that the rules say the ammo is destroyed the ammo my be unusable again but its still there sticking out of you so it will need to be removed at some point
In most cases being hit by an arrow don't mean that you have an arrow in your lung sticking out of your body. It mean that you have been grazed by an arrow or have got some kind of flesh wound.
HP mostly represent your capability to reduce incoming damage dodging most of it, not being as sturdy as a oak or a dinosaur.
Icyshadow |

Ammunition that hits a creature is destroyed per RAW.
PRD Equipment wrote:Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.--School of Vrock
I'd rather highlight that part, since it gives room for a DM to make exceptions.
Also, if I recall right, there was a rule in 2nd edition that let you loot arrows you've shot from dead targets.
(It might have just been a houserule though)

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I would discourage a houserule here. It potentially makes archers more powerful. Worse, it may create frustration and annoyance for the players when the PCs are hit, who are used to handwaving the matter.
That's the great thing about houserules. If the players are annoyed and frustrated at the increased book keeping of the houserule, they can just throw the houserule out, cause it's a houserule.