Incorrect Stat blocks... what do you do?


GM Discussion

Grand Lodge 1/5

I am going through The Dalsine Affair and thought I noticed the stat block for Chalfon is wrong.

On double checking the numbers it looks like all is well but in other situations where the stat block is out do I run with it as written or correct the NPC character stat block?

RPG Superstar 2012 Top 32

I just run with it as written. Even if I think its wrong I may have failed to remember some obscure rule, or else there may have been a clarification that I didn't see.

4/5

Helaman wrote:

I am going through The Dalsine Affair and thought I noticed the stat block for Chalfon is wrong.

On double checking the numbers it looks like all is well but in other situations where the stat block is out do I run with it as written or correct the NPC character stat block?

I know the guide says we can't change a scenario, but people make mistakes, even authors and editors, so I would only correct the mistake. I would also post a message under the product thread so that they know there is a mistake and correct it.

Silver Crusade 5/5

Unless it's an obvious misprint or an logical inconsistency that cannot be resolved, if a number in a stat block is inconsistent with the rest of the stats, I use that number regardless. In my opinion, if a scenario author believes that a monster needs (say) +2 AC, he has full right to add that bonus even if it doesn't come from "anywhere". As long as it results in a more balanced encounter, it's all fine.

Silver Crusade 4/5

I usually don't notice. When I read the scenarios, I do make a point of looking up monster/NPC abilities I don't know off the top of my head. But I'm going for understanding, not taking the time to do the math.

3/5

Jussi Leinonen wrote:
In my opinion, if a scenario author believes that a monster needs (say) +2 AC, he has full right to add that bonus even if it doesn't come from "anywhere". As long as it results in a more balanced encounter, it's all fine.

I disagree. One of the brilliant things about 3.0-PF is that enemies work essentially the same way as characters. Everyone follows the same rules. If authors don't respect that and just make shit up in the stat blocks that undermines the unity of the whole system.

That said, I would generally only correct egregious stat errors, like missing prerequisites and the like, not most mathematical errors.

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