
![]() |

Currently running a Play-by-Post version of Bastards of Erebus, and the PCs have come to their first encounter, with a group of Hellknight Armigers in the sewers while they're escaping the tavern. Normally, this would be a straight-up battle, but things have taken a different turn.
One of the players is playing a Celebrity Bard, and she decided to start singing to announce her approach to the armigers, using her tricked-out social skills to bluff that she was practicing her latest aria in the sewers because the acoustics were good down there.
To put it at its simplest, what do I do?
My gut instinct is to say that the Hellknights ignore her bluff and attack anyway, either because they're so paranoid they won't believe anything a civilian tells them or because they're crooked and think just killing a few civvies without witnesses and claiming they were rebels will put them on the fast track to acceptance within the Order.
But on the other hand, I want to reward the player for her divergent thinking and I don't want her to feel cheated after having rolled a Bluff of 27 at first level (natural 20 with a +7 modifier).

tbug |

These are rookies on a training mission, so they're not necessarily going to have unit cohesion. How many armigers are there? I think I'd name them and then have them start arguing with each other. This will also let you bring them back later (possibly many times).
At level one character getting a 27 on pretty much anything should have a reason to feel good about it, in my opinion. Since you want to reward her, I'd say go ahead.