Need Advice for Sewer Encounter


Council of Thieves

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Currently running a Play-by-Post version of Bastards of Erebus, and the PCs have come to their first encounter, with a group of Hellknight Armigers in the sewers while they're escaping the tavern. Normally, this would be a straight-up battle, but things have taken a different turn.

One of the players is playing a Celebrity Bard, and she decided to start singing to announce her approach to the armigers, using her tricked-out social skills to bluff that she was practicing her latest aria in the sewers because the acoustics were good down there.

To put it at its simplest, what do I do?

My gut instinct is to say that the Hellknights ignore her bluff and attack anyway, either because they're so paranoid they won't believe anything a civilian tells them or because they're crooked and think just killing a few civvies without witnesses and claiming they were rebels will put them on the fast track to acceptance within the Order.

But on the other hand, I want to reward the player for her divergent thinking and I don't want her to feel cheated after having rolled a Bluff of 27 at first level (natural 20 with a +7 modifier).


These are rookies on a training mission, so they're not necessarily going to have unit cohesion. How many armigers are there? I think I'd name them and then have them start arguing with each other. This will also let you bring them back later (possibly many times).

At level one character getting a 27 on pretty much anything should have a reason to feel good about it, in my opinion. Since you want to reward her, I'd say go ahead.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Haven't quite decided how many there are yet. There are 6 PCs.

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