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The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Hey Ruul, I am thinking Numair will suggest alternating on-the-job training with him in combat.

One combat, Ruul demonstrates grappling moves in use, and practices dancing techniques, while Numair focuses on studying the moves and learning/critiquing.

The next combat, Numair demonstrates dancing moves in use, and practices grappling techniques (or anti-grappling; avoiding grappling), while Ruul focuses on studying the moves and learning/critiquing.

In the easier combats, it represents learning in a less threatening fight and practicing. In brutal, life-or-death fights, we'd both be fighting and not worrying about anything except surviving.

What do you think?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'm certainly up for giving it a shot but I remain skeptical. I don't think any amount of RP-justified scaling back on the melee's part will do much to help the problem.

I might just have Ruul do what I did in the last encounter and go into indefinite delay guarding Lavinia.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Or, maybe you could trust the DM to learn more about our abilities and to come up with an encounter that challenges us...


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Well that's the good thing about indefinite delay. I can always come out and act should it be necessary.


Male Drow Noble Accountant 12/Monk 10

For the record, yes I will admit that the game will run more slowly. That being said, for the record, I am still not opposed to running a second thread for an 'away' team that is out in the field. I don't currently see a need to put the group back together if you have already decided to split, and I'll be running our main thread (with Gurg) as if the party is still splitting up. If you guys want to stay together, you'll have to play it out in character.

Put it this way, let's try the split, and if it doesn't work, then the 'away' team will just come back to the Camp and everyone will go out at once, sounds good to everyone?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Sounds good to me.

Would you mind branching off another gameplay thread (similar to the tavern thread). That makes keeping the narrative in the two separate a lot easier.


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

Sounds good to me.

Would you mind branching off another gameplay thread (similar to the tavern thread). That makes keeping the narrative in the two separate a lot easier.

Sure, when do you think would be a good time? After the conversation with Gurg, or as the group departs?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Probably after the group departs.


Male Drow Noble Accountant 12/Monk 10

Fair enough, I'll set it up tomorrow night then. That will give people time to respond to the latest posts.


Male Drow Noble Accountant 12/Monk 10

Let me just say to everyone that I am quite happy to be back, and I look forward to rolling your bodies. :D

LM

Oh, did I say that out loud?


Male Drow Noble Accountant 12/Monk 10

OK Everyone, I've setup a thread for the Desolation portion of the campaign. Feel free to start posting on there as needed.

LM

Here's the link


Female Elf Magus 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | low-light vision, perception +1

Who's on the home and away teams again?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Home Team

Kall
Ruul
Elen
Macavity

Away Team

Lavinia
Numair
Azaruant
Cal

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Eech. Whenever I think of ghouls, and them as a sentient race, I always think of the White Kingdom from the Defenders of Daybreak.

*shudder*

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

I am not familiar with The defenders of Daybreak. Should I be? I think of that scene from the Pan's Labyrinth with the creature that puts his eyes into his hands. That sir, is a creepy scene.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Defenders of Daybreak is the name of the adventuring company in the game run by PirateCat.

The chronicles of that game are incomplete (which is not surprizing considering it's spanned about 2 real-life decasdes so far), but several major story arcs have more-or-less complete journals.

The Journey to the White Kingdom dealt with their efforts to prevent a ghoul from eating the body of the recently-deceased goddess of undeath and becoming a god himself.

You can read them here, if interested: Defenders of Daybreak


Male Drow Noble Accountant 12/Monk 10

Wait wait wait. You mean that DoD is a play-by-mail that has gone on for over 20 years? Holy moley!

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

No. Its a real-life game. The GM just records it and transcribes it when he has time.

He's a couple years behind in transcribing, but that doesn't diminish the awesome of what's already been done.


Male Drow Noble Accountant 12/Monk 10

I'm simply gobsmacked by this revelation! I've not had a real life last more then a year in recent memory, and that's if you count that we only play a couple times a month on average.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

My brain cannot grasp this... It is uncanny...

My longest running campaign was a Planescape one that lasted a couple of years, but also because we did not play THAT often - I'd say... 3 times a month at best.

[Would kill to be back in Sigil though :D]


Male Fetchling Ninja

My longest campaign in time was 5-years in college. We changed game systems in the middle.

I've had two 3.X campaigns go from 1st to 16th and 20th. Good times!


Male Drow Noble Accountant 12/Monk 10

I have a topic for you guys: There's a KS fundraiser for Dwarven Forge going on that runs through Tuesday. They have some kind of ultra-durable (seriously, you should at least see their YouTube video, they run over one of the wall pieces with a Ford F-150, and it pulls back together to its original shape!) game tiles that they are taking pre-orders for. $60 bucks gets you one 'complete' set (like 34 pieces), and $120 will get you 2 sets, plus all of the stretch goals. It's not as many as Reaper's KS was last year, but the total number of pieces at the level is around 140.

Here's my thing: I'm on the fence about getting in on the $120 level, but I'm not sure if I'll use them with my RL groups. My own experience with Dwarven Forge was that, when I first moved to San Antonio and joined a gaming group, the guy running the show had most of a closet filled with boxes of DF stuff. However, he said that because they were so expensive (he said he had spent over $5k on them), that in the year or so that I played with them, he got the pieces out only once, and went apoplptic when there was a crack on one of the walls. I'm not sure I want to go through that again.

The other option would be to by the collectors edition of Shadowrun Online and some groceries. What do you guys think? Have you ever used Dwarven Forge in your games? And is it worth the price?

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

A friend has a pretty good collection. He often DMs for our group (we take turns a lot and there are 5 or 6 people who DM) but he runs more than his share. Even though he has the stuff he uses them less than once a year. I think he would say it doubles his prep time to run. For us that is a bigger factor than cost.

Include the KS link and I'll go look at it, if its easy to do. I guess I could go did it up. :)


Male Fetchling Ninja

I've always wanted a closet full of that stuff. I bought a castle set years ago... and never used it. My sad story. Maybe my kids will enjoy one day.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:

A friend has a pretty good collection. He often DMs for our group (we take turns a lot and there are 5 or 6 people who DM) but he runs more than his share. Even though he has the stuff he uses them less than once a year. I think he would say it doubles his prep time to run. For us that is a bigger factor than cost.

Include the KS link and I'll go look at it, if its easy to do. I guess I could go did it up. :)

Here it is.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I'm here, I've had a very busy week or so. Sorry for the lapse. I'll get caught up later this evening when I can post from home.


Male Fetchling Ninja

woo hoo!

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Someone desperately needs tea... :)

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Lord Manticore wrote:
Azaraunt wrote:

A friend has a pretty good collection. He often DMs for our group (we take turns a lot and there are 5 or 6 people who DM) but he runs more than his share. Even though he has the stuff he uses them less than once a year. I think he would say it doubles his prep time to run. For us that is a bigger factor than cost.

Include the KS link and I'll go look at it, if its easy to do. I guess I could go did it up. :)

Here it is.

Send the link to my friend who has a lot of the stuff. He was aware of the kick started and says if you get the painted pieces it does not represent any real savings from what you can just go buy the sets for. He also confirmed that he seldom uses his set as its a lot of extra trouble and work.

So from my experience, and his, I can't recommend the set. What I do like are the large puzzle piece map tiles. Not sure where you can still buy those. They are blank gridded pieces that lock together so you can more easily draw (dry erase) an expanding map.


Male Drow Noble Accountant 12/Monk 10

Hey guys, sorry I'm late. I spent most of the weekend at the office on projects. (Oh joy!!)

I'll be posting in the next few hours, and we'll try to start picking things up a bit, hopefully.

LM

BTW, thanks for the advice on the dwarven forge stuff, I've decided that I have better things that I can spend my money on atm.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I've spoken to Lavinia a few times outside of the boards and her interest in this game has largely waned. The decreased post rate really killed it for her. I've been trying to get her interested again but I don't think it's going to happen.


Male Fetchling Ninja

Is there anything we can do to spark her interest? Macavity could make a pass at her.


Male Drow Noble Accountant 12/Monk 10

*sigh I was afraid that something like this would happen. Please let me know if she wants to jump back in. If she doesn't want to keep playing, however, I'm open to suggestions.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Ok, so... I am hoping this is not the case with the rest of the people. I think this is usually how most PbP fall apart - someone loses motivation (player or GM), it gets contagious, and soon enough it starts disintegrating.

I would rather we would not leave ourselves fall into that same pattern - I have said it before and I will say it again: I honestly think that our GM has been doing an amazing job so far with this. LM, I applaud your work man.

I say we keep it going, maybe react as the characters would - regroup and rethink, recruit if necessary, rebuild our characters if we feel like it and LM approves it, add Leadership feats, NPCs, whatever. I am a fan of Frog God games, and their insane challenges, so I would tackle this until its full completion.

If we find that Lavinia cannot be "drawn back in" so to speak (:D), and we just don't feel like recruiting out of the blue, we can try to pull someone from other PbPs we may be in or something... There are multiple options available, and we should take one of them.

My 2 cents right there.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

We're at 7 people still. I really don't think we need to recruit more. Numair is an amazing healer and Ruul can prep more restorative spells.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

In that case we should maybe regroup back at the camp?

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Eep. Posted in gameplay before I read discussion. Pardon me while I remove my foot from my mouth.

Numair hasn't really needed to use his healing yet, but he does have quite a bit. 4d6 * 10 uses = 140 HP on average per day.

As much as it bugs me to turn back around and delay further rescuing the survivors, taking on "an army of wraiths" without a cleric is suicide.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

*Nods*


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

For the trip to the caravan at least, someone running Lavinia would be optimal.


Male Drow Noble Accountant 12/Monk 10

I am reluctant to simply write off Lavinia, but if she is no longer interested, then we can keep things simple as far as 'sending her off.' The 'branches' that just arrived at the inn will help the away teams for awhile. I don't know if we really need to regroup back at base, but if you want to, we can play it.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

The "Away" team is gonna have to know about the 'branches' before they will be much help... And then there is the whole getting them to the away team to consider.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Branches? :O

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

I believe they are wands...


Male Drow Noble Accountant 12/Monk 10

Well...so far no one has identified them, so they might just be branches...:P

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Elen tried to do so, and rolled well. I think you must have missed that...


Male Drow Noble Accountant 12/Monk 10

No I caught it, and posted that they were CMW's, all of them. I saw it yesterday, but couldn't post the result until this morning, after I made the initial post above.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

And I have not read that threat yet. Since I am not there I am thinking I should stay out of it if If I can make myself. :)


Male Drow Noble Accountant 12/Monk 10

LOL it's cool.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Yeah, I have had the same experience Az.


Male Drow Noble Accountant 12/Monk 10

Sorry about the no posts. I had to go out of town over the weekend, and I didn't get a chance to tell anyone. My fault.

I'll be picking up the threads here in the next couple of hours.

LM

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