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The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Hehe, speaking of bad pies, I sometimes bring one of these to geek get-togethers.

You'd have a hard time mistaking it for cherry pie!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

PM sent.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Numair, that looks just sooo gross. Does anyone ever think it's real?

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

It's usally just a bunch of grognard wargamers. Sometimes there's a new guy and they freak out a bit, or a girlfriend or wife will come and see it. It looks pretty damn real if you do it right.


Male Drow Noble Accountant 12/Monk 10

Oh man, that looks gross on so many levels. LOL I bet it tastes great.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

It does look exceptionally nasty, I will agree.

Also, I run my gamenight tonight, so will be out till Saturday.


Male Drow Noble Accountant 12/Monk 10

I should have most of the week 'open' for posting, just to let everyone know. I will be out on Saturday though. One of our local theaters (Alamo Drafthouse for those in the know) is doing a LoTR marathon all day...all three movies (extended cut)...italian sodas...cheese fries. Might very well have a heart attack from all the gastro that I'll put myself through. We also have one of only two sites in all of Texas that is showing the Hobbit the way Peter Jackson wants you to see it (48 fps, Ultra HD resolution) so we are looking forward to that.

I'm guessing that everyone is doing the PMs and such. If you have any questions, just let me know.

LM


Male Drow Noble Accountant 12/Monk 10

Ruul, could you please send me a link via PM to your treasury list. I feel like I am missing something and I want to make sure that I don't have extra stuff lying around that has already been claimed.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

There's a link at the top of my profile.

Would you mind adding it to the campaign info page for ease of finding in the future?


Male Drow Noble Accountant 12/Monk 10

On the gameplay thread, it looks like I'll respond to everyone's posts (from #1509 onwards it looks like) this afternoon, while my boss prepares for his meeting tonight, and then well move forward to Saturday, March 24th, 4707, late evening (which would be around 8-9pm it would appear). I'll reiterate that when we get started.

LM


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

There's a link at the top of my profile.

Would you mind adding it to the campaign info page for ease of finding in the future?

Ok and done. :)


Male Drow Noble Accountant 12/Monk 10

I am holding off on the next point in the story (Saturday, 3/24) for a little bit while everyone has a chance to read and catch up. That gives me...about 7 hours to sleep...:P Have a good night everyone.

LM


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'll forgive the slacking this time but I expect the plot to be fully advanced when you wake up!

=P


Male Drow Noble Accountant 12/Monk 10

Has anyone heard from Kali? I haven't heard from her in a couple of days, and I don't want to RP her if I don't have to.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

He seems to have been pretty active his other games...


Male Drow Noble Accountant 12/Monk 10

Hate to do this to you guys, especially after I just rolled out Malerix, but I'm not going to be able to post anything today, tomorrow, or probably Saturday. Boss's orders. I'll try to post tonight, but since I don't expect to get home until after 9pm, I don't know how much, if anything, I can get out. I can't post anything before then, and I'm likely to get into trouble just for taking the time to post this. I'll let you all know when I am back on, it won't be later than Sunday. That is how much crap is going on at my office. My chance to do the LoTR marathon is probably shot. :(

Done venting. Just note that I'll try to have a basic map posted, just in case anyone wants to tangle with Malerix, when we get back into action.

LM


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Thanks for the heads up LM.

Good luck at work.


Male Fetchling Ninja

I'm heading out of town tomorrow morning for a long weekend returning Monday afternoon. I probably won't have too much time to post. Please feel free to DMPC as necessary.

cheers

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Understand about that real world stuff. No problem here. Hope it all goes well.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Ouch, well, guess we've got a little bit of time to wait for more info. Perhaps we can plan some strategy while we wait. Elen has Enlarge person prepared; who among the melee people would benefit from this most? I'm thinking Ruul, but maybe Numair or Kallistiel would be better? Do any of them have Combat Reflexes, so as to benefit from extra reach for more attacks of opportunity?

Also, if I hit a flying creature with Slumber, it will obviously fall to the ground. Does anyone know for certain whether this will wake them up if it results in damage?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I tend to think of Enlarge Person as more a circumstantial thing than a general buff. The amount of offense you gain for losing 2 AC is too low.

Since all it takes a simple (non-damaging) standard action to wake someone up from Slumber, falling and taking damage would definitely wake a victim up. It would still be worthwhile though. Our melee damage output is quite a bit higher than a ranged output - no offense Cal!

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Agree on the waking when falling.

On Enlarge: first remember that its a full round cast. Next, it does more than make you a little stronger for 2 points of AC. It also increase the size, and therefore the damage of your weapon. 2d6 goes to 3d6, etc. And, as Elen is pointing out, it provides reach. This can be huge (pun intended) and would allow, say Ruul to cover other people near him, allowing him to take attacks on enemies with Fly By Attack. That feat could cause us a lot of problems unless we have reach and can cover each other.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

As far as buffs go - here is what I have for the group. Keep in mind that I can Bonded Item up any spell that I do not have prepared too.

1 Haste - lasts only 7 rounds
1 Resist Energy, Communal - for up to 7 people for 10 minutes each
1 Fly - not really wanting to encourage people to go flying off without the group though
1 dimension door - I can take three others with me.
1 Invisibility - but its not that good offensively and not at all against a dragon
1 Flame Arrow spell, enchanting 50 projectiles with Flaming for 70 minutes - these will all be arrows unless someone requests something else to be included (10 bolts, 5 daggers, etc. whatever you use).
2 more mage armors IF anyone needs them. One will likely go on Imbukar if no one needs it.

And the big gun - Symbol of Mirroring - When I activate this symbol, which is on my robe, everyone within 60' (friend and foe) will get the Mirror Image spell, except that they will only get one image, but it will renew if used up at the beginning of your turn. This will last up to 10 minutes once activated, or 7 rounds IF you move more than 60' from me. So I need to activate this on all of us AND as many guardsmen as I can BEFORE the enemy is among us. Renewing this symbol will cost 100 gold in material components.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:
Azaraunt wrote:
On Enlarge: first remember that its a full round cast.

Quick correction: It's a one-round cast. That's a bit longer than a full-round cast.

Quote:
Next, it does more than make you a little stronger for 2 points of AC. It also increase the size, and therefore the damage of your weapon. 2d6 goes to 3d6, etc. And, as Elen is pointing out, it provides reach.

That's an excellent point. Reach is very good. I still think the AC hit is rough.

Quote:
This can be huge (pun intended) and would allow, say Ruul to cover other people near him, allowing him to take attacks on enemies with Fly By Attack. That feat could cause us a lot of problems unless we have reach and can cover each other.

Har har.

If these gargoyles have Flyby, enlarge will definitely be worthwhile.


Female Elf Magus 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | low-light vision, perception +1

If we ground the dragon with Slumber or whatever, it opens up a ton of extra attacks for it. If it works we'd need to close, asap to prevent it from taking off again. Anyone in melee is going to need as much protection as they can get. As such, Kalli would happily (or perhaps less grumpily) accept a Mage Armor.

Haste is good if/when we're standing toe to toe with it and trading blows.

Resist Energry (acid) seems to be the one to pop, if the descriptions by the guards were correct.

Symbol of Mirroring is awesome. Wow. Again, good for those in melee with it (or against targeted spells), not so much against its breath weapon and similar area effects.

Flame Arrow would be good for Calendir and any guards with ranged weapons. Keep them spread out to avoid the tempting breath weapon target. Similarly, we (read: melee folks) should try to surround it, to prevent, not just an escape, but to make it difficult to catch many people in the breath or other area attacks/spells.

Fly might be useful to help surround the thing, or to try to get toe to toe with the Gargoyles.

The Enlarge might be good for someone with a decent pole arm. The extra reach may keep the person away from the general melee and multiple attacks but still get in some good hits. Also good, as mentioned, for possible AoO's. Particularly important if we don't ground it and it does fly-by melee attacks (not so much if it just flies around breathing now and again). Also useful, as mentioned, vs fly-bying Gargoyles.

Alternatively, we can just jump in the trench or back to the cellar and let the lord-guy do his job. ;)

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Kalli,

I already got you with Mage Armor (7 Hours) before we left the Inn.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Dragons are immune to Slumber.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Calendir will try to find an advantageous spot once the fight breaks out - from elevated terrain he should be able to bring the pain on the dragon but.... He can easily be singled out, and then its melt half-orc time.

He needs concealment and mobility... that would be something like Greater Invisibility and Dimension door, or feather fall, or... depending on the higher ground he finds, if any.

Then again, maybe the Dragon simply sees invisible creatures :D


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Dragons typically see through invisibility.

If it's as big and scary as we've been told, we're going to have to leave it up to Gundrun to handle it. They've lived out here for a while. They have a system that obviously works.

It may end up being better for us to focus on keeping the mass of gargoyles at bay.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Nonono Ruul, that dragon is OURS I say! :D


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

No unnecessary sacrifices on my watch!

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Aww....come on baby. Let's go fight a dragon. :)

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

I'm up for sacrificing an evil Dragon any day.

Would be sweet if this dragon would be somehow an Outsider "thing" for my favoured enemy bonus to kick in (I hesitate in asking for an undead dragon...)

That's the spirit Lavinia :D


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'm enjoying the irony of the savage minotaur being the level-headed one.

I suppose if Lavinia's into it, we can give it a shot. =P

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

I could make Ruul a kickass kilt from dragonhide. ;)


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I am often concerned about acid burn on my manhood...

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Something is up with this dragon. I am not totally sure of its color/energy type, or what its dropping that burn the townsfolk here. It could be undead, the way it was described...

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Oooooohhhhhh....Undead dragon? Definitely have to re-kill that sucker if true. :)

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

*drools*

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Apparently we need Thor to send a hammerhead yak, riding a hammerhead whale flying out of a hole in the earth to fight the dragon.

Totally watched that happen on my kids cartoon.

link to video

Also cute is the holiday episode with all the baby dragons.
link here


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

LM is a tease. He woke us up for a not-gargoyle-attack in the early morning on that boat, now he's giving us a dragon attack where we're hopelessly outgunned and have to go fight gargoyles instead. (Consolation prize?)

Ok 1/2 mile away is 2640 ft. If we all run flat out it would take us 22 rounds to get there. However, most of us won't be able to run for 22 rounds. Numair could get there much faster because Fly gave him a speed of 60 so he could get there in 11 rounds. Haste could help too possibly but I think that only lasts for 7 rounds unless it's extended. I have a lesser extend rod that could be used for that.

For Digory, who as we've noted is barely able to run, I would cast Mount again.

Anyone have any other suggestions? We could also Fly a couple more people.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Let's head that way at a reasonable pace.

As for the 22 rounds part, I told you so. =P


Male Drow Noble Accountant 12/Monk 10

I am not a tease. :P I'm not stopping you from attacking Malerix after all...

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

How far away is he again?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

He's 50 feet off the map. About 160 feet away.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Eh, he could be long gone before we even get near his scaley ass.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Well, we didn't know at that time that the dragon was going to be that badass.

Well, if we survive whatever reaction it has to Calendir's shots, we'll see what we can do.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

For some reason I can't help hearing the dragon's voice as female in my head.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Hey, I predicted the dragon was gonna be too high of a CR for us to take. Even a non-litch adult dragon may be beyond our capability. CR 12 dragons can breath 80 point breaths. I just ran one in a home game for 9th level characters. 2 deaths.

The wizard can D-Door and take 3 people with him, but that just takes us about 700 feet in a standard action.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

I never got the chance to finish completely Calendir's backstory, but he has a deep hatred for undead - this is a favoured enemy out of a somewhat irrational hate, not a dislike ;)

He would always take a shot at him.

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