Two unrelated questions: quickened spells and Drunken Brawler feat


Rules Questions


I had two unrelated rules questions I was hoping some of you fine people would know the answers to.

1. Can you do a swift action (like quickening a spell) in the middle of a full attack? For example, could I start my attack routine and then quicken True Strike before my last attack?

2. For the feat Drunken Brawler, how does the penalty work with multiple uses of the feat? I know that if I still have temp hit points and re-drink it just refreshes them back to what they should be, but what about the -2 to Reflex? Does that stay -2 or do the penalties stack with each drink?

Thanks for any clarification :D


1) A swift action can be taken during your turn anytime you would be capable of taking a free action. The entry for free actions says you can take them during other actions, so yes to your question.

2) The -2 is an untyped "bonus." Untyped bonuses from the same source never stack.

That's my two copper.


Pathfinder Maps Subscriber

I wouldn't be so sure, Shalmdi. You couldn't take your swift in the middle of your move, for example. Before I shoot myself in the foot, I'm going to review the appropriate rules. I know you can take a five foot step between your iterative attacks, but I'm not so sure about other actions.

EDIT1: Core Rulebook Chapter 8 pages 181-182
Free actions can be taken while taking another action normally, but swift actions do not have the same statement.

However, the Full-Round action states "A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions and swift actions (see below)."

EDIT2: It's not 100% clear if the allowance for taking the 5-foot step during the action applies to the following sentence or not. It's possible the rule is simply trying to say that taking a full-round action does not preclude also taking a swift action, but not permitting a swift action in the middle of the full-round action.

EDIT3: I've found the citation Shalmdi is refering to.
You can take a swift action anytime you would normally be allowed to take a free action. It's on page 188.


I'll admit, I have never played Swift Actions that way either. I was all set to say no myself, but when I looked them up on the SRD I found the following line on this page:

Swift Action wrote:
You can take a swift action anytime you would normally be allowed to take a free action.

On the same page, the section on free actions says they "don't take any time at all" and the initial description says they occur "while taking another action normally." I would have a hard time not letting them occur mid-action based on that wording.


Pathfinder Maps Subscriber

Interesting: This means my Master of Many Styles could begin a turn in whatever styles he'd previously activated (usually Dragon Style), declare a full attack, whack a bad guy with his first attack (getting the style bonus on his "first attack"), switch styles as a swift action before his second iterative attack. This has implications.


Thanks for the input on Drunken Brawler; what you said makes sense, so it works for a Drunken Master build I was considering.

For swift actions I was thinking you could because of the wording saying "any time you can take a normal action" but it still didn't seem right. I like that idea perhaps with another Monk build I was thinking of: Qingong to get True Strike and at 11th take Quicken Spell-like Ability to be able to quicken it 3 times per day on my least likely to hit Flurry attack.

Paizo Employee Design Manager

Shalmdi wrote:

1) A swift action can be taken during your turn anytime you would be capable of taking a free action. The entry for free actions says you can take them during other actions, so yes to your question.

2) The -2 is an untyped "bonus." Untyped bonuses from the same source never stack.

That's my two copper.

That negative 2 is not a bonus, it is a penalty.

"Stacking: Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses generally stack with one another, meaning that the penalties might negate or exceed part or all of the bonuses, and vice versa."

Moreover, it notes that the penalties are A)Untyped, and B)Have a duration completely separate from the bonuses. So, RAW, multiple uses of this ability within that one hour timeframe would continue to stack the penalty .


Ssalarn wrote:
it notes that the penalties are A)Untyped, and B)Have a duration completely separate from the bonuses. So, RAW, multiple uses of this ability within that one hour timeframe would continue to stack the penalty .

Thanks for pointing that out to me. That's obviously worse, but it still might be worth using as I was going to be giving up Evasion and planning on not great dex to begin with so it's not like I was going to be able to negate Reflex based effects anyway.

Paizo Employee Design Manager

chaoseffect wrote:
Ssalarn wrote:
it notes that the penalties are A)Untyped, and B)Have a duration completely separate from the bonuses. So, RAW, multiple uses of this ability within that one hour timeframe would continue to stack the penalty .
Thanks for pointing that out to me.

No prob. I didn't want to rain on your parade, but I also didn't want you showing up at a PFS game or something with a character you thought worked one way only to discover mid-game that you were working with some incorrect information.


Nah, I'm glad to know for sure. It's not for a PFS game, but it's always good to know RAW anyway.

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