Sanity Check #1 - Encumberance


Homebrew and House Rules

Grand Lodge

This will be the first of several sanity checks I'll make for proposed house rules. I am hoping you will throw in your 2 coppers. I've a pretty thick hide and can take some hard truths if you decide to dish them out.

** PEACH: Please Evaluate and Critique Honestly

Simplified Encumbrance

Firstly this is NOT my invention. Some other forum dweller *let me know who you are if it was you* came up with this idea and I like it enough to think of running with it after some tweaks.

Spoiler:

A character may carry up to its Strength score worth of burden points before being encumbered. Up to twice its Strength score, the character is now under medium encumbrance (character is fatigued or exhausted if already fatigued). Up to three times its Strength score in burden points, the character is under heavy encumbrance (character is overwhelmed if fatigued or exhausted).

Armour
Shields and armors have a burden value = modified armor check penalty.

Weapons
Light weapons have negligible burden up to 4 weapons, above 4 is 1 burden point for each light weapon above that.
Weapons have a burden value of 1 (if 1-handed) or 2 (if 2-handed), including sheathes.
Bows and crossbows = 2 burden points, including quiver of bolts or arrows.

Equipment
Coins = 1 burden point per 100 coins (first 20 coins are free)
Negligible Items such as spell component pouches, sewing kits, flint and steel, belt pouches etc = 4 items for 1 burden point.
Any smallish item or collection of items (coil of silk rope, set of thieves tools, spell book, extra set of clothes, woolen blanket, satchel, package of 10 torches etc) = 1 burden point.
Trail rations = 1 burden point per week
Water and perishable rations = 1 burden point per day
Any biggish or cumbersome item or collection of items (2-people tent, small wooden chest, small keg of beer, battery of cooking gear etc, hempen rope) = 2 burden points.

Any item bigger than that directly causes the character to be medium or heavily encumbered (DM’s call).

Characters may also have a single backpack that provides a -2 encumbrance point benefit (total) against the sum of the equipment packed. A masterwork pack provides a -3 encumbrance point benefit. A sack over the shoulder (for instance) gives a -1 encumbrance point benefit.

Characters can buy a single weapons belt, (also can be a bandolier or weapons harness if desired). This provides a -1 encumbrance point benefit (total). It allows ready access to the weapons but assumes weapons are in plain sight.


Looks good. I've been thinking of something similar; this seems well pulled-off. I'd probably set the burden points for random "small stuff" even lower than it is - maybe even count a lot of them as "neglible" completely, as not to hamper those who wish to keep a lot of small gadgets around (like, my wizard has 40 sheets of paper and about 15 inks - that shouldn't weight like 2 half-plates).


One question. What about large creatures or creatures with multiple legs? In the rules, as I'm sure you know, large creatures can carry twice as much as a creature with the same strength score that is medium. Same with a medium quadruped. By RAW, every 5 points of strength score translate into a doubling of carry capacity. So would that just add 5 to their "Burden Points"?

Grand Lodge

Sounds good. These are the questions I need and am looking for.

I am also thinking armour must be worn to count at its rate of encumberance.

Not sure what unequiped armour should be.


See, that's always something I thought about. I always thought that wearing armor was easier than carrying it around. However, other than getting certain perks in Oblivion or something, I've never seen that concept implemented. I mean, I would rather wear a 20 lb weighted vest than carry around a 20 lb backpack. That's just me.


Actually, many games counts the weight of your worn clothes/armor differently than your carried armor. But that's another matter.

A simpler way might be basing it on armor type. Now, this gets further away from any kind of "realism", but it's a simplification:

Armor/clothes carried has burden of 1/3/6/9 based on clothes/light/medium/heavy. Armor worn has burden of that or armor check penalty, whichever is less. Shields are 1 for bucklers/light shields, 2 for heavy shields, 4 for tower shields.

Misc items are 4:1 for items weighing .5-2 pounds, 1 if they weight >2-9 pounds, 2 if they weight 10 pounds (and after that, 1 for each 5 pounds). Items that weight less than .5 by themselves count as neglible, up to DM discretion.

What about that variant?


Helaman wrote:

Simplified Encumbrance

Firstly this is NOT my invention. Some other forum dweller *let me know who you are if it was you* came up with this idea and I like it enough to think of running with it after some tweaks.

** spoiler omitted **...

I think I'm the dweller in question.

I'm not sure if I ever dedicated a thread about this houserule, but you can see it here under "other rules".

The original idea was meant as an abstracted way of calculating equipment and burden. There was a lot of DM fiat involved: a ladder, while lighter than a suit of chainmail, would be more burdensome and cumbersome to carry. As BeowulfIam noticed, this creates a linear scale rather than a logarithmic one like RaW's.

So a carried armour should be more cumbersome than a worn one. By how much? Doubled would make the math easy. Unnecessarily harsh? Perhaps but on the other hand, I can't picture myself fighting unhindered with a backpack full of plate mails...

In my experience with this system, the burden of light armours and weapons are virtually negligible in this system, while that of a full plate and heavy weapons is hard to ignore even for a strong warrior. This was working fine with my style, but it had more of a "encumbrance - yes/no" aspect than RaW.

For what its worth, we played that 4 legged creatures could bear x2 their Str score. Size was already factored in by adjusted Str score. A creature's own encumbrance would be = to its Str score.

'findel


It's interesting, but I think you should give the numbers a little more thought. You gave Heavy Armor a cost of 9, yet Half-Plate (which is the armor with the highest ACP) has a penalty of -7, thus a cost of 7. Same for medium at -5 and light at -3.

I mean... I'm honestly just being really REALLY picky, but it sounded like that's what you wanted. Also, if you had four items weighing one pound each, it would encumber just as much as one 2 pound item. This sort of makes sense since it's more difficult to find a way to carry a lot of something, but them that raises the question of the volume of an item. What if you have 8 greatswords? As you stated in your previous description, they cost 2 points apiece. At 8 lbs, that follows. However, greatswords are big and awkward. How would you carry them? Would that make them cost more?

Just speculations.

Grand Lodge

Yep - its you. A big thanks for this.

I added the weapons belt, pack and sack tweaks.

And yep I think I'll go with a double for non equipped armours.


Laurefindel wrote:


For what its worth, we played that 4 legged creatures could bear x2 their Str score. Size was already factored in by adjusted Str score. A creature's own encumbrance would be = to its Str score.

'findel

I agree with you fully on a logical basis about larger creatures, however not RAW. Is that just your houserule? Because I like it.


Helaman,

Feel free to do what you want of this rule, but the idea was to avoid pound equivalence. If you need to cross-reference everything for their weight, you might as well use RaW in pounds. This was meant to avoid headaches and sanity checks, as you put it :) As with other abstract rules, the simpler you keep it, the better.

Also, instead of giving large creatures increased burden capacity, we adjusted burden of different size. For example, a sword has a burden of 1 in the hand of an appropriate-sized character, but twice as much for a halfling (assuming a human-sized sword). The medium-sized knight may have a burden of 36 (his own Str + his equipment) but for his large-size horse, that translates into 18.

So in effect, larger creatures did benefited from both higher Str score and size modifier... Now that I think of it, I'm not sure how clever that was...

Grand Lodge

Laurefindel wrote:

Helaman,

Feel free to do what you want of this rule, but the idea was to avoid pound equivalence. If you need to cross-reference everything for their weight, you might as well use RaW in pounds. This was meant to avoid headaches and sanity checks. As with other abstract rules. the simpler you keep it, the better.

Also, instead of giving large creatures increased burden capacity, we adjusted burden of different size. For example, a sword has a burden of 1 in the hand of an appropriate-sized character, but twice as much for a halfling (assuming a human-sized sword). The medium-sized knight may have a burden of 36 (his own Str + his equipment) but for his large-size horse, that translates into 18.

So in effect, larger creatures did benefited from both higer Str score and size modifier... Now that I think of it, I'm not sure how clever that is...

Yep. I was going for double the penalty in encumberance for carrying armour rather than wearing it.

I love the idea of downgrading or upgrading the burden size.


BeowulfIam wrote:
It's interesting, but I think you should give the numbers a little more thought. You gave Heavy Armor a cost of 9, yet Half-Plate (which is the armor with the highest ACP) has a penalty of -7, thus a cost of 7. Same for medium at -5 and light at -3.

I assume this was directed at me rather than the OP, which tied burden to only ACP. The light/med/heavy distinction was for armor that was carried but not worn - thus, carrying a half-plate in your backpack is a weight of 9, but wearing it, if you're proficient, is just a weight of 7 (or 6 if it's masterwork) due to better weight distribution.


stringburka wrote:
BeowulfIam wrote:
It's interesting, but I think you should give the numbers a little more thought. You gave Heavy Armor a cost of 9, yet Half-Plate (which is the armor with the highest ACP) has a penalty of -7, thus a cost of 7. Same for medium at -5 and light at -3.
I assume this was directed at me rather than the OP, which tied burden to only ACP. The light/med/heavy distinction was for armor that was carried but not worn - thus, carrying a half-plate in your backpack is a weight of 9, but wearing it, if you're proficient, is just a weight of 7 (or 6 if it's masterwork) due to better weight distribution.

Understood. I really like that. It's much more simple and considers worn armor as being easier to carry than not worn.

All of this is just a little strange, as I said before, because it treats strength linearly rather than non-linearly. So, by all technicalities, Hercules could only carry around 46 points worth of stuff. So... About 250 pounds of random junk. In RAW, Hercules can carry around literally tons and tons of stuff.

Grand Lodge

But how encumbering was all that tonnes of stuff? If making a strength check to lift a golden ox etc I'd have no problems with the Hercules PC attempting that but carrying it around on his back, even if he could do so easily, would make him encumbered and hinder his running, fighting etc especially his naturally high dexterity as he tries to do so with a golden ox across his shoulders.

For instance I can lift a 10 litre water container from the supermarket no problems at all... but its very very inconvenient to carry it or even try to fight with it.

@Stringburka... thanks for your ideas. Yoink. Just stole them. :)

Grand Lodge

Thanks for the great input all.

Updates

Spoiler:

A character may carry up to its Strength score worth of burden points before being encumbered. Up to twice its Strength score, the character is now under medium encumbrance (character is fatigued or exhausted if already fatigued). Up to three times its Strength score in burden points, the character is under heavy encumbrance (character is overwhelmed).
Armour

Shields and armors have a burden value = modified armor check penalty. A character can carry one set of armour and one shield at the modified armour check penalty otherwise they use the flat rate below.

Clothes worn have no impact to Encumbrance.

Clothes and Armour carried has burden of 1/3/6/9 based on clothes/light/medium/heavy. Armor worn has burden of that or armor check penalty, whichever is less. Shields are +1 encumbrance for bucklers/light shields carried as ‘treasure’, +2 for heavy shields, and +4 for tower shields assuming they are carried as loot or cargo.
Weapons

Light weapons have negligible burden up to 4 weapons, above 4 is 1 burden point for each light weapon above that.
Weapons have a burden value of 1 (if 1-handed) or 2 (if 2-handed), including sheathes.
Bows and crossbows = 2 burden points, including quiver of bolts or arrows.
Equipment

Coins = 1 burden point per 100 coins (first 20 coins are free)
Negligible Items such as spell component pouches, sewing kits, flint and steel, belt pouches etc = 4 items for 1 burden point.
Any smallish item or collection of items (coil of silk rope, set of thieves tools, spell book, extra set of clothes, woolen blanket, satchel, package of 10 torches etc) = 1 burden point.
Trail rations = 1 burden point per week
Water and perishable rations = 1 burden point per day
Any biggish or cumbersome item or collection of items (2-people tent, small wooden chest, small keg of beer, battery of cooking gear etc, hempen rope) = 2 burden points.

Any item bigger than that directly causes the character to be medium or heavily encumbered (DM’s call).

Characters can buy a single weapons belt, (also can be a bandolier or weapons harness if desired). This provides a -1 encumbrance point benefit (total). It allows ready access to the weapons but assumes weapons are in plain sight.

Characters may also have a single backpack that provides a -2 encumbrance point benefit (total) against the sum of the equipment packed. A masterwork pack provides a -3 encumbrance point benefit. A sack over the shoulder (for instance) gives a -1 encumbrance point benefit.

Prehaps you could venture over to my next one Sanity Check #2 - Spell Focus Items or keep an eye out for the next few in this series?


I would assume Hercules had a permanent effect similar to Ant Haul.

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