Slave stats and pricing


Rules Questions

Grand Lodge

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Introduced in Adventurer's Armory, was a pricing for slaves.
It as follows:
Slave, common 75 gp
Slave, hard labor 100 gp
Slave, household 50 gp
Slave, slip (halfling) 100 gp
Slave, specialized 500 gp

1) How does one determine stats?

2) How does one determine which category a slave falls into?

3)How does race effect price?

4) How do you price non-player race, and non-humanoid slaves?


I don't know, but will take a good guess

1) I think they have a point buy between Zero and Ten.

2) I think the physical and mental attributes will divide them
Hard hard labor ones likely have higher physical stats then mental.
household and Common are likely balances mental and physical stats.

3) I do think race would effect price, but it would also be region dependent as some races are rarer than others in certain areas.

4) No Idea, but I would refer to the rarity of it in the region.

Grand Lodge

Well, in regards to my situation, Katapesh.


Is this for a character?

Katapesh

Grand Lodge

Yes.

Slavery is legal in Katapesh.


what is the character?

Grand Lodge

A Duergar.

If truly interested, see here for more details.


3 people marked this as a favorite.
blackbloodtroll wrote:

Introduced in Adventurer's Armory, was a pricing for slaves.

It as follows:
Slave, common 75 gp
Slave, hard labor 100 gp
Slave, household 50 gp
Slave, slip (halfling) 100 gp
Slave, specialized 500 gp

1) How does one determine stats?

2) How does one determine which category a slave falls into?

3)How does race effect price?

4) How do you price non-player race, and non-humanoid slaves?

2) My take on Category classification is as following

Slave Common: A slave judged to have no really distinguishable positive characteristics or is being sold for simple tasks (the equivalent of a modern cash register job). Essentially a slave being sold because someone has need of a warm body for a task but the task itself doesn't require much in the way of training.

Slave, Hard Labor: Typically a slave with above average Strength and probably Constitution (for endurance), though weaker slaves could be used instead if you do not mind the reduced productivity and replacement costs. Hard Labor Slaves can also be used as a way to get rid of or punish undesirable population units. For instance enemy soldiers captured from battle might be sold into Hard Labor as a precaution, as may be political enemies who do not quite warrant death.

Slave Household: Probably at least an average charisma score as this is a slave that you and your family are going to be interacting with frequently. A household slave is going to at least in part be define by their personality. A docile or timid personality is more likely to be selected as a household slave rather than an aggressive slave that hasnt been broken yet. Overall a slave is more likely to be selected as a household slave if it has a professional skill such as cooking, sewing or something similar.

Slave Specialized: Essentially what it says a slave that is not easily replaced. An especially beautiful/Handsome slave for brothels, a slave with low PC levels (I suspect that Bards as entertainment, or Fighters as bodyguards would be popular). Other popular choices would be Experts who could train your children, Adepts who could provide low level healing on demand and the like.


blackbloodtroll wrote:

A Duergar.

If truly interested, see here for more details.

again guessing things out.

The character given PC class levels is a specialized slave.
Race: Duergar, so X1.25 the price (not too rare, bad rep, but tend to be lawful)

So 750gp

Grand Lodge

Azure_Zero wrote:
blackbloodtroll wrote:

A Duergar.

If truly interested, see here for more details.

again guessing things out.

The character given PC class levels is a specialized slave.
Race: Duergar, so X1.25 the price (not too rare, bad rep, but tend to be lawful)

So 750gp

Oh no.

That's the PC buying the slaves. I was confused by your question.


blackbloodtroll wrote:
Azure_Zero wrote:
blackbloodtroll wrote:

A Duergar.

If truly interested, see here for more details.

again guessing things out.

The character given PC class levels is a specialized slave.
Race: Duergar, so X1.25 the price (not too rare, bad rep, but tend to be lawful)

So 750gp

Oh no.

That's the PC buying the slaves. I was confused by your question.

That's Ok, I was confused myself.

So your character is buying slaves in a LoF campaign,
what type, stats, and race are the slave(s)?.

Grand Lodge

Well, I was hoping for an Aasimar or Halfling of sorts as a personal slave.

Perhaps a few levels in Expert or Rogue.

Dark Archive

may be the upcoming module "Broken Chains" will go into more detail

Grand Lodge

It is on my list.


blackbloodtroll wrote:

Well, I was hoping for an Aasimar or Halfling of sorts as a personal slave.

Perhaps a few levels in Expert or Rogue.

A regular Aasimar or one of the 6 variant heritages?

(as some are rarer than others)

Grand Lodge

Just normal Aasimar.
Someone to check the health and well being of other slaves.

Cleric might be more fitting, but enough ranks in Heal should be fine.


This is my guessing (it could be higher)

The character given PC class levels is a specialized slave.
Race: Assimar, so X2.00 the price (rare, good looking, tend to good)

So 1000gp

Grand Lodge

My DM will be wary of anything "customized", so I guess I would go with the bestiary Aasimar, seen here.


Still the same price.

Grand Lodge

Cool.


Kenzerco make a product named Goods and Gear that deals with slaves and modifiers for their skills, talents and race.


City of Brass has the price of a slave being their HD x Cha X Str score in BP, which is 5gp. Obviously that's not official rules, but using that as a base line. Assuming NPC levels are half that, I'll use gp instead of BP for a commoner NPC class.

Household slave = 1HD x 7 Str x 7 Cha = 49 GP.
Hard labor = 1HD x 12 Str x 8 Cha = 96 gp
Common slave = 1HD x 11 Str x 7 Cha = 77 gp.

Not exact, but close enough. But since it doesn't say, I would assume a 20th level fighter with base 18 in all stats. Perfectly obedient to your character.

Edit: And didn't see the thread necro. Curses.


Still an interesting topic. Related to NPC level demographics which are a pet peeve of mine. Unless it's anadolescent/young adult I would assume 2-3 levels in an NPC class. Higher levels if older.

Grand Lodge

Ah, I miss that PC.

I almost had that game restarted too.

We ended up just grabbing the base Aasimar from the Bestiary.


Thanael wrote:
Still an interesting topic. Related to NPC level demographics which are a pet peeve of mine. Unless it's anadolescent/young adult I would assume 2-3 levels in an NPC class. Higher levels if older.

Well, I agree, I tend to assign 1 NPC level per 10 years of age on average. However, I was just trying to reconcile the PF prices with the City of Brass ones...it is entirely likely that PF folks pay for cheap slaves.

Grand Lodge

2 people marked this as a favorite.
blackbloodtroll wrote:

Well, I was hoping for an Aasimar or Halfling of sorts as a personal slave.

Perhaps a few levels in Expert or Rogue.

I would imagine that a slave with "a few levels of Rogue" would have removed himself from inventory by now. :)

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