| Baron of the Sands |
I noticed this pathfinder compatible ap when the part four had been advertised on the home page. With further searching, I decided that this would be an interesting game to play in. I have no one in my town to play regularly except for the one game I am currently in. If any GMs are interested in running this, please let me know.
| wolfman1911 |
Character creation is basically the same, though you don't have to worry about starting gold or equipment, since you start in prison. One cool thing is that they have a lawful evil antipaladin, but it isn't described until the fifth book. I can't tell anything about it, because I only have the first, and haven't read it except for the thirty page preview.
The biggest difference is that the campaign traits cover what crime you are about to be executed for. There is a surprising amount of variety there, especially since it is considered a different crime to convince someone else to do something, rather than doing it yourself (example: plotting against the king is High Treason, convincing others to plot against the king is sedition).
| Tirion Jörðhár |
I just started in one. You can download the free intro to the AP, not sure where but a search on Way of the Wicked and/or Fire Mountain Games should get you to it.
Character creation is actually quite different if the DM uses the recommended variations:
+2 Skill points per level
1 additional NON-combat feat at level 1 (skill focus, alertness, cosmopolitan, etc I have seen taken)
Stats are focus/foible: 18, 8, 4x1d10+7. However, you are supposed to use the 4x1d10+7 in the order rolled, so if you had a fighter and wanted 18 Str and 8 Cha, then the four rolls would be put into Dex, Con, Int, Wis in the order rolled. It makes for some interesting character creation. Since you can shift the focus/foible where ever you want, it affects you choice of classes/races frequently.
| Sigz |
Orrin had survived so far, if nothing else, since before the time of the current kings grandfather. He had lived in the time of his houses most exalted moments and borne witness to the events leading to it's downfall battling for house Obeth against the usurpers aligned with house Magnus. He had survived by waiting, watching and following the rules. He had learned his lessons, followed instructions and obeyed his betters to reach this long year in life. He had waited, watched and learned. He had long been overdue to inherit the wealth of his house but he had always been overlooked, hidden and ignored in favor of one miss-intelligent cousins or another who had been marked in birth to carry on the legacy of stupidity of his house. Eventually his waiting had payed off.
Orrin had killed his first cousin by the time he was seventy, in his teens in mind and body by the curse of his blood, he had killed him on the family grounds over a quarrel over ascendancy where his cousin had rubbed into Orrin's face that he would never rise to power in this house. He was a monster and a disgrace and would remain locked up and hidden till the gods saw fit to remove his cursed presence from the world. Orrin had realized he was right and the realization infuriated him to the point where he strangled the life out of his weak-willed cousin and plunged his teeth into his throat, drinking his blood. Sitting over the corpse for well over an hour Orrin brooded over his words and came to a realization; If he was ever to come into his rightful inheritance he would need to kill or cow the rest of his family as well and so over the next half-century various members of his family died from various reasons. Accidents, poisons, muggings, and murder, children died in their cribs and healthy young men died in war or turned frail and died within a year of taking ill. A curse seemed to have fallen over house Ulmat until only Orrin was left to pick up it's pieces.
On his death bed his grandfather had tried to impress upon Orrin that he was, despite it all, an Ulmat, and as such it was his duty to see to the well being of his house. Orrin had nodded demurely at old Lord Percival Ulmat's ramblings, never revealing to the dying man that he was, in fact, the curse lying upon the family. Instead he played the role doled out to him, with a smile on his face he took over various businesses and came to ruling his house from the shadows of the heavy curtains in the manors study by various shady deals and illicit brokering he, over time, turned his family's businesses into a well oiled yet budding criminal enterprise.
Piracy, slavery, kidnapping, murder and intimidation were but a few of the sins performed under Orrin's orders. Necromancy, grave robbing, demon worship, debauchery and heresy were the things he did in his free time.
Orrin had no idea who his father was, he only knew that his mother had been a stupid waif unworthy of her lineage. His grandfather, the late Lord Percival Ulmat, had made sure that Orrin understood this at an early age. But then it didn't really matter now that the inquisition was here for him. Sitting in his plush chair as they burst through the doors of his study and tore down the drapes, letting in the accursed sun's light all Orrin could do was wonder what they'd caught him on.
"Greetings officer." Orrin said in his graveling whispering voice, drawing a sneer from the self-appointed holy officer. "What may I help you with today?"
| Warsor |
The AP Does not allow Good or Chaotic alignments. All else is fair game however you need to make a character who is willing to work with an evil organization as the entire game depends on your character accepting said organization at a point. DM tells you this upfront so you know what sort of characters will work and which will not.
| DM Flykiller |
I have created a thread here to preview the house rules I want to introduce in my WotW game. Once I have some feedback, I plan on opening the recruitment thread.