Interest Check on Way of the Wicked


Recruitment


I noticed this pathfinder compatible ap when the part four had been advertised on the home page. With further searching, I decided that this would be an interesting game to play in. I have no one in my town to play regularly except for the one game I am currently in. If any GMs are interested in running this, please let me know.


Oh hell yes! I have a tiefling illusionist that I made, basically for fun, that would be great for Way of the Wicked. I'd just have to make a few alterations to him, like say, turning him evil.


I'd love to play as well. Been in two, one died and I left the other due to some player conflict.


I just started running on Thursdays one for a group of close friends on Skype/maptools. Sadly I feel that playing in it might be ruined now for me since I've had to read the AP to run it. But its definately a very fun AP to play through.


I don't normally play evil, but it might be interesting to stretch myself. I've never played the AP, but would be interested. I'm not up to running it though.


Yeah, would be nice to play something completely different.


I've also got a character or two that I think would work nicely in an evil campaign...so yes I'm interested XP


I just wish that the AP was better organized in terms of where it put material, there are options for variant games and asmodean archetypes in books 2-5. But by the time you get to those books its likely your already past the campaign start.

Sovereign Court RPG Superstar 2009 Top 32

Color me interested as well. I think I might go for an mercenary-type character, possibly either a fighter or ranger.


I would definently be up for it however i don't own a copy of the AP how are chars made?


Character creation is basically the same, though you don't have to worry about starting gold or equipment, since you start in prison. One cool thing is that they have a lawful evil antipaladin, but it isn't described until the fifth book. I can't tell anything about it, because I only have the first, and haven't read it except for the thirty page preview.

The biggest difference is that the campaign traits cover what crime you are about to be executed for. There is a surprising amount of variety there, especially since it is considered a different crime to convince someone else to do something, rather than doing it yourself (example: plotting against the king is High Treason, convincing others to plot against the king is sedition).

RPG Superstar Season 9 Top 32

I would be interested in playing (I applied four times to get into this AP to no avail), but if the stars align right I may be launching my own game of it in November.

To those who have it - how does the AP accommodate large parties?


I would love to get into this. Looks like such a fun AP and has great reviews.


I just started in one. You can download the free intro to the AP, not sure where but a search on Way of the Wicked and/or Fire Mountain Games should get you to it.

Character creation is actually quite different if the DM uses the recommended variations:

+2 Skill points per level
1 additional NON-combat feat at level 1 (skill focus, alertness, cosmopolitan, etc I have seen taken)

Stats are focus/foible: 18, 8, 4x1d10+7. However, you are supposed to use the 4x1d10+7 in the order rolled, so if you had a fighter and wanted 18 Str and 8 Cha, then the four rolls would be put into Dex, Con, Int, Wis in the order rolled. It makes for some interesting character creation. Since you can shift the focus/foible where ever you want, it affects you choice of classes/races frequently.


I am very interested in playing.


Yeah I really like the semi-randomness of the ability scores. It definitely makes character creation fun and interesting.


I'd love to get into such a game. I've dotted interest in every WoW game that has started here but couldn't come up with a concept I liked enough to apply with it but that has changed, oh yes, it has changed.


F.ex. a Damphir necromancer:
Orrin was sitting in his study when the inquisitors came for him. Of course the bastards came at high noon, his condition was well known throughout the aristocracy and his enemies, the sneering, self important slugs who had scorned him and snubbed for the entirety of his hundred twenty-five years of accursed semi-life would make sure that his downfall would be as painfully humiliating as possible, the downfall of the last living member of his house. For you see, Orrin was a damphir, born through the unholy mating of a human and a vampire and forcing him out to endure the glaring flare of the midday sun was the perfect way to make this experience as uncomfortable to Orrin as possible as well as revealing his unholy nature to any onlooking peasant they would make sure would mass out into the street to watch as they marched him to face the judge.

Orrin had survived so far, if nothing else, since before the time of the current kings grandfather. He had lived in the time of his houses most exalted moments and borne witness to the events leading to it's downfall battling for house Obeth against the usurpers aligned with house Magnus. He had survived by waiting, watching and following the rules. He had learned his lessons, followed instructions and obeyed his betters to reach this long year in life. He had waited, watched and learned. He had long been overdue to inherit the wealth of his house but he had always been overlooked, hidden and ignored in favor of one miss-intelligent cousins or another who had been marked in birth to carry on the legacy of stupidity of his house. Eventually his waiting had payed off.

Orrin had killed his first cousin by the time he was seventy, in his teens in mind and body by the curse of his blood, he had killed him on the family grounds over a quarrel over ascendancy where his cousin had rubbed into Orrin's face that he would never rise to power in this house. He was a monster and a disgrace and would remain locked up and hidden till the gods saw fit to remove his cursed presence from the world. Orrin had realized he was right and the realization infuriated him to the point where he strangled the life out of his weak-willed cousin and plunged his teeth into his throat, drinking his blood. Sitting over the corpse for well over an hour Orrin brooded over his words and came to a realization; If he was ever to come into his rightful inheritance he would need to kill or cow the rest of his family as well and so over the next half-century various members of his family died from various reasons. Accidents, poisons, muggings, and murder, children died in their cribs and healthy young men died in war or turned frail and died within a year of taking ill. A curse seemed to have fallen over house Ulmat until only Orrin was left to pick up it's pieces.

On his death bed his grandfather had tried to impress upon Orrin that he was, despite it all, an Ulmat, and as such it was his duty to see to the well being of his house. Orrin had nodded demurely at old Lord Percival Ulmat's ramblings, never revealing to the dying man that he was, in fact, the curse lying upon the family. Instead he played the role doled out to him, with a smile on his face he took over various businesses and came to ruling his house from the shadows of the heavy curtains in the manors study by various shady deals and illicit brokering he, over time, turned his family's businesses into a well oiled yet budding criminal enterprise.

Piracy, slavery, kidnapping, murder and intimidation were but a few of the sins performed under Orrin's orders. Necromancy, grave robbing, demon worship, debauchery and heresy were the things he did in his free time.

Orrin had no idea who his father was, he only knew that his mother had been a stupid waif unworthy of her lineage. His grandfather, the late Lord Percival Ulmat, had made sure that Orrin understood this at an early age. But then it didn't really matter now that the inquisition was here for him. Sitting in his plush chair as they burst through the doors of his study and tore down the drapes, letting in the accursed sun's light all Orrin could do was wonder what they'd caught him on.

"Greetings officer." Orrin said in his graveling whispering voice, drawing a sneer from the self-appointed holy officer. "What may I help you with today?"


I've read a little more about it...Poor Chaotic Evil, always left out of these things. It's almost as if no one trusts unpredictable impulse-control impaired psychopaths anymore. *Sigh*

The thing seems to stress LE a lot, which naturally makes the contrary aspect of me want to play a NE instead :)

The Exchange

I would love to play in this game as well. Looks really fun.


yeah, also playing in one that recently started. Fire Mountain Games even checked in on us, pretty cool.


alot of players but any GM's ?


Also interested, have we gotten a GM? Thus far I didn't see one.

Edit: ninja'd


I would expect to be one of the players in this game, but it's GM decision. If someone can get me the pdfs or ship me the copies, I would be glad to run it.

The Exchange

I also would be interested in playing in this! But that's just another voice adding to the din, isn't it...


I tried to get into two games already, but I did not make the cut.


Does the AP explicitly require the PCs be evil or is there room for a CN or LN who doesn't care much about the good/evil axis and is willing to work with the darker sorts?


The AP Does not allow Good or Chaotic alignments. All else is fair game however you need to make a character who is willing to work with an evil organization as the entire game depends on your character accepting said organization at a point. DM tells you this upfront so you know what sort of characters will work and which will not.


You will be asked to do evil things however so it might be difficult to keep that a non-evil alignment over the course of the entire adventure.

Lantern Lodge

You can play a merc. They are evil by PF standards.


Interested in playing. I have many evil character concepts. I just never get much opportunity to play them.


ANY GMs???????


Looks like the only ones willing to GM it don't have the materials, at least so far.


*bump*


I have created a thread here to preview the house rules I want to introduce in my WotW game. Once I have some feedback, I plan on opening the recruitment thread.


I am very, very interested in this.

Lantern Lodge

OOh I claim Wrath! I can bring back my second ever character. She was a pregen for a mini adventure in 3.0 but she was a fun character to play. Sorceress with a focus on combat and fire.


Envy sounds right up the alley for the character I have in mind.


I like Pride, that sounds decent without adding too much of an advantage or disadvantage.


I had in mind an Alchemist who would eventually take the Daggermark Poisoner PrC. If chosen, Gluttony would work well for him.


On a character level I'm leaning towards pride, but if we want all sins represented in our evil super-squad greed sounds good.


Just curious how it is going :)


In DM flykiller's house rules thread, he mentioned putting up a fresh recruitment thread tomorrow.


Thanks for the heads up!


I would definitely also be interested in trying this out.

Community / Forums / Online Campaigns / Recruitment / Interest Check on Way of the Wicked All Messageboards

Want to post a reply? Sign in.