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So this Eidolon comes decked out with a Marsupial style 'pouch' with chair, drink holder, periscope, and so much more :D
What are your thoughts?
[url]http://aegisartisan.deviantart.com/art/Eidolon-n-Summoner-An-Agoraphobic-Pa thfinder-Gnome-330895189[/url]
This poor gnome is a bit afraid of the outside world but has a bit of an "Oz" complex.
I'm thinking of playing him with a bit of a stutter when he gets excited.
It would be interesting to see him 'fall' into the 'real-world' should someone 'banish' or 'dismiss' his Eidolon. He'd fall with a loud 'ouch' and an incomprehensible expression on his face -lol
PS
Will Piazo ever put up a 'Fan-Art' site:?)

Curaigh |

So this Eidolon comes decked out with a Marsupial style 'pouch' with chair, drink holder, periscope, and so much more :D
What are your thoughts?
This poor gnome is a bit afraid of the outside world but has a bit of an "Oz" complex.
I'm thinking of playing him with a bit of a stutter when he gets excited.It would be interesting to see him 'fall' into the 'real-world' should someone 'banish' or 'dismiss' his Eidolon. He'd fall with a loud 'ouch' and an incomprehensible expression on his face -lol
PS
Will Piazo ever put up a 'Fan-Art' site:?)

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Gnome Summoner Eidolon .PNG picture link:
art/Eidolon-n-Summoner-An-Agoraphobic-Pathfinder-Gnome-330895189
fixed link
Thank you Curaigh..,
And how would I write the HTML to make "Gnome Summoner Eidolon" the actual link, as you did for "fixed link"
I appreciate your help, being a bit rusty on my MarkUp :)

Odea |

The tags for inputting urls on the forums are brackets around "url=http://thisisyoururlhere.html" and then "/url". An example (using curvy brackets so that the text shows up):
{url=http://www.google.com}This here is a link to google.{/url}
The above (with regular brackets) does:
This here is a link to google.
One comment:
The idea is awesome, but if your summoner is going to be hiding in his eidolon, there may be line of sight issues for casting (I tried to see if the periscope from the APG allows line of sight, but my few-minutes search didn't turn up anything.) Just something to watch out for.

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I'm also not sure if every GM will allow for you to "hide" in your Eidolon, as this provides a mechanical benefit not quantified through an Evolution (that is, cover that carries you around).
That said, I would take steps for the Eidolon to function as a mount (beef up your Ride skill) and buy an exotic military saddle to stay "mounted".

Odea |

Technically the ride skill allows him to get cover from his eidolon:
Cover [DC] 15
Cover: You can react instantly to drop down and hang alongside your mount, using it as cover. You can't attack or cast spells while using your mount as cover. If you fail your Ride check, you don't get the cover benefit. Using this option is an immediate action, but recovering from this position is a move action (no check required).
But if he's doing that all the time, he's not casting any spells (bolded and emphasis mine).
Agreed about the synthesist; would make more sense, but it's not PFS legal.

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Technically the ride skill allows him to get cover from his eidolon:
PRD wrote:
Cover [DC] 15
Cover: You can react instantly to drop down and hang alongside your mount, using it as cover. You can't attack or cast spells while using your mount as cover. If you fail your Ride check, you don't get the cover benefit. Using this option is an immediate action, but recovering from this position is a move action (no check required).
But if he's doing that all the time, he's not casting any spells (bolded and emphasis mine).
Agreed about the synthesist; would make more sense, but it's not PFS legal.
This may actually work best (The Cover use of Ride Skill) because it solves line-of-sight issues. If he's hiding he can't cast spells anyways due to LoS; popping out as a move action to cast/shoot/whatever and then Ride Skill popping back back in would be a good visual.

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Thanks for the Coding Odea.
As for cover in general, I suppose if you had a Medium fighter in 'fat-man's' armor; you'd have plenty of room to hide a 3' gnome.
That being stated, and the 'fantastical' look of our eidolon up to us; I don't know that it couldn't look like that.
Someone will surely have a specific answer :P
As for ride-skill, I thought of that, but he's more being 'carried' than riding...
So if you were say, casting a spell out of a stage-coach, you'd probably just need a concentration check, rather than a ride-check.
Any spell casting is most likely to be on the Eidolon itself.
I'm curious to see more evolution crop up.
I do appreciate all the input.

Curaigh |

Thanks for the Coding Odea.
As for cover in general, I suppose if you had a Medium fighter in 'fat-man's' armor; you'd have plenty of room to hide a 3' gnome.
That being stated, and the 'fantastical' look of our eidolon up to us; I don't know that it couldn't look like that.
Someone will surely have a specific answer :P
As for ride-skill, I thought of that, but he's more being 'carried' than riding...
So if you were say, casting a spell out of a stage-coach, you'd probably just need a concentration check, rather than a ride-check.Any spell casting is most likely to be on the Eidolon itself.
I'm curious to see more evolution crop up.
I do appreciate all the input.
'Mount' is an evolution. Two characters occupying the same square usually needs one riding the other (swallow hole might work... sharing a space outside of combat too). There is no 'carriage' evolution. No matter how you reskin it (reskinning not allowed/limited in PFS) mount is the closest game rule that exists outside of synthisist.
Would an agoraphobic gnome be comfortable in a suit of plate mail?
Would a claustrophobic gnome be uncomfortable in a suit of plate mail? :)

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'Mount' is an evolution. Two characters occupying the same square usually needs one riding the other (swallow hole might work... sharing a space outside of combat too). There is no 'carriage' evolution. No matter how you reskin it (reskinning not allowed/limited in PFS) mount is the closest game rule that exists outside of synthisist.
This.
We're not being any more specific because you're not creating something that can be neatly created within the available rules and resources. The mount suggestion isn't asking you to change the visual of your concept; it's giving you a framework to work within so you aren't seeing table variation.
Otherwise, I can say right now that I as a GM wouldn't give you any benefits for "hiding" in the Eidolon like it was some sort of mecha just because. Why? Because it edges into a house rule that is a call I don't get to make in a PFS setting.
The Mount Evolution+Ride Skill Cover Function would work for me because it is within the existing rules.Synthesist would definitely be the best option for this concept, but it's sadly not allowed.

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I understand and appreciate the idea of making it work with evolutions rather than 'skins'. "Reskinning is not allowed/limited in PFS" - I'll use that fine quote too :)
Eidolon's aside, the idea of two characters occupying the same space... Is that covered at all in Pathfinder? A strong porter has a barrel strapped onto his back. Inside resides a small character.
How would that work?
A character is knocked unconscious, and his loyal PC rolls him in a rug, and throws him over his shoulder to bug out. They now occupy the same space so what happens when the are attacked by various things?
A mighty fighter carries a halfling-sorcerer under one arm while fighting with the other.
He's running with the halfling out of the dungeon.
The sorcerer is making concentration checks to try to sling spells to cover their exit.
How do these situations work? The sorcerer obivously doesn't need to make a ride check, though the fighter may need an acrobatics (say DC 10) check if he gets hit by something big, to make sure he doesn't drop his burden.
A small character being transported wether in a box, trunk, or barrel via a cart or characters back (whatever) would have full cover (until it's crate was blasted away) and would be limited to casting spells that would affect just himself for the most part since he can't see anything else.
Is any of that covered in PFS so that one wouldn't have to look for/towards a homebrew?
What kinds of threads on this site address characters in the same space?
Thanks again :D

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An unconscious character, whether rolled in a rug or not, is effectively a carried object. A squishy object, that is still subject to area damage and being targetted.
Outside of combat, it's no stretch for a GM to say 'The barbarian carries the gnome on his back, so he can keep up.'.
Once combat starts, that gnome will have to dismount, or be unable to contribute to the encounter.
The reason two active PCs take up more space, is because it is assumed they are having to step back and forth, wave their arms around, when engaging in combat.
The 'mount' PC is not going to be able to predict the actions of the 'rider' PC, and will be spinning, ducking, weaving, charging, in ways that will wreck the rider's aim.
Or, at least, he will be, if he expects either of them to benefit at all from a Dex bonus, or any tactical use of feats, rage powers, feints, etc.
If the mount's movement is so sedate to allow the rider to line up shots, then it's slow enough for the rider to be a sitting duck, to the enemy.

Odea |

And two conscious characters can occupy the same space, but they are considered "squeezing" (unless one of them is tiny-sized).
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.
To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.
Also, if you do get a porter, they aren't supposed (and technically aren't allowed) to have any stat block, nor any effect on combat. All they can do is carry your stuff.

BigNorseWolf |

And two conscious characters can occupy the same space, but they are considered "squeezing" (unless one of them is tiny-sized).PRD wrote:Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.This is for an ogre moving through a narrow corridor, not past other creatures. You need the swarm fighting feat/racial quality, 3 sizes of difference, to be a familiar, and/or a mount to share a square with another creature
W

Odea |

How do you deal with something like a character trying to move through an enemy's square from an ally's square?
e.g. A and B are allies, E is an enemy:
_ A _ _ B E _ _ <- A moves through B and E to flank, fails his acrobatics roll by >5...
If you attempt to move though an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.
If A fails his check he loses his move and provokes, but if he can't share (i.e. be squeezed into the square with B) then he's out of reach of E who should get an AoO as A just provoked trying to move THROUGH his space...

BigNorseWolf |

How do you deal with something like a character trying to move through an enemy's square from an ally's square?
e.g. A and B are allies, E is an enemy:
_ A _ _ B E _ _ <- A moves through B and E to flank, fails his acrobatics roll by >5...PRD wrote:If you attempt to move though an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.If A fails his check he loses his move and provokes, but if he can't share (i.e. be squeezed into the square with B) then he's out of reach of E who should get an AoO as A just provoked trying to move THROUGH his space...
By raw they bounce back to the last legal space (which can cause some fun with light speed breaking kobold conga lines around the equator, but isn't usually THAT silly in combat). They're leaving a threatened square so they provoke.
Even attempting to leave a square is what provokes, not necessarily the act of leaving. Trying to read it the other way results in a time paradox.
If you attempt to leave a threatened square and get tripped for example, you never get out of the square (which is what provoked) so you didn't provoke so you didn't get trip so you can leave the square so you do provoke so you can be tripped so you can't leave the square...
A moves into B's space: no aoo, no roll
A attempts to move into E's space: Will provoke without a successful acrobatics check. The check fails, A provokes with his attempt, and then by raw is shunted back behind B. Fortunately movement only provokes once no matter how many times you do it so there's no combat reflexes pinball you can set up...