Onishi Goblin Squad Member |
i wonder how archtipes will be or if they will be their at all.
Well archtypes themselves per the blogs are more or less viewed as the classes in the game. Though the way the game works they aren't exactly the same as classes, as the game trains via a skill method. Though I don't see it outside of possibility for them to offer multiple paths to the capstone, or possibly multiple capstone choices for classes at some point some of which may mimic archtypes in the tabletop game.
Nihimon Goblin Squad Member |
i wonder how archtipes will be or if they will be their at all.
I think you're referring to Archetypes as in "Archetypes & Alternate Class Features" as listed near the bottom of the Wizard page.
I am very hopeful that these kinds of things make it into the game, but I wouldn't be surprised if that didn't happen right away.
Nestor Goblin Squad Member |
I am willing to guess that when you chose an archetype at character creation it will give you a set amount of skills in various areas right off the bat. Then you will be free to branch out into what ever area you desire.
for example, if you choose a rogue:
you start with a character with some better than average stealth capabilities with higher than average damage but sub-par defensive skills that lend themselves to dodging and mobility.
for example, if you choose a fighter:
you start with a character with less than average damage abilities, better than average defense and armor skills, and low stealth capabilities.
and so on
Forencith Goblin Squad Member |