Support Roll20.net!


Technology


Many of you know that I am a VTT enthusiast. I've been using MapTool for a long time, and I continue to do so, but recently roll20.net has caught my eye. What they're doing over there is really solid work. It has — hands down — the best web-design sensibility of any of the smorgasbord of Kickstarted HTML5 VTTs that I have seen. They've managed to implement some good community tools (like campaign homepages), and they're not dependent on an external service like Google+ hangouts (although they are compatible with Google+ hangouts). And of paramount importance to me, the interface and overall design are incredibly slick and usable. I actually managed to set up a live campaign accidentally at work. If you've ever done the port-forwarding raindance with a locally hosted VTT client, you will understand just how incredible that is.

The only thing that's been holding me back is the lack of vision and light functionality that I get from MapTool. Well, they're developing that. And if you support them with a subscription, you can even test it out now! Awesome.

Consider this my official endorsement of the Roll20.net VTT. I am still running MapTool (b63) and playing in a d20pro campaign, and I await Paizo's GameSpace. But for now, if you have $5 or $10 a month, please consider supporting Roll20.net. The more support they receive, the better it will become. I plan to remain open-minded, playing and testing various VTTs in the future, but if I had to pick one to flourish, it would be this.

The idea of a group of talented people being able to create a VTT as a legitimate career brings a tear to my eye.


Bumped because I played my first session with dynamic light.

It's not quite as complete as the maptool experience, yet, but I still think it's $10 well-spent...

Get involved, this project is alive and awesome!


My girlfriend ran a game yesterday with roll 20 last night and it was a great experience. Everything was really easy to use, and some things were just amazing. The simple implementation of macros made rolling attacks literally a single click. I am going to look seriously about subscribing or offering contributions because honestly, if i can figure out how to swing it, i am going to switch my current online star wars game to this platform. It just has so many advantages.


Kolokotroni wrote:
My girlfriend ran a game yesterday with roll 20 last night and it was a great experience. Everything was really easy to use, and some things were just amazing. The simple implementation of macros made rolling attacks literally a single click. I am going to look seriously about subscribing or offering contributions because honestly, if i can figure out how to swing it, i am going to switch my current online star wars game to this platform. It just has so many advantages.

Try getting your players to pay in. If there's 4 players and 1 GM, $2/month isn't so bad.

The website and the user experience are so professional there, this really deserves our support. I would love to see these guys make enough money to quit their jobs and work on roll20 full time.

Go! Try it now!


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Roll20 is very simple, I like it. I have been looking for a VTT for quite awhile now and while D20pro and Maptool both have many features the simplicity and ease of use of Roll20 appeals to me.

- Gauss

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

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I agree. What Roll20 does very well is the simplicity of use. It doesn't try to run your game, it simply gives you a place to run your game. While I like D20pro, the learning curve is steep. Roll20 had us up and gaming in 20 minutes. And seeing as I'm currently gaming with four guys I haven't played with in 10 years from three different states and time zones, I'm pretty stoked about it.

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