Evil Lincoln |
Many of you know that I am a VTT enthusiast. I've been using MapTool for a long time, and I continue to do so, but recently roll20.net has caught my eye. What they're doing over there is really solid work. It has — hands down — the best web-design sensibility of any of the smorgasbord of Kickstarted HTML5 VTTs that I have seen. They've managed to implement some good community tools (like campaign homepages), and they're not dependent on an external service like Google+ hangouts (although they are compatible with Google+ hangouts). And of paramount importance to me, the interface and overall design are incredibly slick and usable. I actually managed to set up a live campaign accidentally at work. If you've ever done the port-forwarding raindance with a locally hosted VTT client, you will understand just how incredible that is.
The only thing that's been holding me back is the lack of vision and light functionality that I get from MapTool. Well, they're developing that. And if you support them with a subscription, you can even test it out now! Awesome.
Consider this my official endorsement of the Roll20.net VTT. I am still running MapTool (b63) and playing in a d20pro campaign, and I await Paizo's GameSpace. But for now, if you have $5 or $10 a month, please consider supporting Roll20.net. The more support they receive, the better it will become. I plan to remain open-minded, playing and testing various VTTs in the future, but if I had to pick one to flourish, it would be this.
The idea of a group of talented people being able to create a VTT as a legitimate career brings a tear to my eye.
Kolokotroni |
My girlfriend ran a game yesterday with roll 20 last night and it was a great experience. Everything was really easy to use, and some things were just amazing. The simple implementation of macros made rolling attacks literally a single click. I am going to look seriously about subscribing or offering contributions because honestly, if i can figure out how to swing it, i am going to switch my current online star wars game to this platform. It just has so many advantages.
Evil Lincoln |
My girlfriend ran a game yesterday with roll 20 last night and it was a great experience. Everything was really easy to use, and some things were just amazing. The simple implementation of macros made rolling attacks literally a single click. I am going to look seriously about subscribing or offering contributions because honestly, if i can figure out how to swing it, i am going to switch my current online star wars game to this platform. It just has so many advantages.
Try getting your players to pay in. If there's 4 players and 1 GM, $2/month isn't so bad.
The website and the user experience are so professional there, this really deserves our support. I would love to see these guys make enough money to quit their jobs and work on roll20 full time.
Go! Try it now!
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
1 person marked this as a favorite. |
I agree. What Roll20 does very well is the simplicity of use. It doesn't try to run your game, it simply gives you a place to run your game. While I like D20pro, the learning curve is steep. Roll20 had us up and gaming in 20 minutes. And seeing as I'm currently gaming with four guys I haven't played with in 10 years from three different states and time zones, I'm pretty stoked about it.