
The Thing from Beyond the Edge |

I don't think you could use the full range of PFRPG options. I think this would take a little work creating archetypes and prestige classes to give a proper feel. Time I don't have...
Anyone know if such things have been put together in the homebrew forums?
Note: This would also depend upon the era...
I think a simple breakdown would have wizards be those trained in the towers and sorcerers be those trained elsewhere or not at all. Then, passing the test would grant entry into prestige class. Or, there could be differing archetypes for those receiving tower training (possibly differing archetypes for tutelage from a particular robed order: red, black, or white) and for renegades.
I think similar archetypes could be constructed for varying fighters such as those trained to be Knights of Solamnia. Then, a prestige class could be made for those who are admitted to the order. Thus, at least in theory, there could be those who train to be a Knight of Solamnia but never make it and those who gain admittance despite not going through the typical training channels.
Perhaps just choosing a few specific archetypes from the ones created would work. I don't know.
I think it would be interesting but I certainly don't have the time.
Depending upon the era, things such as oracles and witches (and paladins and clerics during the years after the fall of Istar (sp?)) might need to be omitted. My reading is limited to the War of the Lance, Legends, the Legend of Huma, and a couple of others, so that limits my knowledge of how to include/exclude things based upon the era being played.
Good luck.

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I would leave the era up to the discretion of the DM for sure. There is so much to work with in every era. I would probably prefer the War of the Lance frame where divine magic was just making a come back and there are plenty of bad folks to knock off. With tweaking existing Archtypes and feats such as Taldan Conscript, Squire and Knight etc. Solamnics could be made. Cavaliers too. Paladins later on. Sorcerers have always existed in every era. I think that in 3.5 Wizards were required to take the test at 3rd or 5th level. Also with meticulous selection of feats and traits wizards could be made to follow the Dragonlance theme nicely. Mostly through RPing your alignment properly. Archtypes I don't think would be needed to catch the flavor. It would mostly take some knowledge of Krynn and it's organizations/ history. Hoping to entice a perspective DM lol!

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Are you saying that there's just too much material to convert? I suppose that each PC could do the conversion themselves and propose it to the GM. Anything that a player chooses could easily just be worked into the campaign by the GM, while it still being in the setting/era of their choice.
I haven't looked at my 3.5 books, but I would use them almost without change. 3.5 and PF are not THAT different. Obviously not every PF class fits DL. But that has always been the case.

RIZZENMAGNUS |

Back in 2008, while i was stationed in Iraq, i got a group together of 5 soldiers and sailors. I printed off 6 copies of the beta Pathfinder rules, and we were able to play through most of Dragons of Autumns twilight using the pathfinder rules.
I was the DM, and the only rule i made was "if its found within pathfiner, the pathfinder rule takes precedence", and it served us well, both with stuff found, and stuff not found.
Now that pathfinder is 4 years older, a set game in the RPG world, the thing to be aware of IS the changes, especially the feats and skills. So a little tweaking with the skills for character classes found within the dragonlance books and you're 90% there. The other 10% is proper hit dice, reminding people about the racial bonuses, and feat progression.
hmmmmm.... Would be interesting to see a PC party take on the god Raistlin in an effort to prevent the destruction of Krynn. That campaign has been sitting on my back shelf for the past 2 years since my last group broke up....
internal thoughtHmmm... should I go back to krynn?

Vladislav Fedoseev |

I've tried running the Key of Destiny series in the past. Would be fun to try that again in a PBP. Unfortunately I'm a PBP newb.
Everyone is at some point! Just check out the Doomedhero guide to get started. Here
The only part that sucks is there are no appropriate avatars for the fearless knights of Tom Selleck!

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I'd be down for Dragonlance. I ran the whole original series ages ago in high school, using the original characters (Tasslehoff, Raistlin, Tanis et al) with my players, though things took on a markedly different flavor than the books (Gilthanas ended up being a major character for example).
Having said that, I've forgotten so much of that campaign world. I'd have to brush up on it.

RIZZENMAGNUS |

Forgive me for the brief post, im using my phone for this.
Character creation rules
Era of play: just at the end of the twins trilogy.
Start at 5th level
Any race is open, except the minotaur.
Max wealth
Roll 4d6 per stat
Skills, I will post my conversion later for reference
Feats: feat progression from pathfinder, so every odd level.
If the feat exists in both settings, the pathfinder feat will be used.
im open to ideas and concepts from dragonlance so ask

Grand Moff Vixen |
1 person marked this as a favorite. |

Forgive me for the brief post, im using my phone for this.
Character creation rules
Era of play: just at the end of the twins trilogy.
Start at 5th level
Any race is open, except the minotaur.
Max wealth
Roll 4d6 per statSkills, I will post my conversion later for reference
Feats: feat progression from pathfinder, so every odd level.
If the feat exists in both settings, the pathfinder feat will be used.im open to ideas and concepts from dragonlance so ask
I am interested in a Irda sorcerer with the arcane bloodline. I will look at the race and see about what conversions I need to make.
EDIT: here are some dice rolls.
4d6 ⇒ (1, 3, 1, 4) = 9 = 5
4d6 ⇒ (6, 5, 5, 1) = 17 = 16
4d6 ⇒ (2, 3, 1, 5) = 11 = 10
4d6 ⇒ (3, 1, 1, 6) = 11 = 10
4d6 ⇒ (4, 3, 6, 6) = 19 = 16
4d6 ⇒ (2, 5, 3, 5) = 15 = 13
Do we get any rerolls if a stat is below a certain number?
Fair. Now to get it all started. I should have something by tomorrow if all holds well. I will look at the race and get a background going as well. That may take a bit more as I need to get as much info on the Irda as I can.

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I'm thinking a Kagonesti Druid.
Stats:
4d6 ⇒ (5, 1, 1, 4) = 11
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (5, 1, 4, 2) = 12
4d6 ⇒ (6, 5, 5, 4) = 20
4d6 ⇒ (4, 6, 4, 1) = 15
4d6 ⇒ (4, 3, 5, 2) = 14
Refresh me please, the End of the twins books, this is the time between twins, and the Age of Mortals. So before the 2nd Generation, with Palin and the others.

RIZZENMAGNUS |

skill conversion
dnd 3.5= pathfinder
animal empathy= handle animal
Appraise= appraise
Balance= acrobatics
Bluff=bluff
Climb=climb
Concentration= not applied in pathfinder
Craft= same
Decipher Script= linguistics
Diplomacy=same
Disable Device=same
Disguise=same
Escape Artist=same
Forgery= linguistics
Gather Information=diplomacy
Handle Animal=same
Heal=same
Hide=stealth
Innuendo=diplomacy
Intimidate=same
intuit direction=survival
Jump=acrobatics
Knowledge=same
Listen=perception
Move Silently=stealth
Open Lock=disable device
Perform=same
Profession=same
Ride=same
Search=perception
Sense Motive=same
Sleight Of Hand=same
Speak Language=linguistics
Spellcraft=same
Spot=perception
Survival=same
Swim=same
Tumble=acrobatics
Use Magic Device=same
Use Rope=survival
skills that are rolled into others:
use rope
tumble
speak language
spot
search
open lock
listen
jump
hide
gather information
forgery
decipher script
balance
skills that are no longer used in pathfinder
concentration

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Alrighty!
4d6 ⇒ (6, 6, 4, 4) = 20 =16
4d6 ⇒ (5, 2, 5, 6) = 18 =16
4d6 ⇒ (3, 1, 3, 2) = 9 =8
4d6 ⇒ (4, 2, 6, 5) = 17 =15
4d6 ⇒ (6, 4, 6, 6) = 22 =18
4d6 ⇒ (5, 1, 1, 2) = 9= 8
Okay! I can get behind this. I will ponder upon this, though I'm leaning toward a Red-robed wizard. I'll post stats as soon as I create them!
EDIT: I saw Nacona's post above. Go ahead and play the Wizard. I'll come up with something else. Hmmm, ideas...

Grand Moff Vixen |

Grand Moff Vixen wrote:I am interested in a Irda sorcerer with the arcane bloodline. I will look at the race and see about what conversions I need to make.Just remember, the Irda are still a secretive, secluded race. I would need a good reason why an Irda would leave the sanctuary.
Hence the reason why I will get all the info I can. I will do my best on a story for why they would adventure in the first place.
I may also go for an oracle as that would definitely give me a class means as to why they would leave home.
I will look at all my options before I choose either the sorcerer or the oracle.

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4d6 ⇒ (3, 3, 5, 3) = 14
4d6 ⇒ (1, 2, 6, 4) = 13
4d6 ⇒ (4, 1, 2, 2) = 9
4d6 ⇒ (2, 4, 3, 6) = 15
4d6 ⇒ (1, 2, 2, 3) = 8
4d6 ⇒ (2, 5, 6, 4) = 17
Oooo that hurts. Just seeing what I have to work with. So we have multiple candidates for Arcane casters already. I was thinking red wizard as well. Maybe I will roll up a couple of options if that is ok?

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Nacona, go ahead. I decided to make a bumpkin bard. He's low intelligence, trusting, kind and also happens to be well liked by wild animals. I think he'll be really fun to play.
EDIT: Speaking of, this is Gazzer. Gazzer is a songhealer/animal friend bard, a slightly dim but good intentioned lad who has been kicked around by the world, but really doesn't blame it any.
Gazzer
N Human Male Bard 5 (Animal Speaker/Songhealer)
Init +3; Senses Perception +3
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 14, touch 13, flat-footed 14 (+4 armor, +3 dex)
hp x (5d8+10+5 FC)
Fort +5, Ref +9, Will +9
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee +1 whip +8 (1d3-1 nonlethal)
Ranged sling +6 (1d4-1)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 8, Dex 16, Con 15, Int 8, Wis 16, Cha 21
BAB +3; CMB +6; CMD 15
Feats (4) weapon finesse, weapon focus (whip), agile maneuvers, whip mastery
Skills (6 skill) Diplomacy +13, Handle Animal +10 (+14 vs dogs/birds of prey), Knowledge (Nature) +9, Perform (song) +13, Sense Motive +11, Survival +8
Spells/Day (-/6/3), DC 15+level)
0th level (6): daze, detect magic, know direction, light, lullaby, spark
1st level (4): Summon Nature's Ally 1*, cure light wounds, sleep, cause fear, comprehend languages
2nd level (3): Summon Nature's Ally 2*, cure moderate wounds, hypnotic pattern, hold person
Special Abilities: Animal Friend (dogs, bears), nature's speaker, enhance healing 4/day, Bardic Music [17 rounds/day] (countersong, distraction, inspire courage +2, soothing performance), lore master
Traits:
Possessions (10,500 gp) +1 studded leather (1,150 gp), +1 whip (2,310 gp), 1 CLW wand (750 gp), boots of the winterlands (2,500 gp), cloak of resistance +2 (4,000 gp), masterwork sling (350 gp), 20 bullets, 40 groaning bullets (8 gp)
------------------------------------------------------------------------
Starting roll: 16, 16, 8, 15, 18, 8, added +2 racial and +1 4th level bump
Gazzer is a healer, speaks to animals, is exceedingly polite and genuinely nice and is a perfect companion. He's just a little slow on the uptake. But he means well, and what more do you need to be a hero?

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Alright, here are da stats
1d100 ⇒ 52
4d6 ⇒ (2, 1, 6, 6) = 15 14
4d6 ⇒ (4, 6, 2, 6) = 18 16
4d6 ⇒ (1, 4, 3, 2) = 10 9
4d6 ⇒ (1, 1, 4, 3) = 9 8
4d6 ⇒ (3, 3, 1, 1) = 8 7
4d6 ⇒ (4, 5, 1, 6) = 16 15
15 pb MAD wtf? These rolls are killing me haha, doesn't really support what I had in mind originally but it will have to do.
Any chance I could convince you to let me roll another set and take it?

Krallek Meatshield |

Ok again I am stoked about this. Rolling now and still struggling with what I will be. Maybe the rolled numbers will provide some guidance.
Stat 1: 4d6 ⇒ (1, 3, 2, 6) = 12
Stat 2: 4d6 ⇒ (2, 4, 1, 5) = 12
Stat 3: 4d6 ⇒ (4, 5, 2, 4) = 15
Stat 4: 4d6 ⇒ (5, 2, 3, 2) = 12
Stat 5: 4d6 ⇒ (2, 6, 2, 2) = 12
Stat 6: 4d6 ⇒ (4, 3, 3, 4) = 14
Edit: wow, how incredibly ordinary lol. I think I will be a bartender. Are we allowed to move from one stat to another? ie take two from one ability to spend 1 on another? Not sure I can be too survivable with my greatest stat at 15.
Oh and are we going with "Barbarians" as a race instead of a class? In the books both Goldmoon and Riverwind were racially "barbarians" but class wise they were cleric and ranger respectively.

Krallek Meatshield |
1 person marked this as a favorite. |

Ok, I'm going with a Gully Dwarf cleric. DM, should I stick with the Pathfider racial adjustments for dwarves? Or should there be some adjustments?
Pathfinder Dwarf: +2 con, +2wis, -2cha
Gully Dwarf?: +3con, +2wis, -2cha, -2int?
Or something like that? Rationale being they aren't too smart (-2int) but are able to survive on a diet of rats and garbage (+1 extra con).
He's probably going to be a former disgraced chieftain of a clan now forced to head off into a life of danger in his disgrace.

Aaron "Light Raven" |

Ok, I'm going with a Gully Dwarf cleric. DM, should I stick with the Pathfider racial adjustments for dwarves? Or should there be some adjustments?
Pathfinder Dwarf: +2 con, +2wis, -2cha
Gully Dwarf?: +3con, +2wis, -2cha, -2int?Or something like that? Rationale being they aren't too smart (-2int) but are able to survive on a diet of rats and garbage (+1 extra con).
He's probably going to be a former disgraced chieftain of a clan now forced to head off into a life of danger in his disgrace.
LOVE IT!