Vencarlo Orinsini

Vladislav Fedoseev's page

65 posts. Alias of Nacona.

Full Name

Vladislav Fedoseev




Fighter (Aldori Swordlord)/1 HP: 8/13 AC: 16 Initiative: +3 Fort: +4 Ref: +3 Will: +0








Neutral Good


Common, Elven

Strength 14
Dexterity 17
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Vladislav Fedoseev

Current HP: 8/13

HP: 13
Fort: +4(+2 Base +2 Con)
Ref: +3(+0 Base +3 Dex)
Will: +0(+0 Base +0 Wis)
AC: 16 ( 10 +3 Armor +3 Dex +0 Misc.)
BAB: +1
CMB: +3
CMD: 16
Initiative: +3

Str: 14:+2
Dex: 17:+3
Con: 14:+2
Int: 13:+1
Wis: 10:+0
Cha: 10:+0
Speed: 30ft Armored: 30ft
Favored Class: Fighter

Trained Skills:

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

The fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). *Bluff (Cha)

Bluff: +5 (+1+0+4)
Climb: +6 (+1+2+3)
Intimidate: +4 (+1+0+3)
Swim: +6 (1+2+3)

1.Weapon Focus (Aldori Dueling Sword)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

2. Weapon Finesse:

You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

3. Exotic Weapon Proficiency (Aldori Dueling Sword)
Prerequisite: Base attack bonus +1.

Benefit: You make attack rolls with the weapon normally.

Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.

Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon.

Racial Abilites:
Human Racial Traits

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class Features:

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Weapon Info:

Aldori Dueling Sword: Atk: +5 Dmg:1d8+2(one handed)Atk: +6 Dmg:1d18+3(two handed) Crit:19-20/x2 Range:- Wgt:3lbs. Type:S

Dagger: Atk:+3(+4 Thrown) Dmg:1d4+2 Crit:19–20/×2 Range-10ft. Wgt:1 lb. Type:P or S

1.Monster Hunter: Because
of your training, you gain a +1 trait bonus on attack
rolls and weapon damage rolls against aberrations and
magical beasts.

2.Fast Talker:
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.


Aldori Dueling Sword 3lbs.
Dagger 1lb.
Cooking kit 2lbs.
Backpack, Masterwork 2lbs.
Bedroll 5lbs.
Blanket, winter 3lbs.
Flask (Whiskey) 1.5lbs.
Lamp, Common x1 oil 2lbs.
Pouch, Belt .5 lb.
Sewing Needle+Thread
Shaving Kit .5lbs.
Soap. 5lbs.
Studded Leather Armor 20lbs.
Tobacco+Pipe 2lbs.
Trail Rations x3 3lbs.
Wandermeal x5 2.5lbs.
Waterskin 4lbs.
Whetstone 1lb.
Tinderwig x4
Explorers Outfit 8lbs.

Total Weight: 66 lbs
(Masterwork Backpack)
Light: Up to 66lbs. Med:67-133 Heavy:134-200

The third son of a successful mercantile family in Restov, Vlad stands to inherit nothing. His parents paid little attention to him as a child. Raised by servants has left him with no attachment to his family, and pushed him to the streets for companionship. He could often be found in the seedier sections of the city. More than one run in with the authorities taught him to "talk" his way out of most situations. It wasn't long however until he found himself in caught stealing and was escorted back to his family villa.
His parents outraged at his behavior, spent many weeks deciding his fate. Finally they came to the conclusion that the boy needed a distraction and an outlet to focus his built up anger. His parents decided on an Aldori fighting school. Their thoughts being that their prestige would only rise if young Vlad was found trainable and in the worst case he could be put to use as a caravan guard with what he did pick up on.
Much to his parents excitement the boy excelled. He was found to be an exceptional student and was quickly surpassing other children of his age. He threw himself into his swordplay and drank in everything they were willing to teach him. Upon his graduation from the school his parents threw him an elaborate party. Vlad however never made an appearance. Instead he slipped out of the city gates with what little gear he could afford, the clothes on his back and his well worn dueling sword. The gates to Restov closed behind him and all that could be heard was the falling snow and blowing wind. He has never returned.
Not long after his departure from Restov he heard wild tales of the famous beasts of Varisia. Vlad made his way to Varisia studying tactics for fighting monsters all the while. Having arrived in Sandpoint he waits to find his first beast to slay.

Vladislav stands at 6'. He is muscular but not excessively. Pale blond hair accompanies his fair complexion and green eyes.
He wears practical grey wool breeches, a light white, spun wool shirt with a black vest. Thick worn studded leather armorthat has been oiled religiously covers his chest and thighs. A heavy belt holds his slightly curved dueling sword and dagger. A well made backpack rests neatly on his back.

GP: 64