
Gauss |

Currently the players are:
Gauss: Cleric
Khantin: Sorcerer (Sage)
Down Comforter: Master Summoner
New players:
Malik Doom: Dwarf 2handed fighter
Jman72: unknown
Majestic8705: Fighter/Bard (submitted)
Crypteck: Defensive fighter concept?
Of the new players only Majestic has his turned in.
Note: I am just reporting the current condition of things, I have no idea who Watcher will take.
- Gauss

Gauss |

I am watching football today so I can continue to help people if they need it. I reccomend that if you have not familiarized yourself with Roll20 you do so before monday. (And if you want to play this monday you should get your character finalized so that Watcher can approve you.)
I am bored so if anyone is interested I will be hosting a 'how to move your character etc and answer any questions that a fellow player can answer' session on roll20.net . If I am not paying attention send me a PM via paizo (I am more likely to see that first).
If you have not registered you will need to do that and then click on the link again.
- Gauss

Malik Doom |

Killian Whitestone
Male Dwarf Fighter (Two-Handed Fighter) 2
LN Medium Humanoid (dwarf)
Init +1; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 29 (2d10+6+4)
Fort +6, Ref +1, Will +1; +2 trait bonus vs. charm and compulson, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities Defensive Training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Greataxe +5 (1d12+4/x3)
Special Attacks Shattering Strike +1
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 16, Int 12, Wis 12, Cha 6
Base Atk +2; CMB +5 (+6 Sundering); CMD 16 (17 vs. Sunder)
Feats Cleave, Power Attack -1/+2, Pushing Assault
Traits Birthmark, Eyes and Ears of the City, Giant Slayer
Skills Acrobatics -3 (-7 jump), Climb +3, Craft (armor) +4, Craft (weapons) +4, Escape Artist -3, Fly -3, Perception +7, Ride +1, Stealth -3, Swim -1
Languages Common, Dwarven, Goblin
SQ Greed, Hardy +2, Hatred +1, Hero Points (1), Slow and Steady, Stability +4, Stonecunning +2
Combat Gear Breastplate, Greataxe; Other Gear Backpack, masterwork (empty), Bedroll, Blanket, Rope, Torch (5), Trail rations (7), Waterskin
G.P. 224
--------------------
Special Abilities
--------------------
Birthmark +2 save vs. charm & compulsion
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pushing Assault If you are wielding a weapon in two hands, push the target 5' back instead of dealing power attack damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Jman72 |

My bard is completely different than yours. He is more of a Rogue/Arcane Trickster
1) Many more knowledge skill points
2) Ranged Support versus Melee trip
3) Disable Device (with rogue abilities that increase as I level) versus perform
4) Full Bard caster with utility spells/healing (liberating command/CLW)
5) Plain old human versus juicy +2 dex, +2 cha, glitterdust race
6) Off Heals
They will play much differently, but I would have to agree that two bards are better than one.

Majestic8705 |
Oh, I wasn't complaining. Not at all. I just find it odd that we have not one, but two bards given their reputation of being utterly useless. I, however, happen to adore the class for their sheer versatility.
To that end, given we essentially have two encyclopedias and face of the party types...we should probably coordinate where we put our skill points so that we get everything covered nicely.

Watcher Uatu |