So just brainstorming a bit about a monk trip-build (The ultimate trip build!)


Advice


Got your attention, didn't I?

But yes, tripping kind of sucks because you are limited by size (so as a medium character, you can trip large creatures), but:

1.) Wild-shape gets you up to huge eventually
2.) The halfling underfoot adept gets counted as larger for the purpose of trip.
3.) Powerful shape lets you treat yourself as one size larger

So the basic setup is:

1.) Wildshape to get huge size
2.) Underfoot adept to get size increases (two, three?)
3.) Powerful shape to get the rest

Then take the maneuver master archetype to get free trip attempts on top of your iterative attacks (and natural attacks), since flurry of maneuvers isn't flurry of blows you can also use natural attacks.

Dex focused build so that you can apply dex to trip twice via fury's fall and agile maneuvers (I know JJ doesn't agree, but by RAW he is wrong this time).

Will post more when inspiration hits.

prototype00


What about flying creatures?


There is a trip build guide/thread here:

http://paizo.com/forums/dmtz3uf1&page=2?A-Guide-for-Trip-Builds-in-Path finder

As for flying creatures...nothing you can do, in fact I did a pull of the monster db and found that ~17% of all monsters cannot be tripped (this doesn't take into account size, just oozes, flying, etc). That of course is somewhat skewed as it also doesn't account for liklihood of encountering certain things over others.


Fly up as an air elemental and grapple them. Its not all about trip, just mainly about it.

prototype00


AzureKnight wrote:

There is a trip build guide/thread here:

http://paizo.com/forums/dmtz3uf1&page=2?A-Guide-for-Trip-Builds-in-Path finder

As for flying creatures...nothing you can do, in fact I did a pull of the monster db and found that ~17% of all monsters cannot be tripped (this doesn't take into account size, just oozes, flying, etc). That of course is somewhat skewed as it also doesn't account for liklihood of encountering certain things over others.

Yeah, I know about that thread, its what inspired me to plan out a build. I'll post it back on there once I've got the brainstorming done.

prototype00


I had kind of mused at one point about a wolf shaman druid/flowing monk tripper (using the wolf shaman's bite+trip ability in a flurry of blows). I never got over the idea that tripping just isn't that exciting, though.

druid (wolf shaman) 2/monk (flowing monk) 6
Feats:
Combat Expertise [lvl 1]
Combat Reflexes [mnk 1]
Improved Trip [human 1]
Weapon Focus (bite) [lvl 3]
Feral Combat Training [lvl 5]
Vicious Stomp [lvl 7]
Ki Throw [mnk 6]


Human Monk Underfoot Adept/Maneuver Master

Str 8 Dex 17 Con 10 Int 13 Wis 18(human) Cha 7 all bumps to dex (20 pt buy)

Racial Heritage Halfling at 1 to take the underfoot adept archetype, manuever master archetype, can trip colossal creatures at level 12.
If you take Weapon Finesse, and are using a finessable weapon(such as unarmed), you use dex automatically for your CMB per a ruling already posted. (Only applies to trip, disarm, and grapple so far as I know.) If you want more than the 2 maneuvers here, then you need to take agile maneuvers as well, but this build only uses finessable ones.

Here:
1: I.U.S.(Monk), Imp Trip(bonus), Racial Heritage: Halfling(Human), Weapon Finesse
2: Imp Grapple(Monk)
3: Combat Reflexes
5: Vicious Stomp
6: Greater Grapple(monk)
7: Fury's Fall
9: Pinning Knockout
10: Greater Trip(monk)
11: Rapid Grappler

Stats by level:

1: you have a +6 trip, can use a maneuver and an attack;
2: +7trip, +7 grapple;
3: +8/+8 trip/grapple;
4: +10/+10 (count as large and +1 to dex), can spend 1 Ki to roll twice and take the best result;
5: +11/11 can choose to add Wis to one maneuver, free attack on anyone tripped;
6: +12/14, trip/grapple, can make 2 damage checks a round now while grappling;
7: +17/15 trip/grapple;
8: +19/17, (counts as huge), can make 2 maneuvers as flurry;
9: +20/18, double damage 2/round to pinned opponent;
10: +23/19 trip/grapple, AoO for all allies on tripped target;
11: +24/20, can make 2 maneuvers as a standard(sweeping maneuver), gets 3 grapple checks/round;
12: +28/24 trip/grapple, (counts as gargantuan, 22 dex)

At 12th level, CMD equiv creatures ~34-36, numbers above include no magic whatsoever. Easy to get a +6/8 with items/spells/bard. You can also add wis bonus to either maneuver each turn, decided at start of turn.

Standard action: trip, free Unarmed strike(vicious stomp), then grapple while prone at +4(Sweeping maneuver), grapple to pin as move(still +4 prone)(great grappler), grapple to double damage as swift at +8 prone/pinned and no dex(rapid grappler/pinning knockout)
2nd round: Grapplex3 for double damage vs pinned opponent, all at +8 and no dex as well; Rinse, repeat.


TGMaxMaxer wrote:

Human Monk Underfoot Adept/Maneuver Master

Str 8 Dex 17 Con 10 Int 13 Wis 18(human) Cha 7 all bumps to dex (20 pt buy)

Racial Heritage Halfling at 1 to take the underfoot adept archetype, manuever master archetype, can trip colossal creatures at level 12.
If you take Weapon Finesse, and are using a finessable weapon(such as unarmed), you use dex automatically for your CMB per a ruling already posted. (Only applies to trip, disarm, and grapple so far as I know.) If you want more than the 2 maneuvers here, then you need to take agile maneuvers as well, but this build only uses finessable ones.

** spoiler omitted **
** spoiler omitted **
At 12th level, CMD equiv creatures ~34-36, numbers above include no magic whatsoever. Easy to get a +6/8 with items/spells/bard. You can also add wis bonus to either maneuver each turn, decided at start of turn.

Standard action: trip, free Unarmed strike(vicious stomp), then grapple while prone at +4(Sweeping maneuver), grapple to pin as move(still +4 prone)(great grappler),...

Wow, I see why your screenname is TGMaxMaxer. That's super impressive. I'll have to try this one out sometime. (Not in PFS, cuz I'm pretty sure the other players would murder me, LOL)

Scarab Sages

You would need Agile Manuevers for this to work, Grapple isn't a weapon based maneuver, so Weapon Finesse doesn't apply RAW.


Correct. Disarm, trip, and sunder are weapon-based. Grapple is not (usually).

Shadow Lodge

Tyler Beck wrote:
Wow, I see why your screenname is TGMaxMaxer. That's super impressive. I'll have to try this one out sometime. (Not in PFS, cuz I'm pretty sure the other players would murder me, LOL)

Just popping in for PFS: you have to be of the proper race to take a racial archetype. Also, that 10 CON could come back and haunt you.

Grand Lodge

I think the first level pregen CMD of 14, would nullify his seven levels of tripping awesomeness.

He's lucky that there is no PVP, heads up I would just have to "watch out for the flank" maybe and eventually deal with the Bard giving their song boons. A bonus 5% issue, is still an issue and the Cleric's Blessing of fervor spell on a 20 initiative would complicate the conflict a tad. The Banners and Oracle's Bless wouldn't sway my resolve.

I don't know the stats on 26 natural ones in a row, but Village Trippers are just as bad as Ninjas in my book. I call it the "Masterwork Popcorn Effect". When your character can solo a 7-10 module, or you can reach a 33 DC at first level playing a Goblin, it's time for me to brag about playing more pregens than any other player in Pathfinder history.

When a 5 Star DM died for the first time at my table, "Cell", the pregen thief pulled the Cleric out of the Fortress of the Nail, and never looked back. I love Zarta, but up until the last fight, with extra invisibility potions and sleight of hand rolls to help the others forge all visible documents encountered we "kinda-won?"

I could have sat there the whole game watching the low 35 and average 40 DC rolls, by a Bard of skills unmatched, and at the end been playing Galaga at the table. Some players have so much confidence they care not about me establishing a Stealth infiltration posture. A War-drummer is a War-drummer I suppose.

The worst was a 10th level Wizard, Red Mantis guard, ordered her to strip, she asked "Mask too?"--Spoiler-- Medusa missed save, missed reroll. He was out of the game for two hours in real time. If he would have saved in three rounds the fight would have been cake.

I am impressed with the ability to trip Colossal. I think if 83% of enemies can be tripped and you have a dog or wolf you earn the Village Tripper sticker until level 14...HIGH FIVE!


...Huh?

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