How to build the ultimate support Wizard


Advice


Hi all I am doing Carrion Crown in my RPG group in about a couple weeks and I'm going to be playing a wizard. Now I don't want to be the EXPLOSION boom their dead guy... I want to be the okay these guys are de-buffed while my guys are buffed and my summoned creature has taken a lot of hits. Now I I already have a lot of the crunch done except what opposed schools to get. I already have Evocation down as an opposed school but I can't decide on the other. If you would like to look at my stats where they are

Stats:
Points left:(+2 if Human/Half Elf/Half Orc) point chart 18 | 14 | 11 | 10 | 10 | 8 (take 2 from 14 and put into 18 to make 20 then put your race mod into Int to make 22)
Human/Half race
Str: 10(0)
Dex: 11(-0)
Con: 12(+1) HP = 8(put all favored class bonuses into health you need it)
Int: 22(+6)(With +2 bonus)
Cha: 10(-0)
Wis: 8(-1)
Oh and my chosen school is conjuration.


I would bump my Con and Dex a bit more, and lose a few points of Int, if it were me.

I would probably take Evocation and Enchantment as my opposition schools. I normally might suggest Necromancy as well, but that school has some very nice debuffs.

If you are human definitely take SF Conj., and Augment Summoning as your two feats, along with Scribe Scroll.


The team comp is:
Dervish Dancer/Dawnflower Dervish Bard
Kinslayer Inquisitor
Wizard
Magus
Monk (not sure if archtyping or not)
and a random (I'm going to push something with cha because this groups bard is not the best person to do all of the talking... Maybe Cleric or Paladin)

Oh and I'm under the impression just by reading these forums that Carrion Crown is a hard campaign that requires skill checks to go onto the next thing, any hints on how to beat this campaign?


Gerald wrote:

I would bump my Con and Dex a bit more, and lose a few points of Int, if it were me.

I would probably take Evocation and Enchantment as my opposition schools. I normally might suggest Necromancy as well, but that school has some very nice debuffs.

If you are human definitely take SF Conj., and Augment Summoning as your two feats, along with Scribe Scroll.

Well that is a set chart and I can't do anything to it except move 2 points around anywhere I want. And I was thinking Enchantment and Necromancy as my second opposed as well however I got into the spell list and found Heroism under Enchantment and a lot of debuffs under Necromancy... Should I just go with Enchantment and make up for it later with Opposed Research (Enchantment)?

As for feats I fully agree with you.

Edit: I guess I can use this chart 16 | 16 | 12 | 11 | 11 | 8 remove 2 from a 16 and put it into the other 18 and then have my Int at 20 with it, con would be 14 and dex would be 12...


Let the bard fiddle with the Enchantment buffs. Heroism is a good one, but he/she should be all over that buff for your party.

It is debated occasionally on the forums, but I'd rather have a higher Dex than Con, but that's just me. Not so much for the AC but more for the ranged attacks. With a combo of Toughness and Favored Class to hit points, I prefer to raise my Dex a bit more.


Gerald wrote:
Let the bard fiddle with the Enchantment buffs. Heroism is a good one, but he/she should be all over that buff for your party.

Or the magus... the bard is going to be martial instead of support (because of his arcetype dervish dancer or dawnflower dervish)


I don't think the magus will get many, if any Enchantment type spells.


I would pick illusion instead of evocation as an opposed school. Evocation has some nice non-blasty spells later on.


However Illusion also has spells that can cast evocation (shadow evocation) and also has stuff that can trick npcs to like silent image and other stuff to improve it.

Silver Crusade

I'm somewhat confused by the math you're using to get a 22 Int at 1st level but if you can do it and it's legal by your GM, great.

Since Carrion Crown is probably going to be undead heavy, I would sack Divination and Enchantment schools. Divination because the spells aren't used very often and therefore it's ok to sack two slots to prepare one, Enchantment because the spells aren't going to be as effective as they usually are because undead are immune to them.

If you are going human:

Human Feat:Spell Focus: Conjuration
1:Toughness or Improved Initiative
3:Whichever 1st level feat you didn't pick
5:Augmented Summoning
Wizard: Extend Spell
7: Improved Familiar
9: Spell Penetration
Wizard: Quicken Spell

That will probably get you through till level 10. If you're not going to be human, take spell focus: Conjuration at 1st level and Improved Initiative at 3rd. Toughness can wait since you now have a few HD.

As for spells:

Cantrips:

Disrupt Undead is something I don't normally take, but since you're playing Carrion Crown, it's probably going to be helpful at early levels.

1st:
Protection from Evil
Shield
Grease
Mage Armor
Obscuring Mist
Unseen Servant
Detect Undead
Enlarge Person
Silent Image

Sadly, Sleep and Color Spray may not be as useful in an undead heavy campaign as they normally would. Detect Undead, obviously, will probably be more useful than normal.

2nd:
Glitterdust
Web
Invisibility
Command Undead
Alter Self
Levitate
Rope Trick
Pyrotechnics

3rd:
Dispel Magic
Magic Circle Against Evil
Phantom Steed
Summon Monster 3
Fireball
Halt Undead
Fly
Haste
Slow

4th:
Stoneskin
Black Tentacles
Dimension Door
Summon Monster 4
Scrying
Enervation
Stone Shape

5th:
Planar Binding
Teleport
Summon Monster 5
Wall of Stone
Wall of Force
Magic Jar
Baleful Polymorph
Overland Flight
Telekinesis


Elamdri wrote:

I'm somewhat confused by the math you're using to get a 22 Int at 1st level but if you can do it and it's legal by your GM, great.

The moving of points is a 1:1 ratio should clear up some confusion.

And divination really?? Do wizards get Read magic for free because they can prepare it without needing to read it in their spellbook?

Silver Crusade

Just pay to scribe it in your spellbook.


Or I can copy it from the magus! Just thought of that.

Silver Crusade

Or that^

Yeah, people tend to flip out over sacking divination because you don't get 2 cantrips for free...despite the fact that it costs 7.5g (5g if you don't have to borrow the book like with your magus friend) to scribe a cantrip from a borrowed spellbook. I don't get it myself. Divination is probably my least used school on a daily basis.


Thanks for the thought

Silver Crusade

You're welcome! Hope you have fun.

You'll notice that in my spell suggestions I left out a lot of good spells like Stinking Cloud, Cloudkill, Hideous Laughter, and a few others.

I did this because if the game is undead heavy, they won't be effective. If you find that this isn't the case, add them back in.

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