
Finlanderboy |
4 people marked this as FAQ candidate. |

WHat would the ruling be in a PFS game when the pit expired with monsters in it.
Moonlight Bridge (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

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WHat would the ruling be in a PFS game when the pit expired with monsters in it.
With respect to a pit created using the Create Pit spell, the answer is included in the spell description.
... When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
Now, I suppose if the bridge was over the pit, the monsters would be forced against the wall. I'm not sure what the absolute RAW answer here is (or if there is one, expect table variation). I can't find anything on immovable objects meeting unstoppable forces in the magic section. The only precedent I can find is that Magic Circles expire if you try to push them against an entity they prevent from entering.
However, if ruling on it (and without the benefit of a RAW answer) I'd consider the following points in my decision- The pit, by its description, has sloped sides (all squares adjacent to it require reflex saves while the pit is active)
- Since the pit already removes the creature from combat for several rounds, he's likely screwed when re-entering the fray anyway.
- There is precedent for barrier spells not harming people forced against their barrier.
- Such a combination, while clever, is repeatable in many circumstances and therefore shouldn't be allowed to become an instant 'kill'.
Which would lead to me ruling that
- The pit is unable to completely close while the creature is trapped within it.
- The creature would be able to crawl out (taking penalties for squeezing and any other applicable disadvantages) as a full round action. He would finish this action prone, adjacent to the pit.
This still provides a nice advantage to using this trick, since it puts whoever comes out of the pit at a sizable disadvantage. I'll FAQ this one though, as I'm interested to hear if there is an official answer.

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I did say you could expect table variation, since this trick is so out there that there may not be a definitive RAW answer, and most DMs will find themselves having to improvise on the spot.
Shunted (as per Dimension Door) is another possible ad-hoc ruling you might encounter (thought likely only dealing 1d6 damage in that case, and probably not ending prone).
I'd be curious to see how more experienced DMs would rule on this, if it was thrown at them in the midst of a convention / games day / etc. If you want to know how games you play in would rule on this one, you'd probably need to ask the DM ahead of time.

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I would consider that the end of the Create Pit spell is not an attack, and thus the Moonbridge is not treated as a Force Wall.
The creatures trapped in the pit just rise with its bottom and pass harmlessly through the Moonbridge.
Same if someone wants to just walk through the bridge and not specifically try to attack it.

Dabbler |

I would think that the bridge has an arc in it, much like most real bridges (most, not all).Pit comes up, they are beneath the bridge, probably squeezing, that, or ejected from the sides.
I would be inclined to say this as well. A moon bridge is not a cheap wall of force, it's a moon bridge. Under certain circumstances it will act like a wall of force, but it is not structures such that you can automatically use it as one.
It does beg the question of what happens if you place a wall of force (or stone, iron, ice etc.) over the pit of a create pit spell, what happens when it ends, to which I would say the result could be messy.

BiggDawg |
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I would use the shunting effect as discussed earlier. It's creative to trap someone in the pit so they can't climb out, but these are not intended to be death effects. With shunting you get the benefit of a bit of extra damage and them ending up prone on top of them not being able to leave the pit while the duration is in effect, that sounds like a good reward for creativity without going overboard. Would a player enjoy it I'd there PC died from an effect like this? I doubt it.

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So, the only way to walk over a bridge is to attack it? I picture adventurers whacking the bridge as they cross a chasm, desperately keeping it solid..."Think attacking thoughts, people!" shouts the paladin. That is to say, I disagree.
Nope. Attacking it directly is the condition for the bridge to be treated a Force Wall. The RAW does not say what happens if you want to just walk on it. Presumably, you can ;-)
As mentioned above, expect a lot of table variation on this one.