Synthesist Summoners and Magic Items


Rules Questions


As it states in the description that the Summoner gains the STR, DEX, CON abilities of the Eidolon when melded, do magic items worn by the Summoner that affect these abilities work for those abilities when melded or not?

Or for that matter spells like Shield for example or Shield of Faith?

IE work for the sum whole of the melded Summoner and Eidolon (as opposed to perhaps only working for the Summoner)

Thanks,

Stephen


Ornery Hobbit wrote:

As it states in the description that the Summoner gains the STR, DEX, CON abilities of the Eidolon when melded, do magic items worn by the Summoner that affect these abilities work for those abilities when melded or not?

Or for that matter spells like Shield for example or Shield of Faith?

IE work for the sum whole of the melded Summoner and Eidolon (as opposed to perhaps only working for the Summoner)

Thanks,

Stephen

Basically, you are yourself, but gain new stuff (nothing deactivates).

Your Str/Dex/COn become the base Eidolon.
Thus improvements add on after this.

Yes, gear functions normally, it is in the text specifically.

It doesn't matter if it works on Eidolon technically becames the Eidolon becomes you. You are ONE being when fused as a Synthesist.

You gain their Str/Dex/Con: this can result in fewer health if you have higher Con (before applying magic items since they apply to new Con).
Enhancement bonus apply after your base stats are set to Eidolons.
Shield of Faith is a Deflection bonus. Shield is a Shield bonus. Both function normally.

All that apply to Total Armor bonus (except their is disagreement if gear functions normally allows Armor itself: ask your DM because Board has no agreement, though some will say otherwise that they are right and it works or not)


Armor doesn't function, it says so right in the description. I argue however that this is not so different from Wild shape, so I'm allowing the Wild enhancement bonus to apply, bypassing this restriction.

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