lantzkev
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BECAUSE IT"S A MONSTER IN THE BESTIARY... Again how do many monsters get their rules.
Where does the Terrasque get it's regen from? Where does the monsters I mentioned earlier get their abilities? it's not from a class they have...
Rynjin, if you do things because no rule says you can't then we all get to just make crap up and say "prove it, there's no rule that says I can't"
I can take regen 20 and the ability to not be killed that a terrasque has because there's no rule or feat that it has that lets it, so I can just do it...
| Fionavar |
| 2 people marked this as a favorite. |
let me bold something, then.
Quote:That right there is a rule that allows you to attack with more than two hands. This feat doesn't grant you additional attacks, but it does reduce the penalties of the additional attacks you already have.Multiweapon Fighting (Combat)
This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
Brilliant - thanks Fatyeri! I think this is indeed offers clarity in respect to the mechanics. Thanks for the great grammar eye :)
| Rynjin |
BECAUSE IT"S A MONSTER IN THE BESTIARY... Again how do many monsters get their rules.
Where does the Terrasque get it's regen from?
From the little bit in its stat block that says "Regeneration 40".
Whereas the Marilith has no special caveat that gives it that ability, it is just able to make multiple attacks because it has multiple arms.
Where does the monsters I mentioned earlier get their abilities? it's not from a class they have...
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monste r-rules
Rynjin, if you do things because no rule says you can't then we all get to just make crap up and say "prove it, there's no rule that says I can't"
I guess everybody has to buy the "breathing" action because nothing says that just anybody can just decide to inhale and exhale.
I can take regen 20 and the ability to not be killed that a terrasque has because there's no rule or feat that it has that lets it, so I can just do it...
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster- rules
| Shinigaze |
| 1 person marked this as a favorite. |
So the argument here is that a Marilith has more attacks than it gets from iteratives and so it is implied that having multiple limbs with weapons gives extra attacks. The counter argument to this is "monsters don't use RULES silly that's not a valid argument!"? If a fighter with two arms starts wielding two weapons he does not need Two-Weapon Fighting to get the extra attack, he just does. All Two-Weapon Fighting does is reduce the penalties accrued from fighting with two weapons. It can thus be logically construed that if you wield more weapons due to having more limbs you do in fact get extra attacks but need Multi-Weapon Fighting to reduce the penalties from ALL of your offhand attacks and not just one.
| Isil-zha |
| 1 person marked this as a favorite. |
lantzkev: and several people (yourself included) have cited one of the rules that specify how attacks with multiple hands work... So why do you keep insisting no rule exists if you cited it yourself very early in this discussion? Just because you choose to ignore the wording doesn't make it any less valid.
blackbloodtroll
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So, the Bestiary feat don't exist, though available to PCs?
What about the special abilities that are outlined in the Bestiary, but not the Core, and are available to PCs through spells and class features?
Do PCs not gain them, because as they originate in the Bestiary?
What about becoming a Bestiary creature, through spells like Reincarnate, do the PCs stop existing?
lantzkev
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I'm saying no rule exists that gives them extra attacks due to multiple arms.
Again all the feat does is reduce the penalty like two weapon fighting does... except rather than one hand (which two weapon fighting specifies, it indicates ALL offhands) it still doesn't grant permission for an extra attack beyond what two-weapon fighting allows for.
The whole argument here is I have extra arms, I have multi weapon attacking I get as many attacks as I have limbs... which isn't supported in the rules at all.
| LovesTha |
| 1 person marked this as a favorite. |
Clearly the intent is that a 4 armed race can attack with 4 weapons using the "two" weapon fighting rules.
Why the other options people mentioned don't let you get lots and lots of attacks:
* Toothy: is a natural weapon which can't be used in 2WF (or flurry without that special feat)
* Armor Spikes: have a clause mentioning they can't be used (as an offhand attack) if you've already made an off hand attack, and vice versa.
* Flurry: explicitly says one extra attack.
lantzkev
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Or it's calling it out because it doesn't want people like the OP making the leaps of logic they are making that the rules do not explicitly support. That they are infering meaning based off non-characters having special attack routines and assuming it can apply to them.
It came up alot during playtest...
| Shinigaze |
Or it's calling it out because it doesn't want people like the OP making the leaps of logic they are making that the rules do not explicitly support. That they are infering meaning based off non-characters having special attack routines and assuming it can apply to them.
It came up alot during playtest...
So you're saying that the reason all of these examples having restrictive text saying that you don't get an extra attack based off of the ability was only so that people wouldn't break the rules and not because the rules explicitly allow it? Then please explain why this ability does not follow the same vein and have restrictive text in there saying you do not receive extra attacks from the extra arms.
Also you keep falling back on this idea that bestiary monsters do not follow any sort of rules whatsoever and that the number of attacks a monster gets is completely arbitrary and that is just patently ridiculous. If there are no rules for creating a monster then monsters should not be used against players and only characters generated through the rules provided because:
"I'm saying you need rules the specifically say you can.
That's how this game works."
Since monsters don't have rules apparently they are no longer valid for use within pathfinder.
lantzkev
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I'm saying that the monsters don't have to follow the rules and in fact most don't. They are given abilities that have no correlation to the rules.
The point is, the ones arguing for this can't find a rule to support their opinion. They validate their view based off the lack of a rule... Which of course is ridiculous.
You're looking for monsters as your proof you can, well what ability do they have that grants them these attacks? is it an arm? is it a feat? Is it because of it's race, it's eye color?
You do not know, you're assuming and that's it. You're assuming it's based on a singular bestiary entry and without basing it on rules.... Which again is REQUIRED to do anything with your characters.
| Isil-zha |
I'm saying that the monsters don't have to follow the rules and in fact most don't.
That is nonsense.
The point is, the ones arguing for this can't find a rule to support their opinion.
No you just ignore every such statement instead of acknowledging them.
You're looking for monsters as your proof you can, well what ability do they have that grants them these attacks? is it an arm? is it a feat?
If it were a feat it would be listed under feats.
Is it because of it's race, it's eye color?
Who is ridiculous again?
| Isil-zha |
| 2 people marked this as a favorite. |
I try again
Multiweapon Fighting (Combat)
This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
It clearly states that the normal case (without the feat) is that all of it's off hands (plural) take a -10 penalty to attack. It also states for the normal case that one hand is primary and all others are considered off hands.
So to sum it up all hands after the first are considered off hands and all off hands get attacks, hence you get an attack for every hand you have, one of which is primary
edit: all under the assumption that each of those hands holds a weapon (or at least all but one)
lantzkev
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| 1 person marked this as FAQ candidate. |
The feat only makes it clear you do not take a penalty to offhand attacks with all your hands. It makes no sense for a feat that is used instead of two-weapon fighting to do so much more than two-weapon fighting.
Without this feat if you have four arms and decide to dual wield two two handed weapons you'd take the full -10 penalty due to two weapon fighting normally only affect one off hand... Hence this feat.
There's still nothing in that feat that permits extra attacks.
You're inferring something erroneously from the "all of its hands" that's simply no present.
The two weapon feat in the book does not even grant an extra attack. It's the action of fighting with two weapons that does that (read the combat section)
blackbloodtroll
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Ah, now it is because of a single monster, and not multiple examples?
I should point you to the Four-Armed Mudra Skeleton, the Upasunda Asura, and the High Girallon.
lantzkev
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Again, those are monsters and not characters. Can you quote a rule that ya know, characters can use and cite? If not, you're simply not legal and house ruling something.
In particular in relation to the OP, are you saying that you flat simply get an extra attack per limb? Guess all monks should be able to flurry 5 attacks at lvl 1 then right? Maybe more if we count elbows and knees....
| Rynjin |
Again, those are monsters and not characters. Can you quote a rule that ya know, characters can use and cite? If not, you're simply not legal and house ruling something.
And what do they all have in common? No special rule that allows them to attack with multiple weapons, and yet they can use all of their weapons. That's your citation right there.
In particular in relation to the OP, are you saying that you flat simply get an extra attack per limb? Guess all monks should be able to flurry 5 attacks at lvl 1 then right? Maybe more if we count elbows and knees....
Ohai restrictive versus permissive ruleset, how are you today?
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
Here's a point for you, they all have natural attacks equal to the number of manufactured weapon attacks.
How did they get all those natural attacks? Maybe there's a "hidden" rule that only lets you wield as many weapons as you have natural attacks.
Now you're just stretching.
lantzkev
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Am I stretching? you're inferring that you get extra attacks due to limbs, you have no rules to support your argument you merely point that some creatures with multiple-limbs have multiple attacks.
Yet you dismiss the conjecture that you must have an equal number of natural attacks to get that many manufactured, and that they are in leiu of your natural attacks?
Who's stretching again?
As far as this unwritten rule is concerned it appears to be a co-requisite if we're to read into bestiary rules for inferred rules.
| Rynjin |
| 2 people marked this as a favorite. |
Every creature with multiple limbs get multiple attacks, so far as I know. Do you have any examples of ones that don't?
Yes, I dismiss that conjecture because it's ridiculous. Beside the fact that you must sacrifice and/or downgrade your natural attacks to secondary attacks when wielding a weapon, as stated here:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.
I subscribe to the philosophy that Occam's Razor is usually in effect. Which is the simpler and more logical explanation? The one that says "creatures with multiple arms/limbs can attack with all the weapons held in those arms/limbs, just as creatures with only a pair of arms/limbs can attack with weapons held in both" or the one that says "There is some hidden, unspoken rule that states you can only have as many weapon attacks as you have natural attacks, even though there is absolutely no basis for this assumption"?
lantzkev
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HOW DOES IT DO IT IF THE RULES DON'T EXIST?
That's exactly my f$~@ing point. It can do it, there is no special rule that ALLOWS it to do it, which means it is possible without any special ability. Simple as that.
You've already made it clear you don't need no stinking rule to do what you want, you only need rules that says you can't apparently... which is ridiculous.
This is the last I'll say it, because it's running in circles, and you and supporters of arms = attacks refuse to provide any actual rule that permits it.
NPCs are not PCs, they don't have to follow PC rules and often do not. You cannot say your PC has an ability just because a NPC does. It's just as easy to infer that arms + natural attacks = number of manufactured attacks possible as it is arms = manufactured attacks. I'll agree one is simpler, the problem isn't which is more believable, is that they both have exactly the same "proof" that they are valid as each other... which is to say nothing but conjecture.
| Isil-zha |
| 1 person marked this as a favorite. |
lantzkev, the MWF feat not only says what it does itself but also states what happens if you don't have the feat (listed under the "normal" entry) and there it speaks of multiple off hands and therefore multiple off hand attacks, i.e., even without the feat you have multiple off hand attacks (and the penalties for using them are reduced by the feat the same way TWF does that for 2-armed creatures)
| Rynjin |
Perhaps this will be good enough, I stumbled upon it while making a Race a minute ago. It's from the Race Builder on the PRD.
Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
| theishi |
two extra arms = nothing extra for a monk flurry...
are part of a normal full attack, you can tack on whatever the arms add, but flurry is unique. It counts as TWF but can't be combined with natural attacks, so unless the arms add a different type of extra attacks, you're nothing but goro as a monk, no extra attacks. (although you can use those two arms to maintain a grapple while the other two wail on someone, maybe even your grappled one =P
Feral Combat training will allow you to use natural attacks as unarmed strikes
| Salindurthas |
EDIT: I thought about it a bit more and this is how I think it works.
Player characters do not usually have natural attacks (unarmed strikes do not count as natural weapons).
Every character can use all their attacks when they take the Full Round Attack action. Therefore we need to count up all the attacks a character can make.
A normal character has 2 attacks, primary and offhand(optional), +1 attack for every 5 BAB above 1.
If you have natural attacks then you can make all them in addition to all your other attacks (provided you have not used that limb to make some other attack. For example, a clawed hand wielding a sword can either be a sword or claw attack).
So far I think this is definitely true. It is simply the rules as written.
------------------
My following rulings I'm less sure of:
The race with 4 arms has zero natural attacks and thus has no reason to have more attacks than anyone else.
Finally you can forfeit any natural attack to instead attack with a weapon wielded in that limb.
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.
This explains why the multi-armed skeletons get more attacks - not because the arms grant extra attacks, but because they already have 4 attacks even without weapons.
| Shinigaze |
| 1 person marked this as a favorite. |
The feat only makes it clear you do not take a penalty to offhand attacks with all your hands. It makes no sense for a feat that is used instead of two-weapon fighting to do so much more than two-weapon fighting.
It doesn't, it is implied through the wording of the feat that you already get those extra attacks and that all this feat does is reduce the penalties for ALL of your off-hands instead of just one like TWF. All MWF does is extend the penalty reduction past one offhand.
Without this feat if you have four arms and decide to dual wield two two handed weapons you'd take the full -10 penalty due to two weapon fighting normally only affect one off hand... Hence this feat.
So you're saying that the only purpose of this feat is for people who want to dual wield two handed weapons? That if I am fighting with two weapons the simple act of putting a second hand on it applies the penalty even if I have TWF and not MWF? If I have only TWF and not MWF and I am wielding two two handers does that mean both weapons are at -10 because both have an offhand holding each weapon?
The two weapon feat in the book does not even grant an extra attack. It's the action of fighting with two weapons that does that (read the combat section)
Exactly, the act of fighting with two weapons gives you an extra attack not the feat itself. So why is it that you assume that the act of fighting with 3 or 4 weapons does not grant you any attacks?
| Vedar666 |
Hey, just to screw with everyone here and to ask a legitimate question, im gonna pose an interesting idea.
If your race was Kasatha and your built a sniper character with bows, does that mean if you shoot both bows at the same time that it counts as one attack with two attack rolls and still be able to stealth afterwards?
This logic follows manyshot, able to fire two arrows at once.
| Shinigaze |
Hey, just to screw with everyone here and to ask a legitimate question, im gonna pose an interesting idea.
If your race was Kasatha and your built a sniper character with bows, does that mean if you shoot both bows at the same time that it counts as one attack with two attack rolls and still be able to stealth afterwards?
This logic follows manyshot, able to fire two arrows at once.
If I recall correctly sniping is a full round action and to get the extra attacks from multiple weapons you need to use a full attack action which is another full round action so no, you would not be able to snipe with two attacks.
| Isil-zha |
Technically sniping is not a fullround action but you can use stealth as a move action after an attack when sniping, which in the end has the same effect, since you need a move action you only have a standard action to attack and that (in most cases) means only a single attack. (Doublestrike is the only exception I know of but there may be more)
| Shinigaze |
| 2 people marked this as a favorite. |
Suffice it to say though that I think we need a FAQ for this as the combat section was made when two-weapon fighting was the only option available to PCs and so the argument is that since the combat rules only ever mention fighting with two weapons you are limited to fighting with two weapons and cannot gain extra attacks past that.
| Isil-zha |
But the MWF feat explains what happens to multi-armed creatures (even if they don't have the feat). So I don't believe there is a need for an FAQ-clarification, because it has already been clarified in the Bestiary, including the statement that it serves as a substitute for TWF in case the creature has more than two arms.
I ask you why would that feat even be necessary if having multiple arms had no impact on weapon attacks?
| Shinigaze |
Sure it's clear to you, and it is clear to me, but it is obviously not clear to lantzkev. We looked at the bestiary stat blocks for monsters with multiple limbs and inferred how combat works, but lantzkev's stance is if you do not show me a word for word ruling that says "If you have x number of arms holding x number of weapons then you get x number of attacks" or at least a dev clarification of this point. Just because it is obvious to you and me does not mean it is obvious to everybody and so developer commentary can end this debate.
blackbloodtroll
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My assumption is that the Core assumes that all PCs are two-armed, two-legged humanoids.
The rule are written as such.
When players are using monstrous races, then things get tricky.
Saying "things in Bestiary don't count, because those are monsters" is not valid, as you are playing monsters.
Now, though RAW, some of the rules regarding monsters are kind of crazy in a PC's hands.
Simply saying the rule don't exist doesn't help.
So, just like custom magic items, monstrous PCs will need to be adjusted by the DM, for a balanced approach.
Now just to iterate, the rules are clear how it works, but that doesn't mean they should be used as is, regarding monstrous PCs.
This is clear, no need for FAQ, just some DM adjusting.
lantzkev
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The point is you're acting as if you're citing a rule. You're inferring a rule to exist that's not clear it does.
I have pointed out that they all have natural attacks = to their limbs... so it seems it's a pre-req to have a natural attack, and that you only do these in place of natural attacks, but for some reason that was shot down as absurd and "reading too much into it" but that's exactly how this "rule" was created...
The point is, there is no rule that gives this ability, there are other things these critters have in common (ie natural attack) that in regards to the OP and the intent of much of this discussion indicates that a PC can never get additional attacks by virtue of having extra limbs.
Isel-zha, I've replied several times to your point and others, and I've acknowledged it even. I've also dismissed it on not being based off of any rules, and that MORE can be inferred than just where you and others are drawing the line. When you have to start repeating yourself, the conversation is done. No new points are being brought to the conversation, and no rules are even being attempted at being quoted by you or others.
The only arguments against what I've been pointing out revolves around conjecture, and reading between lines.... lines that don't even exist.
| Salindurthas |
I agree with latzkev here.
We want to know how many attacks a PC can make. A normal character gets their BAB-based iterative attacks, one offhand (up to 3 with the TWF feat tree), and all natural attacks.
The only time doing anything else than this is ever mentioned is inthe universal monster rules:
"Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type."
This passage, (admittedly ambiguously), seems to allow forfeiting natural attacks for manufactured weapon attacks.
Therefore, there is no reason a four armed humanoid with zero natural attacks (the case we are discussing) should get more attacks.
| Salindurthas |
Isil, the MWF feat makes absolutely no mention of the number of attacks anyone can make, only the attack modifiers.
The wording of the passage I quoted is vague, so if you were to say it doesn't mean what I claim it to mean then I'd be sympathetic, and perhaps even concede.
I also think that giving a creature an attack for each arm is reasonable, but not actually stated anywhere in the rules.
Ideally, there should be a way to explain the extra attacks that the multi-armed monsters mentioned above possess. Assuming they can attack for each arm is reasonable, but is a stretch as no such rule is stated. The passage I quoted seems like an explanation that is significantly less of a stretch.
| Isil-zha |
| 1 person marked this as a favorite. |
Salindurthas, then please read the following part of the feat. It does state how many primary and off hands the creature has, and therefore how many weapon attacks it can make during a full attack.
Multiweapon Fighting (Combat)
[...]
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.)
[...]
Caladrel the snide
|
The feat only makes it clear you do not take a penalty to offhand attacks with all your hands. It makes no sense for a feat that is used instead of two-weapon fighting to do so much more than two-weapon fighting.
Without this feat if you have four arms and decide to dual wield two two handed weapons you'd take the full -10 penalty due to two weapon fighting normally only affect one off hand... Hence this feat.
There's still nothing in that feat that permits extra attacks.
You're inferring something erroneously from the "all of its hands" that's simply no present.The two weapon feat in the book does not even grant an extra attack. It's the action of fighting with two weapons that does that (read the combat section)
Yes this point hasn't been made or addressed. there's of course your ability to "infer" all these extra attacks, but there are other plausible rationals too behind this feat than "zomg I get an attack for every limb!"
Caladrel the snide
|
No it is only reading into things, because there's no actual text to read that says you may do this thing. If it weren't the case this discussion wouldn't have lasted this long, and you would of simply said "page 666, book of op"
As it stands, you merely point to your conjecture and ignore people telling you there is no rule to support what you're saying, and that your reading into the lines can easily lead to a different conclusion... one that apparently doesn't agree with the folks posting here, because then your character would require more than just extra arms...