Kileanna |
As a Breton, I feel that manau's place is in the trash bin of music... the folk "influence" they had was making crap based on better work than theirs.
but as a Celtic area located at the Northwestern tip of the country, yes, I can see the similarity between the two, there are even some musicians I like who play the gaita.
I am not a lot into Galician folk music itself but I totally dig it used as an influence. I probably like the irish bagpipe better than the galician one (the gaita), but there are some awesome pieces with it anyway. There was an Asturian player called Hevia who did awesome stuff.
Chromantic Durgon <3 |
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I've played in a game where my character was a super charismatic Mesmerist with an alcohol problem.
One time in a bar she was getting drunk and the DM made me roll diplomacy, subsequently woke up in bed with the party war priest in bed next to me who'd "failed his diplomacy save and been seduced by me whilst I was drunk"
The same war priest failed another "diplomacy save" and got hoodwinked into marrying an NPCs the DM said if he divorced her he'd fall because Sarenrea doesn't believe in divorce, but apparently does believe in being duped into marriage.
o.o
Kileanna |
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Those are the kind of stuff that a GM should never force. They can be cool when the players aggree, but assuming how they would behave is a big no. Even if there is alcohol involved the players should always retain the control of their characters.
One of my players once assumed his character had sex with a NPC while he was dating another NPC, because he questioned his familiar about what had happened last night and the familiar gave a pretty vague description that made him believe that he had done it. The fact is that they just had slept.together.
Later both married while drunk just to see the reaction of the second NPC (who was no longer dating the PC and didn't care so much xD)
Sabretooth Turtle |
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Any other insecure GMs looking for descriptions of their own games in this thread? Anyway, I'll share a campfire tale of gaming horror. I can't give any backstory, because nothing in the game made any sense whatsoever. We always had the feeling that somehow the story worked in the GM's head, but only he and the voices understood it.
For some reason or other, we were on a really long overland journey. We spent a couple of weeks wandering through an endless prairie. Eventually, we hit a really wide river. The GM informed us that our chances of swimming to the far side were nil, it was so wide. We were first, maybe second level and had no magical resources suitable for the task.
So, fine, we decided to build a raft. No trees! Anywhere. I'm from Kansas. I know from prairie. If there's a river like that, there are going to be trees around it. Nope. Eventually, we got the GM to admit that we had passed at least one tree a week or so back. Great! We turned around and walked for a week, cut down the lone tree, and hauled it back to the river. We weren't able to make a raft out of it, because reasons, so we lined up along one side of the log and kicked our way across the river. The GM insisted that our plan wouldn't work because we'd get dragged downstream. Of course, we didn't care where we ended up on the far bank (it was apparently also featureless prairie), so we explained about vectors and made our way across.
As I recall, we made the trip several times, hauling the stupid log around everywhere we went.
Not sure why I stuck the campaign out for more than one session. Probably because it was too fascinating a train wreck to look away from. Eventually, we found a bag of devouring. My character wore it as a hat, hoping it would eat him. The GM never took the hint.
Klorox |
there's also the story of the DM who played with his girlfriend, and they had that fantasy tale they deployed when they played, how the girlfriend played a (totally brain dead of course) priestess of Athena, and the guy had this DMPC overpowered paladin called Sergei von Zarovich (yeah, Strahd's kid brother, of Ravenloft fame) and they had this kid together, that was a god incarnate and was called Ajrarn (after a character from a bunch of Tanith Lee novels I never read myself)... and they invited me to play my favorite character, a daemon blooded wizard of LE alignment... of course, it was a trap to ambush and kill my favorite character and I never called them friends again, though my character escaped in the nick of time (you have to love psionic powers like Probability travel, yeah, that was AD&D1)...
Diachronos |
One person I used to call a friend (there's a myriad of issues there besides just his gaming behavior, but that's something for a different thread) tends to take every step imaginable to make his characters unstoppable.
It started out in purely descriptive RPing on another sight where he was one of the RP group's admins, and he'd go out of his way to ensure that any race/creature/character he created or controlled could stand up to anything short of a god, and that he had a character involved in every single story arc that was going on. A trait that was only made worse by the fact that it took the guy f***ing forever (we're talking like 2-3 weeks) to make any kind of post, let alone his entire novel chapters devoted to his 5+ characters each time.
Fast forward to his last game in this particular setting (this one actually involving dice), and we're constantly being escorted around by NPCs and put up against encounters that go on and on no matter how well we do... until one of his Mary Sue NPCs shows up to scare off whatever we're fighting. In addition to nearly every major NPC having a description that more or less boils down to "You can tell this guy can kick the whole party's ass without even trying."