We Need A Guide to Races


Advice

51 to 53 of 53 << first < prev | 1 | 2 | next > last >>
Silver Crusade RPG Superstar 2014 Top 16

Duskblade wrote:

I know this thread is a little old, but I still can't wait to see how the 'race guide' is coming along. Currently, I've been experimenting with my own research into a few races, and here are a few of my favorite...

Hobgoblin - I really do think this is the 'jack of all trades' race for a lot of reason. After all, not only do you get a +4 net gain in abilities scores (2 physical ability scores which are always relevant to any class no less), you also get darkvision, stealth as a class skill, a nice bonus to stealth, and the ability to speak goblin as well. Currently, hobgoblin has qualified itself as my new favorite race for an alchemist (vivisectionist internal alchemist of course).

Merfolk - If anyone out there is wanting to use a charisma based class, its really hard to do better than a merfolk. I mean, a +6 net gain to your ability scores is essentially unheard of, and with ability to breath underwater, low-light vision, a nice swim speed, and a 15 foot land speed...yea, Merfolk are pretty much amazing at everything...even in non-aquatic campaigns.

Vanaras - Two words: Zen Archer. Like, seriously...these guys were MADE to be incredible zen archers. Furthermore, all of their abilities are relevant for a monk, and the climb speed can really be helpful when combined with a bow.

Catfolk - This race has some really amazing options: claws, climb speed, scent, etc. Overall, catfolk really do seem to shine as ninjas and rogues, although a bard, summoner, or paladin could also work in their favor too.

Aasimars/Tieflings - Racial heritages really give these guys a lot of flavor, and the resistance and skill bonuses are nice perks as well. Tieflings arguable have much better alternate racial traits, but if you have access to alternate Aasimar/tiefling abilities (basically that block that lets you trade out your spell-like ability for a different benefit) then this races can REALLY shine.

But yea, I'm still eagerly waiting for Cartmanbeck's race guide. Hope he finishes it soon.

I've now finished halflings, all that are left for the core races are half-elf, half-orc, and human. Luckily, those three will go a little bit faster since their floating ability score bonus makes them good at pretty much every class... what I'll be focusing on for those three races is the race-specific archetypes, spells, and feats that can push you in the direction of one class or another.

Here's an updated version with everything up through halfling:

Races of Pathfinder (so far)

Silver Crusade RPG Superstar 2014 Top 16

cartmanbeck wrote:
Duskblade wrote:

I know this thread is a little old, but I still can't wait to see how the 'race guide' is coming along. Currently, I've been experimenting with my own research into a few races, and here are a few of my favorite...

Hobgoblin - I really do think this is the 'jack of all trades' race for a lot of reason. After all, not only do you get a +4 net gain in abilities scores (2 physical ability scores which are always relevant to any class no less), you also get darkvision, stealth as a class skill, a nice bonus to stealth, and the ability to speak goblin as well. Currently, hobgoblin has qualified itself as my new favorite race for an alchemist (vivisectionist internal alchemist of course).

Merfolk - If anyone out there is wanting to use a charisma based class, its really hard to do better than a merfolk. I mean, a +6 net gain to your ability scores is essentially unheard of, and with ability to breath underwater, low-light vision, a nice swim speed, and a 15 foot land speed...yea, Merfolk are pretty much amazing at everything...even in non-aquatic campaigns.

Vanaras - Two words: Zen Archer. Like, seriously...these guys were MADE to be incredible zen archers. Furthermore, all of their abilities are relevant for a monk, and the climb speed can really be helpful when combined with a bow.

Catfolk - This race has some really amazing options: claws, climb speed, scent, etc. Overall, catfolk really do seem to shine as ninjas and rogues, although a bard, summoner, or paladin could also work in their favor too.

Aasimars/Tieflings - Racial heritages really give these guys a lot of flavor, and the resistance and skill bonuses are nice perks as well. Tieflings arguable have much better alternate racial traits, but if you have access to alternate Aasimar/tiefling abilities (basically that block that lets you trade out your spell-like ability for a different benefit) then this races can REALLY shine.

But yea, I'm still eagerly waiting for Cartmanbeck's race guide. Hope he

...

I've got Half-elves finished, Half-orcs almost finished (they have a lot of racial feats!) and then just have Humans left, and then I'll post it for you guys! I plan to then add the non-core races as I get to them, so that will definitely take a while, but of course none of them will require quite as much work as these core races have.

Silver Crusade RPG Superstar 2014 Top 16

cartmanbeck wrote:
...

IT'S FINISHED!!

LINK

Enjoy!

51 to 53 of 53 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / We Need A Guide to Races All Messageboards

Want to post a reply? Sign in.