Skill Points question


Rules Questions


If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?


Chocobros wrote:
If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?

You get 1.


Chocobros wrote:
If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?

You get one.

also if your INT were any lower you would also only get one so there's no reason not to dump it even further if you can.

And the skill point for favored class and being human isn't reduced due to low int.


It's not possible to go below 7 in a point buy system, and I am locked in on a race that gives +2 int :P otherwise I would.


Karlgamer wrote:
Chocobros wrote:
If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?

You get one.

also if your INT were any lower you would also only get one so there's no reason not to dump it even further if you can.

And the skill point for favored class and being human isn't reduced due to low int.

Of course, if you drop it to 7 but you like to RP, remember: never go Full Retard.


Karlgamer wrote:

You get one.

also if your INT were any lower you would also only get one so there's no reason not to dump it even further if you can.

And the skill point for favored class and being human isn't reduced due to low int.

+1 to this. If you have a human fighter with 7 INT (-2 modifier) and allocate your favored class bonus to skill points, you would be getting 3 skill points per level.


Derek Vande Brake wrote:
Of course, if you drop it to 7 but you like to RP, remember: never go Full Retard.

No one with an intelligence below 7 should feel they have to roleplay there character a certain way. The disabilities for having a low int are clearly laid out in the book and they don't include having to make bad decisions or the like.

You should use your ability scores to aid your roleplaying not confine it.

I really hate it when players do something incredibly stupid and blame it on there character having a low int.

Characters making stupid decisions tells me more about the maturity of the player and less about the intelligence of their character.


Karlgamer wrote:
Derek Vande Brake wrote:
Of course, if you drop it to 7 but you like to RP, remember: never go Full Retard.

No one with an intelligence below 7 should feel they have to roleplay there character a certain way. The disabilities for having a low int are clearly laid out in the book and they don't include having to make bad decisions or the like.

You should use your ability scores to aid your roleplaying not confine it.

I really hate it when players do something incredibly stupid and blame it on there character having a low int.

Characters making stupid decisions tells me more about the maturity of the player and less about the intelligence of their character.

First, I was making a joking reference to a movie. But... while I agree that roleplaying is not confined by stats, they should also strongly inform it! So while that doesn't mean making bad decisions (wisdom would play into that) it does mean acting to some degree stupid.

Forest Gump is probably an excellent example of someone with a 7 Intelligence. He didn't go around making poor choices, but he certainly didn't have a full grasp of the complex situations he found himself in.


Under what rule are (several of) you basing the statement that human and favored class skill bonuses are not subject to the -int modifier?

I can find no such rule. Note: I am not saying it does not exist nor am I saying you are wrong. I am just curious what the basis of this belief is.

- Gauss


IIRC I think it was determined that the human bonus point was added after the fact, and does not count against the negative score. In short, the least you can get is 1 skill point, and then you add the human skill point. I have never seen that said for the favored class point though.

My guess is this:

The formula is ((2+int modifier with a minimum of 1 at the end)+skill point A and B) not (2+skill point A[human]+skill point B[favored class]+int mod.

I will try to find thread(s) in question.


Wraithstrike: I figured that was the formula that is being used as well. However I can see nothing in the rules that leads one to that formula. *shrugs*

- Gauss

Dark Archive

It is because they are added on after you get skill points from you class and are separate from them. Thus you look at your class and see 2 - 2(min 1) getting you the 1 then add the other 2 skill points as a state based effect.


The book says to use(class skill allowance +int) for your class. The minimum for that is 1.

The favored class and the human bonus are extra skill points. Since they are not listed as a part of the formula which leads to a minimum of 1 I would think they are added separately.


2 people marked this as FAQ candidate.

SaddestPanda: do you have a rules statement or FAQ to that effect? Because that is not what the section on intelligence states.

CRB p17 wrote:
The number of skill points gained each level, though your character always gets at least 1 skill point per level.
CRB p27 wrote:
Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
CRB p31 wrote:
Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank.

Each of those statements indicate gaining a point each level. None of them indicate an order of operations or limitations on applying the intelligence penalty.

Like I said, I'd love to see a FAQ, Errata, or printed rule indicating that. Heck, even some solid logic indicating why many people (including myself) assume that the int penalty applies only to class skill points.

- Gauss


I do agree that rules are not concrete on it either way, and it would be nice to have an official answer.


Wraithstrike: Like I said, even I assume that the int penalty only applies to class skill points. :)

But that is an assumption not actually borne out in the rules. When you find the threads I'd still like to see them.

- Gauss


Here is the post on one thread that starts discussing it. It is a 6 page thread.


I guess I could also reverse engineer a human from an AP. I know of one that will work. Standby.


Fighter level 3

Str 20, Dex 11, Con 14, Int 3, Wis 13, Cha 4

Skill Focus (Perception)

Perception +7, Swim +11

The favored class bonus went to hp. I know this because he has 12 bonus hit points at level 3. His constitution give him 6. Toughness gives 3. That means the other 3 came from this favored class.

With 3 ranks in perception + 1 wis mod +3(skill focus) he gets a 7 perception

3 ranks in swim + 5 strength+3 class skill=11

That means he has 6 ranks(2 per level). The only way that is possible is if the human ranks were added on in addition to the minimum of 1.


Wraithstrike:

I agree that it is a VERY common belief. I am just saying it is not borne out clearly in the rules. Since it is such a common belief the rules should be clarified to match the belief. That is, unless this is another 'FoB' issue where the developers had a different idea than the majority of the writers and players. :P

CoT spoiler:

As for AP's have you seen the ranger with 5 feats requiring a dex of 15, when he only has a dex of 14 and 3 ranger feats? (CoT, Mother of Flies p25-26) I do not trust AP builds, they often have errors.

- Gauss


The AP builds do often have errors, not a lot, but when they have them they seem to be big. Maybe I should find an AP written by Jason or SKR for the human skill point example. :)


James Jacobs response to a Int 5 human paladin with favored class (skill) wrote:
In this case the human paladin would indeed gain 3 skill ranks per level, despite his low Intelligence.

James Jacobs

Still doesn't stop it from needing clarification in the text. :)

- Gauss


Gauss wrote:
Under what rule are (several of) you basing the statement that human and favored class skill bonuses are not subject to the -int modifier?

*shrugs*

I asked here a long time ago and that was the consensus. I think you can add up skill points form the Bestiary and adventures and see that they have the correct number of skill points.


Auchs form Kingmaker has only 6 skill points. I think I might be wrong about something.

his int is 3 (-4)

Perception is +7
3 from skill focus
3 ranks
0 it's not a class skill for fighter
1 for wis

Swim +11
3 ranks
3 class skill
5 str

so Auchs ether isn't getting his favored class or his human bonus.


Karlgamer wrote:

Auchs form Kingmaker has only 6 skill points. I think I might be wrong about something.

his int is 3 (-4)

Perception is +7
3 from skill focus
3 ranks
0 it's not a class skill for fighter
1 for wis

Swim +11
3 ranks
3 class skill
5 str

so Auchs ether isn't getting his favored class or his human bonus.

If that's the same guy Wraithstrike was mentioning upthread, his favored class bonus went to hp.


Derek Vande Brake wrote:
If that's the same guy Wraithstrike was mentioning upthread, his favored class bonus went to hp.

Ya, I had my mind set on skill points.

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