
Karlgamer |

If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?
You get one.
also if your INT were any lower you would also only get one so there's no reason not to dump it even further if you can.
And the skill point for favored class and being human isn't reduced due to low int.

Derek Vande Brake |

Chocobros wrote:If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?You get one.
also if your INT were any lower you would also only get one so there's no reason not to dump it even further if you can.
And the skill point for favored class and being human isn't reduced due to low int.
Of course, if you drop it to 7 but you like to RP, remember: never go Full Retard.

Sinatar |

You get one.
also if your INT were any lower you would also only get one so there's no reason not to dump it even further if you can.
And the skill point for favored class and being human isn't reduced due to low int.
+1 to this. If you have a human fighter with 7 INT (-2 modifier) and allocate your favored class bonus to skill points, you would be getting 3 skill points per level.

Karlgamer |

Of course, if you drop it to 7 but you like to RP, remember: never go Full Retard.
No one with an intelligence below 7 should feel they have to roleplay there character a certain way. The disabilities for having a low int are clearly laid out in the book and they don't include having to make bad decisions or the like.
You should use your ability scores to aid your roleplaying not confine it.
I really hate it when players do something incredibly stupid and blame it on there character having a low int.
Characters making stupid decisions tells me more about the maturity of the player and less about the intelligence of their character.

Derek Vande Brake |

Derek Vande Brake wrote:Of course, if you drop it to 7 but you like to RP, remember: never go Full Retard.No one with an intelligence below 7 should feel they have to roleplay there character a certain way. The disabilities for having a low int are clearly laid out in the book and they don't include having to make bad decisions or the like.
You should use your ability scores to aid your roleplaying not confine it.
I really hate it when players do something incredibly stupid and blame it on there character having a low int.
Characters making stupid decisions tells me more about the maturity of the player and less about the intelligence of their character.
First, I was making a joking reference to a movie. But... while I agree that roleplaying is not confined by stats, they should also strongly inform it! So while that doesn't mean making bad decisions (wisdom would play into that) it does mean acting to some degree stupid.
Forest Gump is probably an excellent example of someone with a 7 Intelligence. He didn't go around making poor choices, but he certainly didn't have a full grasp of the complex situations he found himself in.

wraithstrike |

IIRC I think it was determined that the human bonus point was added after the fact, and does not count against the negative score. In short, the least you can get is 1 skill point, and then you add the human skill point. I have never seen that said for the favored class point though.
My guess is this:
The formula is ((2+int modifier with a minimum of 1 at the end)+skill point A and B) not (2+skill point A[human]+skill point B[favored class]+int mod.
I will try to find thread(s) in question.

Gauss |
2 people marked this as FAQ candidate. |

SaddestPanda: do you have a rules statement or FAQ to that effect? Because that is not what the section on intelligence states.
The number of skill points gained each level, though your character always gets at least 1 skill point per level.
Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank.
Each of those statements indicate gaining a point each level. None of them indicate an order of operations or limitations on applying the intelligence penalty.
Like I said, I'd love to see a FAQ, Errata, or printed rule indicating that. Heck, even some solid logic indicating why many people (including myself) assume that the int penalty applies only to class skill points.
- Gauss

wraithstrike |

Fighter level 3
Str 20, Dex 11, Con 14, Int 3, Wis 13, Cha 4
Skill Focus (Perception)
Perception +7, Swim +11
The favored class bonus went to hp. I know this because he has 12 bonus hit points at level 3. His constitution give him 6. Toughness gives 3. That means the other 3 came from this favored class.
With 3 ranks in perception + 1 wis mod +3(skill focus) he gets a 7 perception
3 ranks in swim + 5 strength+3 class skill=11
That means he has 6 ranks(2 per level). The only way that is possible is if the human ranks were added on in addition to the minimum of 1.

Gauss |

Wraithstrike:
I agree that it is a VERY common belief. I am just saying it is not borne out clearly in the rules. Since it is such a common belief the rules should be clarified to match the belief. That is, unless this is another 'FoB' issue where the developers had a different idea than the majority of the writers and players. :P
As for AP's have you seen the ranger with 5 feats requiring a dex of 15, when he only has a dex of 14 and 3 ranger feats? (CoT, Mother of Flies p25-26) I do not trust AP builds, they often have errors.
- Gauss

Gauss |

Karlgamer |

Under what rule are (several of) you basing the statement that human and favored class skill bonuses are not subject to the -int modifier?
*shrugs*
I asked here a long time ago and that was the consensus. I think you can add up skill points form the Bestiary and adventures and see that they have the correct number of skill points.

Karlgamer |

Auchs form Kingmaker has only 6 skill points. I think I might be wrong about something.
his int is 3 (-4)
Perception is +7
3 from skill focus
3 ranks
0 it's not a class skill for fighter
1 for wis
Swim +11
3 ranks
3 class skill
5 str
so Auchs ether isn't getting his favored class or his human bonus.

Derek Vande Brake |

Auchs form Kingmaker has only 6 skill points. I think I might be wrong about something.
his int is 3 (-4)
Perception is +7
3 from skill focus
3 ranks
0 it's not a class skill for fighter
1 for wisSwim +11
3 ranks
3 class skill
5 strso Auchs ether isn't getting his favored class or his human bonus.
If that's the same guy Wraithstrike was mentioning upthread, his favored class bonus went to hp.