Creating wonderous items that take you home again...


Advice


I am trying to get an item that lets me teleport to a preset location and then return to where I left from later on. I can't seem to find anything like that in the books so I figured I would try creating either a single item or a matched set of items to do this. I seem to be drawing a blank on this short of just getting a wand of teleport...

The background situation is that we are in an evil campaign. I am playing a Hidden Priest of Asmodeus and we are currently in a town that is largely Lawful Neutral and has a large following of Abadar. I know that Abadar is a sometimes ally of Asmodeus but a few of the people here really ticked me off. I am taking Leadership and while my cohort will stay with me I am going to be making the vast majority of my followers bards and clerics of Asmodeus who are going to be starting an underground temple in the area, with a couple of fightery types for guards. I need a way to get to them often enough to retain control and quickly enough that I could answer a "bat call" if an emergency arises.

Any ideas that could help me out?

Oh, I am also a Fiendish Vessel and my Imp familiar has +19 in UMD so just about any wand is doable.

Thank you in advance for any help you can provide.


Custom Magic Item created with magic item creation guideline and personal judgement:

Shiny Ruby Slippers of Home

Command-Word Activated spell effect(Word of Recall): Spell level 6 x Caster level 11 x 1800 gp = 118.800 gp

Charges per day (1): 118.800/5 = 23.760gp

Special returning effect, increase price by x 1.5 = 35.640

Final price: 35.640 gp; 17820 gp to craft.

The Ruby Slippers of Home allow you to place a mark in a place you're presently occupying, by thinking of it as home. This is a standard action, that may be performed whenever you wish, but you must have solid footing beneath you. Once such a mark has been placed, the slippers are active and you may use their primary ability.

Once per day, as a standard action, you may click your heels together and say "there is no place like home", to be transported to the place you marked as "home", as if by word of recall. The place from where you use this power automatically recieves a secondary mark, that you may transport back to, without thinking of it as home, however doing so requires a use of the slippers power, meaning you cannot, under normal circumstances, return to the secondary mark, on the same day that you made it.

Dunno if it's what you wanted, but it's what I'm giving :P

-Nearyn


That is exactly what I was looking for. Thank you very much. Even the idea of it being a piece of fashion is perfect since the character is pretending to be a bard!

Now to get GM approval and three weeks off for crafting. :)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

How about the teleport spell?

Or boots of teleportation?

Those solutions at least have the merit of existing in the prd, without any homebrewing required.


The problem with the teleport spell is that when I go to return to the campsite or inn that the group is at I can only justify having it at "viewed once" according to the descriptions. I might be able to bump it to "seen casually" if we are there for a second or third night. The 25% chance of not getting back makes that a risky venture for me.

I did consider just getting a wand and having the imp port me back and forth, but I would feel more secure if I had a higher chance of getting back to the group.

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