Dirk Vanleeuw |
So last night our group did something I consider very cool; the kind of thing that makes a campaign memorable.
We had just heard of the upcoming regatta. Now my character had become intrigued with the Sea Wraith the first time we'd come to Port Peril, up to the point where he'd sneaked on board one night to wander around this vast ship.
I mentioned to the rest how cool it would be to have the balls to steal this ship and sail it for the regatta; how much rep this would give us. And to my surprise, the rest agreed.
So, we went for it. We arranged for halucinatory terrain to be cast all the time we needed to rerig and aquip this vessel, and were careful not to draw too much unwanted attention. When the time came, I had some guys blow the dike keeping the water out of the canal, and then sailed the ship into the harbor, dwarfing every single other vessel moored there, while our captain was on shore to roll us in the race, giving everyone present a fit by mentioning the name of that ship.
Ofcourse the temple came calling, but we refused to give her up before we'd run the race. Afterwards, they can have her back. Our reasoning: Besmara, as a goddess of pirates, can't very well be angry with pirates for stealing her old ship (that's just sitting here instead of being sailed as she's supposed to). They'll have her back, but we'll sail her this one time for having the balls to actually steal her where this other bunch never even thought of it.
Awesome.
Just thought I'd share this.
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If my players did this, I'd probably laugh and have all of the NPC's go all cartoon google eyed at them. Then in the middle of the race, I'd have a twin vessel full of rogue outer planar denizens show up to take the ship back, with a particularly comely female deification captain. How fun would it be to have a one eyed modron with an eye patch.
Sure, you can steal Besmara's ship and she will think you are cool. So she won't kill you, just maroon you on an island in the EYE.