Goriath the Balor

Dirk Vanleeuw's page

Goblin Squad Member. 23 posts. No reviews. 2 lists. No wishlists.


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Thank you so much


Any chance you could release a prototype fir the vigilante on the boards here? I could use it next weekend. Pretty please? :)


Going to be playing a vigilante in Hell's Rebels soonish. So here's hoping that sheet will be ready by then. :)

Goblin Squad Member

I wrote to you over the weekend Ryan. Did you receive the email?

Yesterday I received a mail through customer service, advising me to claim my reward. But still no code...

Goblin Squad Member

I've tried mailing customer service twice now. My email on paizo and kickstarter aren't the same.

But I don't get any answer so far.


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According to the interwebz:

Anya Amasova (Barbara Bach)

Lupe Lamora (Talisa Soto)

Tiffany Case (Jill St. John)

Kara Milovy (Maryam d'Abo)

Someone give him his 5 bucks.


I've got a sorcerer diabolist in my wotw campaign, and her diplomacy bonuses for contracts are in the extreme range.

Also, if you work on it with your GM, this could open up the road for the 'devil bound' archetype. (Especially since wotw has extra rules for making vampire and lich templates possible without loosing levels on them. I ruled it should be possible to take this template. My diabolist already has her contract; two other characters are working on it.)


Malag, it fits with the theme of way of the wicked. And it's not that much different from aowing them to get the vampire or lich template. (which is already possible in this ap)

They're going to need to invest time (which they don't have a lot of) and precious recources to actually pull it of; and then there's the tasks that make it even harder.

And their soul, that's already owed to another. Without going into detail to not spoil anything.


Hmm, he's probably going to do that summoning in private.
That would be an awesome time to ask a finger of every partymember. :p
I'm curious how he's going to talk himself out of that.


Some nice ones Mark; thanks.

And a cool idea Melvin, but we're talking about an evil party so if I'm to guess I'd say the party would rather let the devil have him then give up a finger for his benefit. :p


We're about halfway book 2. Pc's have cleared the Horn of Abadon and are now prepairing to start the ritual. They're level 8 mechanically.

But in this case


Ok first some background, and a warning to my group to stay out.

I'm running a way of the wicked campaign. One of my players is running a diabolist character and wanted to make a deal with a devil to acquire the 'devil bound' template.
I'm fine with that and made up some stuff for an interresting sidequest and such.

But this has started the ball running and two more players are into this, one of them even wants to make a deal with a pitfiend.

Now I'm a bit stumped to find some cool things for the characters to do for these creatures.

Especially for the pitfiend. It says that pitfiends are masters in making contracts, and they will ask for some outrageous things in a deal, perfectly knowing that some items will be dropped during negotiations.

I've got some neat ideas, but I would like some more. I really want to hit that player with a boatload of stuff.

For reference, the true name he's tracking down at the moment is Alastor, the executioner of hell.
The tasks I have so far are:
* once a year to sacrifice a good aligned creature of sufficient power (minimum cr15)
* within 365 days of signing the contract destruction of a good aligned powerful magical item of artifact quality
* burning of a good temple within 365 days of signing of the contract
* revoking all monetary wealth
* a vow of silence
These are just some ideas.
Now if any of you would be so kind as to give me some more so I have a nice selection to choose from, and then hit the player with that it would be nice.


I agree with Taku.

And, you can add some other interresting things there.
I'm thinking of the Szcarni(?) mob asking for protection money, burglars, paying for upkeep of the shop, mercentile league fees; mercantile league meetings; fines for not coming to a meeting, ...

All the joy of being a merchant. :p


Oh yes please. i'm certain I can use this in my Osirion campaign.

Spoiler:
dirk.vanleeuw@telenet.be


My group is doing something similar in carrion crown.
When everybody comes we're six players, but that rarely happens.
We have: an Aasimar sacred shield, an undead scourge, a hospitaler healer paladin and an archery paladin; and for diversity there's an enchanter sorcerer and a goblin bomber alchemist.

Now, this is often a very strong mix, but it has drawbacks. Especially when our alchemist isn't present and we're up against swarms or neutral mobs.

But most important: it's fun (and that's what we went for), and it works.


Do you mean this thread? Because this isn't the same situation. Cleric of Pharasma vs. Inquisitor of Ragathiel. The cleric murdered the sheriff in the name of Pharasma, which goes against his faith. The inquisitor did no such thing and broke no tenets of his god of righteous vengeance.

No I don't mean that thread. A few weeks ago (I think; it's been awhile) a Gm came calling about this exact situation. I recognised it immediately (including the tortures, the broken leg, and his eventual solution of giving a warning)

It's somewhere on the boards.


I know I'm not what you call a regular poster.
But I lurk here a lot reading things.

Now what strikes me as funny is:
1) when his GM came here asking about this situation, nearly everyone and his grandma agreed the player was in error
2) now it the opposite


Yeah, thanks man, this is the kind of stuff I was looking for.


Anyone have some interresting ideas?


Thanks guys.
I know of the code, but sadly that didn't spark any ideas.
And that's an interresting idea Rory, and I intend to use aspects of this.

But for this test I'm more looking to build some kind of 'grand test' if that makes any sense. I would like to put the party in a position that lets them prove they are worthy of this task, and their partymember is worthy of taking up the role of pharao.

This may be a quest that takes up multiple sessions.

Right now I'm thinking of sending them to a remote area, to some place that's special to the faith of Sarenrae. (any ideas there are welcome)

I intend to have them undergo a ritual (thanks to Rory for some ideas for a ritual)

And this ritual might put them in a trance or some kind of dreamworld. And there they would be confronted by a situation that lets them prove themselves. Any ideas for this?


First of all, if you're one of my players, get out now! I mean it! Shooo!

And now on to my question.
First some background. I'm currently running a homebrew campaign. it's set in Osirion, in an as yet undetermined past. (undetermined because it hasn't yet come up when it's been set, and it leaves me some room to maneuvre around)
The party is now 5th level. it includes a half elven cleric of Sarenrae archer (she's taken a nobility background and is a new player), a Paladin of Sarenrae who's her bodyguard, a bard loremaster, a catfolk rogue, a cavalier, a sorcerer and an oracle of life.

The basics of my starting plot are as follows.
The crownprince of Osirion has at some point during a diplomatic mission been enthralled by an evil wizard; (in fact a lich who's harbored a grudge since the early days of the Osirian history)
The wizard has lived for some time in the royal palace as an advisor to the prince, which has given him time to plot and scheme.
Somewhere halfway through my first session the players are confronted by a rebellion in Sothis. Guards fighting guards, ... In short: the king and most of his family die in the rebellion, and the party (which at that time came together) fled the city and headed elswhere to recuperate and plan their moves.

Now they've approached one of the temples of Sarenrae in the Soth of the land and explained that the rightful rulers had been killed and replaced by usurpers. And that as far as they know, the only remaining member of that family is their priestess of Sarenrae. And that they intend to return rulership to the rightful people.
Now, the high priest in that place has asked them to prove in the light of Sarenrae that they are telling the truth and have good intentions. I did this because it's good roleplaying and such.

But right now, I can't seem to come up with a good test.
All I can come up with so far is that it should reflect the tenets of faith of Sarenrae.
I've been at this for days, and it should be ready by this weekend.
Anyone have some good ideas here?


So last night our group did something I consider very cool; the kind of thing that makes a campaign memorable.

We had just heard of the upcoming regatta. Now my character had become intrigued with the Sea Wraith the first time we'd come to Port Peril, up to the point where he'd sneaked on board one night to wander around this vast ship.

I mentioned to the rest how cool it would be to have the balls to steal this ship and sail it for the regatta; how much rep this would give us. And to my surprise, the rest agreed.

So, we went for it. We arranged for halucinatory terrain to be cast all the time we needed to rerig and aquip this vessel, and were careful not to draw too much unwanted attention. When the time came, I had some guys blow the dike keeping the water out of the canal, and then sailed the ship into the harbor, dwarfing every single other vessel moored there, while our captain was on shore to roll us in the race, giving everyone present a fit by mentioning the name of that ship.

Ofcourse the temple came calling, but we refused to give her up before we'd run the race. Afterwards, they can have her back. Our reasoning: Besmara, as a goddess of pirates, can't very well be angry with pirates for stealing her old ship (that's just sitting here instead of being sailed as she's supposed to). They'll have her back, but we'll sail her this one time for having the balls to actually steal her where this other bunch never even thought of it.

Awesome.
Just thought I'd share this.


If he doesn't like his background and such, why don't you try an approach in which you let him find hints that his history might not actually be what he thinks it is? Ofcourse this will take some doing and creativity on your part. But this might draw him back into the game.