| thejeff |
Rolling a d20 has nothing to do with it. Magic Missile, for example, has no attack roll or saving throw, but is definitely an attack and would break invisibility.
For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.
When the text was written hexes didn't exist, but I'd assume they'd follow the same guidelines. Any hex that targets an enemy would break invisibility.
Cackle might be a gray area since it only extends existing effects, but it definitely includes enemies in its AoE. I could rule either way on that. Obviously if the only hexes being extended were beneficial ones on your allies, it would not.| wraithstrike |
You can't really assume that though, thejeff. While hexes as we know them didn't exist supernatural abilities certainly did. Spell-like abilities fall into spells but supernatural abilities are their own thing entirely. It's actually an uncertainty.
Supernatural abilities mostly follow the general rules except where other wise stated. There is really no reason why an attack roll based or target based supernatural ability would not break invisibility. I seriously doubt a dragon that uses his breath weapon against you will not break invisibility as an example.
| Buri |
An attack roll based ability would break it as attacks are specifically laid out to break invisibility. However, since (Su)s don't follow a set formula it's hard to say on abilities that don't allow for it. You can say anything that deals HP damage but then what about evil eye? What about (Su)s that deal negative energy but unbeknownst to you you're targeting a dhampir. You're not hurting it. It's largely contextual to say the least.
| wraithstrike |
That attack section is not just referring to spells. It is an across the board rule. That is why it list channeling energy as an example.
Attacks: Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone.
It first says some spell descriptions refer to attacking. It then goes on to say that "All offensive combat actions, even those that don't damage opponents, are considered attacks.". Afterwards it list channel energy as one example of such actions that are not spells. It then goes back into talking about spells.
| Ryu Kaijitsu |
to make this easier: are there ANY witch hexes that would NOT break invisibility? or maybe a combination of them?
(example: scarred enemy gets a secondary effect, or a cackling witch hex modified by the cackling?)
I am unsure hexes even get considered as spells to begin with (or at least most of those)
Thorkull
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This is not a case of a rules-defined term "attack." Rather, this is a case of a common sense definition of "attack". We're not talking about an Attack Roll, or a Combat Maneuver roll, or any other game definition. We're talking about what would constitute an attack by any *reasonable* definition.
Merriam-Webster online defines Attack as, among other things:
: to begin to affect or to act on injuriously
Anything that you initiate that targets an opponent or opponents with the intent to harm them in any way is an attack, regardless of the *type* of ability. Examples of attacks in the game:
This is not an exhaustive list, but it should give a good idea.
| wraithstrike |
Strictly speaking, if using the same rules as spells, Cackle includes foes in it's area of effect and would thus break invisibility.
Cackle does not have an area of affect. It only extends the time of the previous hex. In short it aterget/affects the hex, not any opponent or ally. It is no different than a feat that gives you the ability get an extra smite as an example, except that it cost a move action to activate.
| wraithstrike |
Cackle only affects those within 30 ft of the witch, so I guess it's debatable.
AoE has a specific meaning in the game so really it is not debatable. An AoE is like a fireball. It is an emation that affect everyone within that radius. Cackle never affects a person. It targets the hex that is effecting anyone within that range.
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
You see the cackle extends the hex by acting upon the hex similar to how extend spell makes a spell last longer. The main difference is that extend spell takes place when the spell is cast, while cackle can be done after the hex is in play. Well it also helps that the cackle extends to all hexes with a certain distance, and not just one. :)
LazarX
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Talonhawke wrote:Wow just noted by that line trying to attack an invisible cleric with santuary up would make that cleric visable.What line?
Passive defenses don't count. The cleric isn't making you roll a save, you are by trying to attack said cleric.
Still, this is rather corner, I've yet to see anyone try to make use of both defenses at once.