A reason 1st Edition is not Produced Anymore


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Frog God Games

Auxmaulous wrote:
Werecorpse wrote:
Bill Webb wrote:

?....... Bag of holding? I actually would not have triggered it unless it was opened, but that's just me. .....

Bill

So totally soft.

I agree, just another example of a modern DM catering to the player entitlement crowd.

-

I kid, I kid!!!!*

*Please do not send any formless spawn to my house - I have some old plumbing and the last thing I need is some goo monster sent to kill me backing up my toilet.

Too late, Slime Mephits have already been deployed.


Grimmy wrote:
People always say the DM has to have fun too, which is true of course, but I think when you agree to DM you kind of take on the responsibility to run the kind of game they're interested in.

In the latest Fear the Boot Podcast Episode 273 – knowing what you want . One of the hosts talks about how how several of the campaigns he was running died because he handed over too much control of the narrative to the players.

He has a lot of ideas about the campaign asked the players what they wanted (they said no to a few of his themes and concepts)and they turned it into something he wasn't interested in running or had inspiration for and the game ran out of steam and died and nobody has happy.


I miss that goose bump feeling knowing my character could die at any moment. That was part of the excitement for me. No instant kill makes you soft.


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It's rough being the DM. It's why everyone wants to be the players and not the game master. I found with experience that players with player entitlement issues tend to be the most "rail-roady", uncompromising GMs and after awhile, learn A) it's good to compromise so you and your players are having fun and B) to let up on the GM a bit when you play their campaign and give their story a chance.

It's why I think more players should be GMs to see the other perspective. And for GMs to keep playing so they don't lose perspective.

Scarab Sages

alientude wrote:
Quoting directly from the Slumbering Tsar, page 297: "Remember the effects if anyone with a bag of holding enters the portable hole." Also, there are no less than two bags of holding held by creatures the party will almost definitely encounter before this location. My party was actually unable to claim the treasure of these two creatures when defeating them. The paladin had a handy haversack purchased by the player.

And, given that the '24/7, always stocked Magic Mart' is a product of 3E design assumptions, it could be argued that it's not the '1st Edition style GMing' that did for the PC, but the player's '3rd Edition style playing'.


Snorter wrote:
And, given that the '24/7, always stocked Magic Mart' is a product of 3E design assumptions, it could be argued that it's not the '1st Edition style GMing' that did for the PC, but the player's '3rd Edition style playing'.

No.

Shadow Lodge

Because haversacks weren't at the top of the wishlist in 1st Edition?

Silver Crusade

1. With home rules, any decent GM can give Pathfinder a 1st edition AD&D feel. (Limit characters to core materials, limit magic items to what the GM randomly generates, set cantips to X number of times per day, have chacters with set skills and assume picked skills at first are maxed out instead of ranks).

2. To play a first or second AD&D game with a Pathfinder feel, you have to .... convert to Pathfinder. (Cavaliers from first ed's Unearthed Arcana can be converted to Cavaliers from the AGP.)

3. I personally prefer the "Pathfinder" environment, without the liches in the alcove for no reason (D1 ?), and so like Rise of the Runelords over Rappan Athuk (skimming now), but tastes differ. I don't regret either purchase. I like tomato sauce more than pesto, but pesto makes a nice change of pace on occasion.

Frog God Games

Rappan Athuk does have more of an internal logic about why the monsters are where they are, at least.


Endzeitgeist wrote:

Seconded. I read ST -multiple times for review-purposes. Rather hard? Yes.

What you described? Nope. Your DM is doing the whole killer-DM thing à la Grimtooth, I guess.

Difficulty has not much to do with 1st edition mentality - there are meatgrinders for every system and honestly, e.g. "Seven Swords of Sin" or "The Cult of the Ebon Destroyers" are just as hard, perhaps even harder. My players love challenges like that, the insaner, the better, but that's not for every one.

Talk to your DM about it. About how he masters the module. Get it sorted out. Then reevaluate with your group how you can play in a style that everyone enjoys.

Good gaming to you and yours!

This.

Plus: Bag of holding into Portable hole = further adventures in the astral plane and not necessarily instant death afaik.


TOZ wrote:
Because haversacks weren't at the top of the wishlist in 1st Edition?

I think what he means is it was rare in 1E to purchase magic items, at least ones with any power. They had a design about them that they were rare, and not something you could generally go shopping for or create. I have to admit, one of the turn offs of 3E+ is the break down on how to create items and how some players seem to feel bc there is a list price, there should be one buyable in every major city

Shadow Lodge

I like how the original post is using a PATHFINDER adventure to "prove" that 1E sucks.

Silver Crusade

Kthulhu wrote:
I like how the original post is using a PATHFINDER adventure to "prove" that 1E sucks.

I thought it was obvious that it was that the Pathfinder module was written in the 1E style.

I guess not everyone saw that.

Shadow Lodge

Which kind of disproves your theory even more.

Grand Lodge

Blackerose wrote:
I have to admit, one of the turn offs of 3E+ is the break down on how to create items and how some players seem to feel bc there is a list price, there should be one buyable in every major city

Isn't that more a problem with the player and not the system?

Frog God Games

Lol. Soft, I gotta say that's the first time I have been called that. Hehe, see guys, I am not that tough a dm. I think my killer rep is because I roll all my dice in plain sight for attacks.

Shadow Lodge

TOZ wrote:
Because haversacks weren't at the top of the wishlist in 1st Edition?

1. Handy Haversacks didn't exist in 1E, as far as I can recall. The closest thing was a bag of holding.

2. In first edition, a wishlist was just that...a list of items you hoped you would find. In 3.X+, it's a shopping list for the magic shop at the next crappy little village you happen to stop in, that miraculously has whatever you need despite the entire population being 20ish first level commoners who have never seen a coin other than a copper.

Grand Lodge

Kthulhu wrote:
In 3.X+, it's a shopping list for the magic shop at the next crappy little village you happen to stop in, that miraculously has whatever you need despite the entire population being 20ish first level commoners who have never seen a coin other than a copper.

I've never seen this happen in any game ever.


Kthulhu wrote:


1. Handy Haversacks didn't exist in 1E, as far as I can recall. The closest thing was a bag of holding.

Introduced in Unearthed Arcana. So, late 1st Ed.

Shadow Lodge

Maybe I exaggerated a bit, but my point still stands. The magic mart is an inherent assumption of 3.X, whereas it was NOT an assumption of prior editions.

Frog God Games

To be fair, 3.x did have tables for maximum availability of magic items based on the size of the town and their cost.


I still have friends who use the term "Magic-User."

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