Wizard build for carrion crown module.


Carrion Crown


I am just starting the 4th book to carrion crown and had to make a new character. i went with wizard because our party is low on range and buff/debuff. im just looking for constructive criticism. any ideas would be greatly appreciated.

str 8/-1
dex 14/2
con 12/1
int 24/7
wis 12/1
cha 10/0

fort 6
ref 7
will 11

ac 16 (without mage armor spell)
cmb 5
cmd 15
initiative 2

appraise 14
climb/swim -1
k arcana/dung/eng/geo/history/nat/nob/planes/rel 16
k local 21
spellcraft 19

Rod of metamagic 3/day ectoplasmic spell
amulet of natural armor +2
headband of int +2
ring of protection +2
cloak of resistance +2
Arcane Bond- mw staff

Traits
1. Teacher’s Pet You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill. {local} (Campaign Traits)
2. Focused Mind Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. Benefit: You gain a +2 trait bonus on concentration checks. (Magic Traits‎)

Feats

1. Combat Casting +4 bonus on concentration checks for casting defensively CRB
2. Iron Will You are more resistant to mental effects. Benefit: You get a +2 bonus on all Will saving throws.
3. Spell Expertise, Minor Cast 1st-level spell as spell-like ability 2/day APG (mage armor)
4. Spell Focus+1 bonus on save DCs for one school CRB(conjuration)
5. Spell Focus, Greater+1 bonus on save DCs for one school CRB (conjuration)
6. Opposition Research Prerequisite: You must be at least a 9th-level Wizard to select this discovery. Benefit: Select one Wizard opposition school; preparing spells of this school now only requires one spell slot of the appropriate level instead of two, and you no longer have the –4 Spellcraft penalty for crafting items from that school. UM (divination)
7. Scribe Scroll

Languages
Common and Samsaran (racial)
Giant Infernal Tengu Aquan Celestial (Starting)
abyssal auran draconic ignan nagaji terran (linguistics)

Spell dc's
conjuration 24
others 22

concentration checks +6
cant cast divination or illusion as free spell in bonded item
prep illusion as 2 spell slots.
craft illusion items -4

Spells Known Breakdown

Spells Known
all/9/2/2/2/1

0 level
1. Mending 0 transmutation
Makes minor repairs on an object.CRB (starting Spellbook)
2. Disrupt Undead Deals 1d6 damage to one undead. CRB (starting Spellbook)
3. Resistance 0 abjuration
Subject gains +1 on saving throws.CRB (starting Spellbook)
4. Acid Splash 0 conjuration
Orb deals 1d3 acid damage.CRB (starting Spellbook)
5. Read Magic 0 divination
Read scrolls and spellbooks.CRB Daze 0 enchantment
A single humanoid creature with 4 HD or less loses its next action.CRB (starting Spellbook)
6. Dancing Lights 0 evocation
Creates torches or other lights.CRB (starting Spellbook)
7. Flare 0 evocation
Dazzles one creature (–1 on attack rolls).CRB (starting Spellbook)
8. Light 0 evocation
Object shines like a torch.CRB (starting Spellbook)
9. Ray of Frost 0 evocation
Ray deals 1d3 cold damage.CRB (starting Spellbook)
10. Spark 0 evocation
Ignites flammable objects.APG (starting Spellbook)
11. Bleed 0 necromancy
Cause a stabilized creature to resume dying.CRB (starting Spellbook)
12. Touch of Fatigue 0 necromancy
Touch attack fatigues target.CRB (starting Spellbook)
13. Mage Hand 0 transmutation
5-pound telekinesis.CRB (starting Spellbook)
14. Message 0 transmutation
Whisper conversation at distance.CRB (starting Spellbook)
15. Open/Close 0 transmutation
Opens or closes small or light things.CRB (starting Spellbook)
16. Arcane Mark 0 universal
Inscribes a personal rune on an object or creature (visible or invisible).CRB (starting Spellbook)
17. Prestidigitation 0 universal
Performs minor tricks.CRB (starting Spellbook)

Level 1
1. Ear-Piercing Scream 1 evocation
Deal sonic damage and daze target.UM (starting Spellbook)
2. Shield 1 abjuration
Invisible disc gives +4 to AC, blocks magic missiles.CRB (starting Spellbook)
3. Detect Undead 1 divination
Reveals undead within 60 ft.CRB (starting Spellbook)
4. See Alignment 1 divination
Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.UC (starting Spellbook)
5. Magic Missile 1 evocation
1d4+1 damage; +1 missile per two levels above 1st (max 5).CRB (starting Spellbook)
6. Cause Fear 1 necromancy
One creature of 5 HD or less flees for 1d4 rounds.CRB (starting Spellbook)
7. Chill Touch 1 necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.CRB (starting Spellbook)
8. Touch of Gracelessness 1 transmutation
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.APG(starting Spellbook)
9. Shocking Grasp 1 evocation
Touch delivers 1d6/level electricity damage (max 5d6).CRB(1st level)
10. Bungle 1 enchantment
Target takes a -20 penalty on its next attack roll or check. UM (2nd level)

Level 2
1.Qualm 2 enchantment
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.UC (3rd level)
2. Blood Transcription 2 divination
Wizard Only. Learn a spell from the target's blood.UM (4th level)

Level 3
1. Dispel Magic 3 abjuration
Cancels one magical spell or effect.CRB (5th level)
2. Halt Undead 3 necromancy
Immobilizes undead for 1 round/level.CRB (6th level)

Level 4
1. Reduce Person, Mass 4 transmutation
As reduce person, but affects 1 humanoid creature/level.CRB (7th Level)
2. Enlarge Person, Mass 4 transmutation
1 humanoid creature/level doubles in size.CRB (8th Level)

Level 5
1. Feeblemind 5 enchantment
Subject's Int and Cha drop to 1.CRB (9th Level)

School Spells
0/2/2/2/2/1

Level 1 Spells
1. Grease 1 conjuration
Makes 10-ft. square or one object slippery.CRB (1st Level)
2. Mage Armor 1 conjuration
Gives subject +4 armor bonus.CRB (2nd Level)

Level 2 Spells
1. Protection from Evil, Communal 2 conjuration
As protection from evil, but you may divide the duration among creatures touched.UC (3rd Level)
2. Web 2 conjuration
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.CRB (4th Level)

level 3 spells
1. Stinking Cloud 3 conjuration
Nauseating vapors, 1 round/level.CRB (5th Level)
2. Sleet Storm 3 conjuration
Hampers vision and movement.CRB (6th Level)

Level 4
1. Phantom Steed, Communal 4 conjuration
As phantom steed, but you may divide the duration among creatures touched.UC (7th Level)
2. Dimension Door 4 conjuration
Teleports you a short distance.CRB (8th Level)

Level 5
1. Cloudkill 5 conjuration
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.CRB (9th Level)

Samsaran Spells
6 Witch spells

1. Hold Person 2 enchantment
Paralyzes one humanoid for 1 round/level.CRB
2. Bestow Curse 3 necromancy
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.CRB
3. Enervation 4 necromancy Subject gains 1d4 negative levels.CRB
4. Mind Fog 5 enchantment Subjects in fog get –10 to Wis and Will checks.CRB
5. Baleful Polymorph 5 Transmutation Turns subject into harmless animal.CRB
6. Slay Living 6 necromancy Touch attack deals 12d6 + 1 per level.CRB

Favored class spells

Wizard

Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.

0-Level spells
Level 1 Detect Magic 0 divination
Detects all spells and magic items within 60 ft.CRB
Level 2 Detect Poison 0 divination
Detects poison in one creature or small object.CRB

Level 1 Spells
level 3 Ray of Enfeeblement 1 necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.CRB
level 4 Gravity Bow 1 transmutation
Arrows do damage as though one size category bigger.APG

Level 2 Spells
level 5 Touch of Idiocy 2 enchantment
Subject takes 1d6 penalty to Int, Wis, and Cha.CRB
level 6 Fiery Shuriken 2 conjurationMCalls forth several fiery projectiles ready to be flung at opponents.UC

level 3 spells
level 7 Lightning Bolt 3 evocation
Electricity deals 1d6/level damage.CRB
level 8 Blood Biography 3 divination
Learn about a creature with its blood.APG

level 4 spells
level 9 Mnemonic Enhancer 4 transmutation Wizard Only.
Prepare extra spells or retain one just cast. CRB

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