Addicted2Fail |
Hey guys, just had an idea and wanted to see if anyone had used to tried out something similar, and how it went.
The idea is, that not every situation awards EXP but can award something else.
For example, dealing well with a social situation, permanent bonus to bluff/diplomacy/etc
Or minor feats for, 'practising'
Any thoughts welcome
Lightbulb |
I dislike "xp". Going *ding* in the middle of a dungeon just doens't make much sense. I would always do levelling 'off camera' during down time. When they have time to practice new things.
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A trait might be a good reward for a major thing.
GM of mine did that. +2 to Diplomacy because I talked a bunch of hostile monsters out of attacking a village.
I then led them to a safe place where they would not be disturbed (as a Sorcerer, this was after my party all ran away. A victory for Diplomacy!
Got back to the village to hear them saying I had been killed but they had slain all of the monster to try and claim the reward...
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Good rewards:
The obvious: Loot
Reputation - NPC's recognising them, favours that can be called in
A base - someone in a thread said their players were looking for a 'base' in a town. They got one after rescuing an NPC. They can now stay in his attic - this is a great reward.
For bigger thing maybe a Trait - but these should be logical rather than the choice the player.